mirror of https://github.com/bastion-rs/bastion
762 lines
24 KiB
Rust
762 lines
24 KiB
Rust
//!
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//! Children are a group of child supervised under a supervisor
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use crate::broadcast::{Broadcast, Parent, Sender};
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use crate::callbacks::{CallbackType, Callbacks};
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use crate::child::{Child, Init};
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use crate::child_ref::ChildRef;
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use crate::children_ref::ChildrenRef;
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use crate::context::{BastionContext, BastionId, ContextState};
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use crate::dispatcher::Dispatcher;
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use crate::envelope::Envelope;
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use crate::message::BastionMessage;
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use crate::path::BastionPathElement;
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use crate::system::SYSTEM;
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use bastion_executor::pool;
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use futures::pending;
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use futures::poll;
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use futures::prelude::*;
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use futures::stream::FuturesOrdered;
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use fxhash::FxHashMap;
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use lightproc::prelude::*;
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use qutex::Qutex;
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use std::fmt::Debug;
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use std::future::Future;
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use std::pin::Pin;
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use std::sync::Arc;
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use std::task::Poll;
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#[derive(Debug)]
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/// A children group that will contain a defined number of
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/// elements (set with [`with_redundancy`] or `1` by default)
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/// all running a future (returned by the closure that is set
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/// with [`with_exec`]).
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///
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/// When an element of the group stops or panics, all the
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/// elements will be stopped as well and the group's supervisor
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/// will receive a notice that a stop or panic occurred (note
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/// that if a panic occurred, the supervisor will restart the
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/// children group and eventually some of its other children,
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/// depending on its [`SupervisionStrategy`]).
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// let children_ref: ChildrenRef = Bastion::children(|children| {
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/// // Configure the children group...
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/// children.with_exec(|ctx: BastionContext| {
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/// async move {
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/// // Send and receive messages...
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/// let opt_msg: Option<SignedMessage> = ctx.try_recv().await;
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/// // ...and return `Ok(())` or `Err(())` when you are done...
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/// Ok(())
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///
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/// // Note that if `Err(())` was returned, the supervisor would
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/// // restart the children group.
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/// }
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/// })
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/// // ...and return it.
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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///
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/// [`with_redundancy`]: #method.with_redundancy
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/// [`with_exec`]: #method.with_exec
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/// [`SupervisionStrategy`]: supervisor/enum.SupervisionStrategy.html
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pub struct Children {
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bcast: Broadcast,
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// The currently launched elements of the group.
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launched: FxHashMap<BastionId, (Sender, RecoverableHandle<()>)>,
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// The closure returning the future that will be used by
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// every element of the group.
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init: Init,
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redundancy: usize,
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// The callbacks called at the group's different lifecycle
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// events.
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callbacks: Callbacks,
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// Messages that were received before the group was
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// started. Those will be "replayed" once a start message
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// is received.
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pre_start_msgs: Vec<Envelope>,
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started: bool,
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// List of dispatchers attached to each actor in the group.
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dispatchers: Vec<Arc<Box<Dispatcher>>>,
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// The name of children
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name: Option<String>,
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}
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impl Children {
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pub(crate) fn new(bcast: Broadcast) -> Self {
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debug!("Children({}): Initializing.", bcast.id());
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let launched = FxHashMap::default();
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let init = Init::default();
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let redundancy = 1;
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let callbacks = Callbacks::new();
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let pre_start_msgs = Vec::new();
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let started = false;
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let dispatchers = Vec::new();
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let name = None;
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Children {
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bcast,
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launched,
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init,
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redundancy,
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callbacks,
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pre_start_msgs,
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started,
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dispatchers,
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name,
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}
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}
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fn stack(&self) -> ProcStack {
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trace!("Children({}): Creating ProcStack.", self.id());
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// FIXME: with_pid
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ProcStack::default()
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}
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/// Returns this children group's identifier.
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///
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/// Note that the children group's identifier is reset when it
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/// is restarted.
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// Bastion::children(|children| {
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/// let children_id: &BastionId = children.id();
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/// // ...
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/// # children
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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pub fn id(&self) -> &BastionId {
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self.bcast.id()
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}
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pub(crate) fn bcast(&self) -> &Broadcast {
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&self.bcast
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}
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pub(crate) fn callbacks(&self) -> &Callbacks {
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&self.callbacks
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}
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pub(crate) fn name(&self) -> String {
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if let Some(name) = &self.name {
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name.clone()
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} else {
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"__Anonymous__".into()
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}
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}
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pub(crate) fn as_ref(&self) -> ChildrenRef {
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trace!(
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"Children({}): Creating new ChildrenRef({}).",
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self.id(),
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self.id()
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);
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// TODO: clone or ref?
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let id = self.bcast.id().clone();
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let sender = self.bcast.sender().clone();
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let path = self.bcast.path().clone();
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let mut children = Vec::with_capacity(self.launched.len());
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for (id, (sender, _)) in &self.launched {
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trace!("Children({}): Creating new ChildRef({}).", self.id(), id);
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// TODO: clone or ref?
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let child = ChildRef::new(id.clone(), sender.clone(), self.name(), path.clone());
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children.push(child);
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}
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let dispatchers = self
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.dispatchers
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.iter()
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.map(|dispatcher| dispatcher.dispatcher_type())
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.collect();
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ChildrenRef::new(id, sender, path, children, dispatchers)
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}
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/// Sets the name of this children group.
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pub fn with_name(mut self, name: impl Into<String>) -> Self {
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self.name = Some(name.into());
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self
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}
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/// Sets the closure taking a [`BastionContext`] and returning a
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/// [`Future`] that will be used by every element of this children
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/// group.
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///
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/// When a new element is started, it will be assigned a new context,
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/// pass it to the `init` closure and poll the returned future until
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/// it stops, panics or another element of the group stops or panics.
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///
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/// The returned future's output should be `Result<(), ()>`.
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///
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/// # Arguments
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///
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/// * `init` - The closure taking a [`BastionContext`] and returning
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/// a [`Future`] that will be used by every element of this
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/// children group.
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// Bastion::children(|children| {
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/// children.with_exec(|ctx| {
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/// async move {
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/// // Send and receive messages...
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/// let opt_msg: Option<SignedMessage> = ctx.try_recv().await;
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/// // ...and return `Ok(())` or `Err(())` when you are done...
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/// Ok(())
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///
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/// // Note that if `Err(())` was returned, the supervisor would
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/// // restart the children group.
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/// }
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/// })
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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pub fn with_exec<I, F>(mut self, init: I) -> Self
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where
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I: Fn(BastionContext) -> F + Send + Sync + 'static,
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F: Future<Output = Result<(), ()>> + Send + 'static,
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{
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trace!("Children({}): Setting exec closure.", self.id());
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self.init = Init::new(init);
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self
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}
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/// Sets the number of elements this children group will
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/// contain. Each element will call the closure passed in
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/// [`with_exec`] and run the returned future until it stops,
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/// panics or another element in the group stops or panics.
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///
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/// The default number of elements a children group contains is `1`.
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///
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/// # Arguments
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///
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/// * `redundancy` - The number of elements this group will contain.
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// Bastion::children(|children| {
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/// // Note that "1" is the default number of elements.
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/// children.with_redundancy(1)
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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///
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/// [`with_exec`]: #method.with_exec
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pub fn with_redundancy(mut self, redundancy: usize) -> Self {
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trace!(
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"Children({}): Setting redundancy: {}",
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self.id(),
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redundancy
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);
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if redundancy == std::usize::MIN {
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self.redundancy = redundancy.saturating_add(1);
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} else {
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self.redundancy = redundancy;
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}
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self
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}
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/// Appends each supervised element to the declared dispatcher.
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///
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/// By default supervised elements aren't added to any of dispatcher.
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///
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/// # Arguments
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///
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/// * `redundancy` - An instance of struct that implements the
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/// [`DispatcherHandler`] trait.
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// Bastion::children(|children| {
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/// children
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/// .with_dispatcher(
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/// Dispatcher::with_type(DispatcherType::Named("CustomGroup".to_string()))
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/// )
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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/// [`DispatcherHandler`]: ../dispatcher/trait.DispatcherHandler.html
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pub fn with_dispatcher(mut self, dispatcher: Dispatcher) -> Self {
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self.dispatchers.push(Arc::new(Box::new(dispatcher)));
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self
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}
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/// Sets the callbacks that will get called at this children group's
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/// different lifecycle events.
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///
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/// See [`Callbacks`]'s documentation for more information about the
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/// different callbacks available.
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///
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/// # Arguments
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///
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/// * `callbacks` - The callbacks that will get called for this
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/// children group.
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///
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/// # Example
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///
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/// ```rust
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/// # use bastion::prelude::*;
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/// #
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/// # fn main() {
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/// # Bastion::init();
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/// #
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/// Bastion::children(|children| {
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/// let callbacks = Callbacks::new()
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/// .with_before_start(|| println!("Children group started."))
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/// .with_after_stop(|| println!("Children group stopped."));
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///
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/// children
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/// .with_callbacks(callbacks)
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/// .with_exec(|ctx| {
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/// // -- Children group started.
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/// async move {
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/// // ...
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/// # Ok(())
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/// }
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/// // -- Children group stopped.
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/// })
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/// }).expect("Couldn't create the children group.");
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/// #
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/// # Bastion::start();
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/// # Bastion::stop();
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/// # Bastion::block_until_stopped();
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/// # }
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/// ```
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///
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/// [`Callbacks`]: struct.Callbacks.html
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pub fn with_callbacks(mut self, callbacks: Callbacks) -> Self {
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trace!(
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"Children({}): Setting callbacks: {:?}",
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self.id(),
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callbacks
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);
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self.callbacks = callbacks;
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self
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}
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async fn kill(&mut self) {
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debug!("Children({}): Killing.", self.id());
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self.bcast.kill_children();
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let mut children = FuturesOrdered::new();
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for (_, (_, launched)) in self.launched.drain() {
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launched.cancel();
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children.push(launched);
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}
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children
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.for_each_concurrent(None, |_| async {
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trace!("Children({}): Unknown child stopped.", self.id());
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})
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.await;
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}
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fn stopped(&mut self) {
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debug!("Children({}): Stopped.", self.id());
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self.remove_dispatchers();
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self.bcast.stopped();
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}
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fn faulted(&mut self) {
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debug!("Children({}): Faulted.", self.id());
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self.remove_dispatchers();
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self.bcast.faulted();
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}
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async fn kill_children(&mut self) -> Result<(), ()> {
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self.kill().await;
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self.stopped();
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Err(())
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}
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async fn stop_children(&mut self) -> Result<(), ()> {
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self.kill().await;
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self.stopped();
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Err(())
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}
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async fn handle_stopped_child(&mut self, id: &BastionId) -> Result<(), ()> {
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// FIXME: Err if false?
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if self.launched.contains_key(&id) {
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debug!("Children({}): Child({}) stopped.", self.id(), id);
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self.drop_child(id);
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let msg = BastionMessage::finished_child(id.clone(), self.bcast.id().clone());
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let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
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self.bcast.send_parent(env).ok();
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}
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Ok(())
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}
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async fn handle_faulted_child(&mut self, id: &BastionId) -> Result<(), ()> {
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// FIXME: Err if false?
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if self.launched.contains_key(id) {
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warn!("Children({}): Child({}) faulted.", self.id(), id);
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self.kill().await;
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self.faulted();
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return Err(());
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}
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Ok(())
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}
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fn request_restarting_child(&mut self, id: &BastionId, parent_id: &BastionId) {
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if parent_id == self.bcast.id() && self.launched.contains_key(id) {
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let parent_id = self.bcast.id().clone();
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let msg = BastionMessage::restart_required(id.clone(), parent_id);
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let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
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self.bcast.send_parent(env).ok();
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}
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}
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fn restart_child(&mut self, old_id: &BastionId, old_state: &Qutex<Pin<Box<ContextState>>>) {
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let parent = Parent::children(self.as_ref());
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let bcast = Broadcast::new(parent, BastionPathElement::Child(old_id.clone()));
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let id = bcast.id().clone();
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let sender = bcast.sender().clone();
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let path = bcast.path().clone();
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let child_ref = ChildRef::new(id.clone(), sender.clone(), self.name(), path);
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let children = self.as_ref();
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let supervisor = self.bcast.parent().clone().into_supervisor();
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let state = Qutex::new(Box::pin(ContextState::new()));
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let ctx = BastionContext::new(
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id.clone(),
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child_ref.clone(),
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children,
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supervisor,
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state.clone(),
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);
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let exec = (self.init.0)(ctx);
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self.bcast.register(&bcast);
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let msg = BastionMessage::set_state(old_state.clone());
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let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
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self.bcast.send_child(&id, env);
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let msg = BastionMessage::apply_callback(CallbackType::AfterRestart);
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let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
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self.bcast.send_child(&id, env);
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let msg = BastionMessage::start();
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let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
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self.bcast.send_child(&id, env);
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debug!("Children({}): Restarting Child({}).", self.id(), bcast.id());
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let callbacks = self.callbacks.clone();
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let child = Child::new(exec, callbacks, bcast, state, child_ref);
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debug!(
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"Children({}): Launching faulted Child({}).",
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self.id(),
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child.id(),
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);
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let id = child.id().clone();
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let launched = child.launch();
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self.launched.insert(id, (sender, launched));
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}
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fn drop_child(&mut self, id: &BastionId) {
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debug!(
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"Children({}): Dropping Child({:?}): reached restart limits.",
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self.id(),
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id,
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);
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self.launched.remove_entry(id);
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}
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async fn handle(&mut self, envelope: Envelope) -> Result<(), ()> {
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match envelope {
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Envelope {
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msg: BastionMessage::Start,
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..
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} => unreachable!(),
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|
Envelope {
|
|
msg: BastionMessage::Stop,
|
|
..
|
|
} => self.stop_children().await?,
|
|
Envelope {
|
|
msg: BastionMessage::Kill,
|
|
..
|
|
} => self.kill_children().await?,
|
|
// FIXME
|
|
Envelope {
|
|
msg: BastionMessage::Deploy(_),
|
|
..
|
|
} => unimplemented!(),
|
|
// FIXME
|
|
Envelope {
|
|
msg: BastionMessage::Prune { .. },
|
|
..
|
|
} => unimplemented!(),
|
|
// FIXME
|
|
Envelope {
|
|
msg: BastionMessage::SuperviseWith(_),
|
|
..
|
|
} => unimplemented!(),
|
|
Envelope {
|
|
msg: BastionMessage::ApplyCallback { .. },
|
|
..
|
|
} => unreachable!(),
|
|
Envelope {
|
|
msg: BastionMessage::InstantiatedChild { .. },
|
|
..
|
|
} => unreachable!(),
|
|
Envelope {
|
|
msg: BastionMessage::Message(ref message),
|
|
..
|
|
} => {
|
|
debug!(
|
|
"Children({}): Broadcasting a message: {:?}",
|
|
self.id(),
|
|
message
|
|
);
|
|
self.bcast.send_children(envelope);
|
|
}
|
|
Envelope {
|
|
msg: BastionMessage::RestartRequired { id, parent_id },
|
|
..
|
|
} => self.request_restarting_child(&id, &parent_id),
|
|
Envelope {
|
|
msg: BastionMessage::FinishedChild { .. },
|
|
..
|
|
} => unreachable!(),
|
|
Envelope {
|
|
msg: BastionMessage::RestartSubtree,
|
|
..
|
|
} => unreachable!(),
|
|
Envelope {
|
|
msg: BastionMessage::RestoreChild { id, state },
|
|
..
|
|
} => self.restart_child(&id, &state),
|
|
Envelope {
|
|
msg: BastionMessage::DropChild { id },
|
|
..
|
|
} => self.drop_child(&id),
|
|
Envelope {
|
|
msg: BastionMessage::SetState { .. },
|
|
..
|
|
} => unreachable!(),
|
|
Envelope {
|
|
msg: BastionMessage::Stopped { id },
|
|
..
|
|
} => self.handle_stopped_child(&id).await?,
|
|
Envelope {
|
|
msg: BastionMessage::Faulted { id },
|
|
..
|
|
} => self.handle_faulted_child(&id).await?,
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
async fn initialize(&mut self) -> Result<(), ()> {
|
|
trace!(
|
|
"Children({}): Received a new message (started=false): {:?}",
|
|
self.id(),
|
|
BastionMessage::Start
|
|
);
|
|
debug!("Children({}): Starting.", self.id());
|
|
self.started = true;
|
|
|
|
let msg = BastionMessage::start();
|
|
let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
|
|
self.bcast.send_children(env);
|
|
|
|
let msgs = self.pre_start_msgs.drain(..).collect::<Vec<_>>();
|
|
self.pre_start_msgs.shrink_to_fit();
|
|
|
|
debug!(
|
|
"Children({}): Replaying messages received before starting.",
|
|
self.id()
|
|
);
|
|
for msg in msgs {
|
|
trace!("Children({}): Replaying message: {:?}", self.id(), msg);
|
|
if self.handle(msg).await.is_err() {
|
|
return Err(());
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
async fn run(mut self) -> Self {
|
|
debug!("Children({}): Launched.", self.id());
|
|
|
|
loop {
|
|
for (_, launched) in self.launched.values_mut() {
|
|
let _ = poll!(launched);
|
|
}
|
|
|
|
match poll!(&mut self.bcast.next()) {
|
|
// TODO: Err if started == true?
|
|
Poll::Ready(Some(Envelope {
|
|
msg: BastionMessage::Start,
|
|
..
|
|
})) => {
|
|
if self.initialize().await.is_err() {
|
|
return self;
|
|
}
|
|
}
|
|
Poll::Ready(Some(msg)) if !self.started => {
|
|
trace!(
|
|
"Children({}): Received a new message (started=false): {:?}",
|
|
self.id(),
|
|
msg
|
|
);
|
|
self.pre_start_msgs.push(msg);
|
|
}
|
|
Poll::Ready(Some(msg)) => {
|
|
trace!(
|
|
"Children({}): Received a new message (started=true): {:?}",
|
|
self.id(),
|
|
msg
|
|
);
|
|
if self.handle(msg).await.is_err() {
|
|
return self;
|
|
}
|
|
}
|
|
// NOTE: because `Broadcast` always holds both a `Sender` and
|
|
// `Receiver` of the same channel, this would only be
|
|
// possible if the channel was closed, which never happens.
|
|
Poll::Ready(None) => unreachable!(),
|
|
Poll::Pending => pending!(),
|
|
}
|
|
}
|
|
}
|
|
|
|
pub(crate) fn launch_elems(&mut self) {
|
|
debug!("Children({}): Launching elements.", self.id());
|
|
|
|
let name = self.name();
|
|
for _ in 0..self.redundancy {
|
|
let parent = Parent::children(self.as_ref());
|
|
let bcast = Broadcast::new(parent, BastionPathElement::Child(BastionId::new()));
|
|
|
|
// TODO: clone or ref?
|
|
let id = bcast.id().clone();
|
|
let sender = bcast.sender().clone();
|
|
let path = bcast.path().clone();
|
|
let child_ref = ChildRef::new(id.clone(), sender.clone(), name.clone(), path);
|
|
|
|
let children = self.as_ref();
|
|
let supervisor = self.bcast.parent().clone().into_supervisor();
|
|
|
|
let state = Qutex::new(Box::pin(ContextState::new()));
|
|
|
|
let ctx = BastionContext::new(
|
|
id.clone(),
|
|
child_ref.clone(),
|
|
children,
|
|
supervisor,
|
|
state.clone(),
|
|
);
|
|
let exec = (self.init.0)(ctx);
|
|
|
|
let parent_id = self.bcast.id().clone();
|
|
let msg = BastionMessage::instantiated_child(parent_id, id.clone(), state.clone());
|
|
let env = Envelope::new(msg, self.bcast.path().clone(), self.bcast.sender().clone());
|
|
self.bcast.send_parent(env).ok();
|
|
|
|
self.bcast.register(&bcast);
|
|
|
|
debug!(
|
|
"Children({}): Initializing Child({}).",
|
|
self.id(),
|
|
bcast.id()
|
|
);
|
|
let callbacks = self.callbacks.clone();
|
|
let child = Child::new(exec, callbacks, bcast, state, child_ref);
|
|
debug!("Children({}): Launching Child({}).", self.id(), child.id());
|
|
let id = child.id().clone();
|
|
let launched = child.launch();
|
|
self.launched.insert(id, (sender, launched));
|
|
}
|
|
}
|
|
|
|
pub(crate) fn launch(self) -> RecoverableHandle<Self> {
|
|
debug!("Children({}): Launching.", self.id());
|
|
let stack = self.stack();
|
|
pool::spawn(self.run(), stack)
|
|
}
|
|
|
|
/// Registers all declared local dispatchers in the global dispatcher.
|
|
pub(crate) fn register_dispatchers(&self) {
|
|
let global_dispatcher = SYSTEM.dispatcher();
|
|
|
|
for dispatcher in self.dispatchers.iter() {
|
|
global_dispatcher.register_dispatcher(dispatcher)
|
|
}
|
|
}
|
|
|
|
/// Removes all declared local dispatchers from the global dispatcher.
|
|
pub(crate) fn remove_dispatchers(&self) {
|
|
let global_dispatcher = SYSTEM.dispatcher();
|
|
|
|
for dispatcher in self.dispatchers.iter() {
|
|
global_dispatcher.remove_dispatcher(dispatcher)
|
|
}
|
|
}
|
|
}
|