desktop/src/gui/connectionvalidator.h

158 lines
4.9 KiB
C++

/*
* Copyright (C) by Klaas Freitag <freitag@owncloud.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#ifndef CONNECTIONVALIDATOR_H
#define CONNECTIONVALIDATOR_H
#include "owncloudlib.h"
#include <QObject>
#include <QStringList>
#include <QVariantMap>
#include <QNetworkReply>
#include "accountfwd.h"
#include "clientsideencryption.h"
namespace OCC {
/**
* This is a job-like class to check that the server is up and that we are connected.
* There are two entry points: checkServerAndAuth and checkAuthentication
* checkAuthentication is the quick version that only does the propfind
* while checkServerAndAuth is doing the 4 calls.
*
* We cannot use the capabilities call to test the login and the password because of
* https://github.com/owncloud/core/issues/12930
*
* Here follows the state machine
\code{.unparsed}
*---> checkServerAndAuth (check status.php)
Will asynchronously check for system proxy (if using system proxy)
And then invoke slotCheckServerAndAuth
CheckServerJob
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+-> slotNoStatusFound --> X
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+-> slotJobTimeout --> X
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+-> slotStatusFound --+--> X (if credentials are still missing)
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+---------------------------+
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*-+-> checkAuthentication (PROPFIND on root)
PropfindJob
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+-> slotAuthFailed --> X
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+-> slotAuthSuccess --+--> X (depending if coming from checkServerAndAuth or not)
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+---------------------------+
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+-> checkServerCapabilities --------------v (in parallel)
JsonApiJob (cloud/capabilities)
+-> slotCapabilitiesRecieved -+
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+---------------------------------+
|
fetchUser
Utilizes the UserInfo class to fetch the user and avatar image
+-----------------------------------+
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+-> Client Side Encryption Checks --+ --reportResult()
\endcode
*/
class UserInfo;
class ConnectionValidator : public QObject
{
Q_OBJECT
public:
explicit ConnectionValidator(AccountStatePtr accountState,
const QStringList &previousErrors,
QObject *parent = nullptr);
enum Status {
Undefined,
Connected,
NotConfigured,
ServerVersionMismatch, // The server version is too old
CredentialsNotReady, // Credentials aren't ready
CredentialsWrong, // AuthenticationRequiredError
SslError, // SSL handshake error, certificate rejected by user?
StatusNotFound, // Error retrieving status.php
StatusRedirect, // 204 URL received one of redirect HTTP codes (301-307), possibly a captive portal
ServiceUnavailable, // 503 on authed request
MaintenanceMode, // maintenance enabled in status.php
Timeout // actually also used for other errors on the authed request
};
Q_ENUM(Status);
// How often should the Application ask this object to check for the connection?
enum { DefaultCallingIntervalMsec = 62 * 1000 };
public slots:
/// Checks the server and the authentication.
void checkServerAndAuth();
void systemProxyLookupDone(const QNetworkProxy &proxy);
/// Checks authentication only.
void checkAuthentication();
signals:
void connectionResult(OCC::ConnectionValidator::Status status, const QStringList &errors);
protected slots:
void slotCheckRedirectCostFreeUrl();
void slotCheckServerAndAuth();
void slotCheckRedirectCostFreeUrlFinished(int statusCode);
void slotStatusFound(const QUrl &url, const QJsonObject &info);
void slotNoStatusFound(QNetworkReply *reply);
void slotJobTimeout(const QUrl &url);
void slotAuthFailed(QNetworkReply *reply);
void slotAuthSuccess();
void slotCapabilitiesRecieved(const QJsonDocument &);
void slotUserFetched(OCC::UserInfo *userInfo);
private:
#ifndef TOKEN_AUTH_ONLY
void reportConnected();
#endif
void reportResult(Status status);
void checkServerCapabilities();
void fetchUser();
/** Sets the account's server version
*
* Returns false and reports ServerVersionMismatch for very old servers.
*/
bool setAndCheckServerVersion(const QString &version);
const QStringList _previousErrors;
QStringList _errors;
AccountStatePtr _accountState;
AccountPtr _account;
bool _isCheckingServerAndAuth = false;
void showSystrayErrorMessage();
};
}
#endif // CONNECTIONVALIDATOR_H