desktop/src/common/pinstate.h

139 lines
4.2 KiB
C++

/*
* Copyright (C) by Christian Kamm <mail@ckamm.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#ifndef PINSTATE_H
#define PINSTATE_H
#include "ocsynclib.h"
#include <QObject>
namespace OCC {
OCSYNC_EXPORT Q_NAMESPACE
/** Determines whether items should be available locally permanently or not
*
* The idea is that files and folders can be marked with the user intent
* on availability.
*
* The Inherited state is used for resetting a pin state to what its
* parent path would do.
*
* The pin state of a directory usually only matters for the initial pin and
* hydration state of new remote files. It's perfectly possible for a
* AlwaysLocal directory to have only OnlineOnly items. (though setting pin
* states is usually done recursively, so one'd need to set the folder to
* pinned and then each contained item to unpinned)
*
* Note: This enum intentionally mimics CF_PIN_STATE of Windows cfapi.
*/
enum class PinState {
/** The pin state is derived from the state of the parent folder.
*
* For example new remote files start out in this state, following
* the state of their parent folder.
*
* This state is used purely for resetting pin states to their derived
* value. The effective state for an item will never be "Inherited".
*/
Inherited = 0,
/** The file shall be available and up to date locally.
*
* Also known as "pinned". Pinned dehydrated files shall be hydrated
* as soon as possible.
*/
AlwaysLocal = 1,
/** File shall be a dehydrated placeholder, filled on demand.
*
* Also known as "unpinned". Unpinned hydrated files shall be dehydrated
* as soon as possible.
*
* If a unpinned file becomes hydrated (such as due to an implicit hydration
* where the user requested access to the file's data) its pin state changes
* to Unspecified.
*/
OnlineOnly = 2,
/** The user hasn't made a decision. The client or platform may hydrate or
* dehydrate as they see fit.
*
* New remote files in unspecified directories start unspecified, and
* dehydrated (which is an arbitrary decision).
*/
Unspecified = 3,
/** The file will never be synced to the cloud.
*
* Useful for ignored files to indicate to the OS the file will never be
* synced
*/
Excluded = 4,
};
Q_ENUM_NS(PinState)
/** A user-facing version of PinState.
*
* PinStates communicate availability intent for an item, but particular
* situations can get complex: An AlwaysLocal folder can have OnlineOnly
* files or directories.
*
* For users this is condensed to a few useful cases.
*
* Note that this is only about *intent*. The file could still be out of date,
* or not have been synced for other reasons, like errors.
*
* NOTE: The numerical values and ordering of this enum are relevant.
*/
enum class VfsItemAvailability {
/** The item and all its subitems are hydrated and pinned AlwaysLocal.
*
* This guarantees that all contents will be kept in sync.
*/
AlwaysLocal = 0,
/** The item and all its subitems are hydrated.
*
* This may change if the platform or client decide to dehydrate items
* that have Unspecified pin state.
*
* A folder with no file contents will have this availability.
*/
AllHydrated = 1,
/** There are dehydrated and hydrated items.
*
* This would happen if a dehydration happens to a Unspecified item that
* used to be hydrated.
*/
Mixed = 2,
/** There are only dehydrated items but the pin state isn't all OnlineOnly.
*/
AllDehydrated = 3,
/** The item and all its subitems are dehydrated and OnlineOnly.
*
* This guarantees that contents will not take up space.
*/
OnlineOnly = 4,
};
Q_ENUM_NS(VfsItemAvailability)
}
#endif