desktop/shell_integration/MacOSX/OwnCloudFinderSync/FinderSyncExt/LocalSocketClient.m

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/*
* Copyright (C) 2022 by Claudio Cambra <claudio.cambra@nextcloud.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#import <Foundation/Foundation.h>
#import "LocalSocketClient.h"
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#include <string.h>
@implementation LocalSocketClient
- (instancetype)init:(NSString*)socketPath lineProcessor:(LineProcessor*)lineProcessor
{
NSLog(@"Initiating local socket client.");
self = [super init];
if(self) {
self.socketPath = socketPath;
self.lineProcessor = lineProcessor;
self.sock = -1;
self.localSocketQueue = dispatch_queue_create("localSocketQueue", DISPATCH_QUEUE_SERIAL);
self.inBuffer = [NSMutableData data];
self.outBuffer = [NSMutableData data];
}
return self;
}
- (BOOL)isConnected
{
NSLog(@"Checking is connected: %@", self.sock != -1 ? @"YES" : @"NO");
return self.sock != -1;
}
- (void)start
{
if([self isConnected]) {
NSLog(@"Socket client already connected. Not starting.");
return;
}
struct sockaddr_un localSocketAddr;
unsigned long socketPathByteCount = [self.socketPath lengthOfBytesUsingEncoding:NSUTF8StringEncoding]; // add 1 for the NUL terminator char
int maxByteCount = sizeof(localSocketAddr.sun_path);
if(socketPathByteCount > maxByteCount) {
// LOG THAT THE SOCKET PATH IS TOO LONG HERE
NSLog(@"Socket path '%@' is too long: maximum socket path length is %i, this path is of length %lu", self.socketPath, maxByteCount, socketPathByteCount);
return;
}
NSLog(@"Opening local socket...");
// LOG THAT THE SOCKET IS BEING OPENED HERE
self.sock = socket(AF_LOCAL, SOCK_STREAM, 0);
if(self.sock == -1) {
NSLog(@"Cannot open socket: '%@'", [self strErr]);
[self restart];
return;
}
NSLog(@"Local socket opened. Connecting to '%@' ...", self.socketPath);
localSocketAddr.sun_family = AF_LOCAL & 0xff;
const char* pathBytes = [self.socketPath UTF8String];
strcpy(localSocketAddr.sun_path, pathBytes);
int connectionStatus = connect(self.sock, (struct sockaddr*)&localSocketAddr, sizeof(localSocketAddr));
if(connectionStatus == -1) {
NSLog(@"Could not connect to '%@': '%@'", self.socketPath, [self strErr]);
[self restart];
return;
}
int flags = fcntl(self.sock, F_GETFL, 0);
if(fcntl(self.sock, F_SETFL, flags | O_NONBLOCK) == -1) {
NSLog(@"Could not set socket to non-blocking mode: '%@'", [self strErr]);
[self restart];
return;
}
NSLog(@"Connected to socket. Setting up dispatch sources...");
self.readSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_READ, self.sock, 0, self.localSocketQueue);
dispatch_source_set_event_handler(self.readSource, ^(void){ [self readFromSocket]; });
dispatch_source_set_cancel_handler(self.readSource, ^(void){
self.readSource = nil;
[self closeConnection];
});
self.writeSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_WRITE, self.sock, 0, self.localSocketQueue);
dispatch_source_set_event_handler(self.writeSource, ^(void){ [self writeToSocket]; });
dispatch_source_set_cancel_handler(self.writeSource, ^(void){
self.writeSource = nil;
[self closeConnection];
});
// These dispatch sources are suspended upon creation.
// We resume the writeSource when we actually have something to write, suspending it again once our outBuffer is empty.
// We start the readSource now.
NSLog(@"Starting to read from socket");
dispatch_resume(self.readSource);
[self askOnSocket:@"" query:@"GET_STRINGS"];
}
- (void)restart
{
NSLog(@"Restarting connection to socket.");
[self closeConnection];
dispatch_async(dispatch_get_main_queue(), ^(void){
[NSTimer scheduledTimerWithTimeInterval:5 repeats:NO block:^(NSTimer* timer) {
[self start];
}];
});
}
- (void)closeConnection
{
NSLog(@"Closing connection.");
if(self.readSource) {
// Since dispatch_source_cancel works asynchronously, if we deallocate the dispatch source here then we can
// cause a crash. So instead we strongly hold a reference to the read source and deallocate it asynchronously
// with the handler.
__block dispatch_source_t previousReadSource = self.readSource;
dispatch_source_set_cancel_handler(self.readSource, ^{
previousReadSource = nil;
});
dispatch_source_cancel(self.readSource);
// The readSource is still alive due to the other reference and will be deallocated by the cancel handler
self.readSource = nil;
}
if(self.writeSource) {
// Same deal with the write source
__block dispatch_source_t previousWriteSource = self.writeSource;
dispatch_source_set_cancel_handler(self.writeSource, ^{
previousWriteSource = nil;
});
dispatch_source_cancel(self.writeSource);
self.writeSource = nil;
}
[self.inBuffer setLength:0];
[self.outBuffer setLength: 0];
if(self.sock != -1) {
close(self.sock);
self.sock = -1;
}
}
- (NSString*)strErr
{
int err = errno;
const char *errStr = strerror(err);
NSString *errorStr = [NSString stringWithUTF8String:errStr];
if([errorStr length] == 0) {
return errorStr;
} else {
return [NSString stringWithFormat:@"Unknown error code: %i", err];
}
}
- (void)askOnSocket:(NSString *)path query:(NSString *)verb
{
NSString *line = [NSString stringWithFormat:@"%@:%@\n", verb, path];
dispatch_async(self.localSocketQueue, ^(void) {
if(![self isConnected]) {
return;
}
BOOL writeSourceIsSuspended = [self.outBuffer length] == 0;
[self.outBuffer appendData:[line dataUsingEncoding:NSUTF8StringEncoding]];
NSLog(@"Writing to out buffer: '%@'", line);
NSLog(@"Out buffer now %li bytes", [self.outBuffer length]);
if(writeSourceIsSuspended) {
NSLog(@"Resuming write dispatch source.");
dispatch_resume(self.writeSource);
}
});
}
- (void)writeToSocket
{
if(![self isConnected]) {
return;
}
if([self.outBuffer length] == 0) {
NSLog(@"Empty out buffer, suspending write dispatch source.");
dispatch_suspend(self.writeSource);
return;
}
NSLog(@"About to write %li bytes from outbuffer to socket.", [self.outBuffer length]);
long bytesWritten = write(self.sock, [self.outBuffer bytes], [self.outBuffer length]);
char lineWritten[[self.outBuffer length]];
memcpy(lineWritten, [self.outBuffer bytes], [self.outBuffer length]);
NSLog(@"Wrote %li bytes to socket. Line written was: '%@'", bytesWritten, [NSString stringWithUTF8String:lineWritten]);
if(bytesWritten == 0) {
// 0 means we reached "end of file" and thus the socket was closed. So let's restart it
NSLog(@"Socket was closed. Restarting...");
[self restart];
} else if(bytesWritten == -1) {
int err = errno; // Make copy before it gets nuked by something else
if(err == EAGAIN || err == EWOULDBLOCK) {
// No free space in the OS' buffer, nothing to do here
NSLog(@"No free space in OS buffer. Ending write.");
return;
} else {
NSLog(@"Error writing to local socket: '%@'", [self strErr]);
[self restart];
}
} else if(bytesWritten > 0) {
[self.outBuffer replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0];
NSLog(@"Out buffer cleared. Now count is %li bytes.", [self.outBuffer length]);
if([self.outBuffer length] == 0) {
NSLog(@"Out buffer has been emptied, suspending write dispatch source.");
dispatch_suspend(self.writeSource);
}
}
}
- (void)askForIcon:(NSString*)path isDirectory:(BOOL)isDirectory;
{
NSLog(@"Asking for icon.");
NSString *verb;
if(isDirectory) {
verb = @"RETRIEVE_FOLDER_STATUS";
} else {
verb = @"RETRIEVE_FILE_STATUS";
}
[self askOnSocket:path query:verb];
}
- (void)readFromSocket
{
if(![self isConnected]) {
return;
}
NSLog(@"Reading from socket.");
int bufferLength = BUF_SIZE / 2;
char buffer[bufferLength];
while(true) {
long bytesRead = read(self.sock, buffer, bufferLength);
NSLog(@"Read %li bytes from socket.", bytesRead);
if(bytesRead == 0) {
// 0 means we reached "end of file" and thus the socket was closed. So let's restart it
NSLog(@"Socket was closed. Restarting...");
[self restart];
return;
} else if(bytesRead == -1) {
int err = errno;
if(err == EAGAIN) {
NSLog(@"No error and no data. Stopping.");
return; // No error, no data, so let's stop
} else {
NSLog(@"Error reading from local socket: '%@'", [self strErr]);
[self closeConnection];
return;
}
} else {
[self.inBuffer appendBytes:buffer length:bytesRead];
[self processInBuffer];
}
}
}
- (void)processInBuffer
{
NSLog(@"Processing in buffer. In buffer length %li", [self.inBuffer length]);
UInt8 separator[] = {0xa}; // Byte value for "\n"
while(true) {
NSRange firstSeparatorIndex = [self.inBuffer rangeOfData:[NSData dataWithBytes:separator length:1] options:0 range:NSMakeRange(0, [self.inBuffer length])];
if(firstSeparatorIndex.location == NSNotFound) {
NSLog(@"No separator found. Stopping.");
return; // No separator, nope out
} else {
unsigned char *buffer = [self.inBuffer mutableBytes];
buffer[firstSeparatorIndex.location] = 0; // Add NULL terminator, so we can use C string methods
NSString *newLine = [NSString stringWithUTF8String:[self.inBuffer bytes]];
[self.inBuffer replaceBytesInRange:NSMakeRange(0, firstSeparatorIndex.location + 1) withBytes:NULL length:0];
[self.lineProcessor process:newLine];
}
}
}
@end