desktop/shell_integration/MacOSX/NextcloudIntegration/FinderSyncExt/LocalSocketClient.h

63 lines
2.6 KiB
Objective-C

/*
* Copyright (C) 2022 by Claudio Cambra <claudio.cambra@nextcloud.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#import "LineProcessor.h"
#ifndef LocalSocketClient_h
#define LocalSocketClient_h
#define BUF_SIZE 4096
/// Class handling asynchronous communication with a server over a local UNIX socket.
///
/// The implementation uses a `DispatchQueue` and `DispatchSource`s to handle asynchronous communication and thread
/// safety. The delegate that handles the line-decoding is **not invoked on the UI thread**, but the (random) thread associated
/// with the `DispatchQueue`.
///
/// If any UI work needs to be done, the `LineProcessor` class dispatches this work on the main queue (so the UI thread) itself.
///
/// Other than the `init(withSocketPath:, lineProcessor)` and the `start()` method, all work is done "on the dispatch
/// queue". The `localSocketQueue` is a serial dispatch queue (so a maximum of 1, and only 1, task is run at any
/// moment), which guarantees safe access to instance variables. Both `askOnSocket(_:, query:)` and
/// `askForIcon(_:, isDirectory:)` will internally dispatch the work on the `DispatchQueue`.
///
/// Sending and receiving data to and from the socket, is handled by two `DispatchSource`s. These will run an event
/// handler when data can be read from resp. written to the socket. These handlers will also be run on the
/// `DispatchQueue`.
@interface LocalSocketClient : NSObject
@property NSString* socketPath;
@property LineProcessor* lineProcessor;
@property int sock;
@property dispatch_queue_t localSocketQueue;
@property dispatch_source_t readSource;
@property dispatch_source_t writeSource;
@property NSMutableData* inBuffer;
@property NSMutableData* outBuffer;
- (instancetype)init:(NSString*)socketPath lineProcessor:(LineProcessor*)lineProcessor;
- (BOOL)isConnected;
- (void)start;
- (void)restart;
- (void)closeConnection;
- (NSString*)strErr;
- (void)askOnSocket:(NSString*)path query:(NSString*)verb;
- (void)askForIcon:(NSString*)path isDirectory:(BOOL)isDirectory;
- (void)readFromSocket;
- (void)writeToSocket;
- (void)processInBuffer;
@end
#endif /* LocalSocketClient_h */