Mention Win64 support in CHANGES and throw in building instructions.

This commit is contained in:
Andy Polyakov 2005-07-05 10:53:13 +00:00
parent ef8a18f49b
commit e32ea81876
4 changed files with 72 additions and 2 deletions

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@ -4,6 +4,9 @@
Changes between 0.9.7h and 0.9.8 [xx XXX xxxx]
*) Add initial support for Win64, both IA64 and AMD64/x64 flavors.
[Andy Polyakov]
*) Add -utf8 command line and config file option to 'ca'.
[Stefan <stf@udoma.org]

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@ -3,6 +3,7 @@
----------------------------------
[Instructions for building for Windows CE can be found in INSTALL.WCE]
[Instructions for building for Win64 can be found in INSTALL.W64]
Heres a few comments about building OpenSSL in Windows environments. Most
of this is tested on Win32 but it may also work in Win 3.1 with some

66
INSTALL.W64 Normal file
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@ -0,0 +1,66 @@
INSTALLATION ON THE WIN64 PLATFORM
----------------------------------
Caveat lector
-------------
As of moment of this writing Win64 support is classified "initial"
for the following reasons.
- No assembler modules are engaged upon initial 0.9.8 release.
- API might change within 0.9.8 life-span, *but* in a manner which
doesn't break backward binary compatibility. Or in other words,
application programs compiled with initial 0.9.8 headers will
be expected to work with future minor release .DLL without need
to re-compile, even if future minor release features modified API.
- Above mentioned API modifications have everything to do with
elimination of a number of limitations, which are normally
considered inherent to 32-bit platforms. Which in turn is why they
are treated as limitations on 64-bit platform such as Win64:-)
The current list comprises [but not necessarily limited to]:
- null-terminated strings may not be longer than 2G-1 bytes,
longer strings are treated as zero-length;
- dynamically and *internally* allocated chunks can't be larger
than 2G-1 bytes;
- inability to encrypt/decrypt chunks of data larger than 4GB
[it's possibly to *hash* chunks of arbitrary size through];
Neither of these is actually big deal and hardly encountered
in real-life applications.
Compiling procedure
-------------------
You will need Perl. You can run under Cygwin or you can download
ActiveState Perl from http://www.activestate.com/ActivePerl.
You will need Microsoft Platform SDK, available for download at
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/. As per
April 2005 Platform SDK is equipped with Win64 compilers, as well
as assemblers, but it might change in the future.
To build for Win64/x64:
> perl Configure VC-WIN64A
> ms\do_win64a
> nmake -f ms\ntdll.mak
> cd out32dll
> ..\ms\test
To build for Win64/IA64:
> perl Configure VC-WIN64I
> ms\do_win64i
> nmake -f ms\ntdll.mak
> cd out32dll
> ..\ms\test
Naturally test-suite itself has to be executed on the target platform.
Installation
------------
TBD, for now see INSTALL.W32.

4
TABLE
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@ -628,7 +628,7 @@ $unistd =
$thread_cflag =
$sys_id = WIN64A
$lflags =
$bn_ops = SIXTY_FOUR_BIT EXPORT_VAR_AS_FN
$bn_ops = SIXTY_FOUR_BIT RC4_CHUNK_LL DES_INT EXPORT_VAR_AS_FN
$cpuid_obj =
$bn_obj =
$des_obj =
@ -655,7 +655,7 @@ $unistd =
$thread_cflag =
$sys_id = WIN64I
$lflags =
$bn_ops = SIXTY_FOUR_BIT EXPORT_VAR_AS_FN
$bn_ops = SIXTY_FOUR_BIT RC4_CHUNK_LL DES_INT EXPORT_VAR_AS_FN
$cpuid_obj =
$bn_obj =
$des_obj =