---
layout: post
title: Mono, Winforms, Tao, and Me
tags:
- Mono
created: 1170457820
---
I finally got around to testing FTGL# with Mono on Windows. Didn't require any modification, but there's one oddity ...
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>"FTGLSharp Demo.exe"
Opening Font File C:\Windows\Fonts\arial.ttf
Setting 24pt, 72dpi
Done font initialization
sap.ftgl.MainForm, Text: FTGL.OnActivated() called
sap.ftgl.demo.demoControl.forceRefresh()
sap.ftgl.demo.demoControl.OnPaint() called
sap.ftgl.MainForm, Text: FTGL.OnActivated() called
sap.ftgl.demo.demoControl.forceRefresh()
sap.ftgl.demo.demoControl.OnPaint() called
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>mono "FTGLSharp Demo.exe"
Opening Font File C:\Windows\Fonts\arial.ttf
Setting 24pt, 72dpi
Done font initialization
sap.ftgl.MainForm, Text: FTGL.OnActivated() called
sap.ftgl.demo.demoControl.forceRefresh()
sap.ftgl.MainForm, Text: FTGL.OnActivated() called
sap.ftgl.demo.demoControl.forceRefresh()
I don't know yet if it's Mono or Me (I'm usually missing some detail ...) but OnPaint()
isn't happening when it should if I fill my control with another control