I finally got around to testing FTGL# with Mono on Windows. Didn't require any modification, but there's one oddity ...
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<code><br>
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>"FTGLSharp Demo.exe"
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Opening Font File C:\Windows\Fonts\arial.ttf
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Setting 24pt, 72dpi
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Done font initialization
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sap.ftgl.MainForm, Text: FTGL.OnActivated() called
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sap.ftgl.demo.demoControl.forceRefresh()
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sap.ftgl.demo.demoControl.OnPaint() called
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sap.ftgl.MainForm, Text: FTGL.OnActivated() called
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sap.ftgl.demo.demoControl.forceRefresh()
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sap.ftgl.demo.demoControl.OnPaint() called
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</code><code><br>
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>mono "FTGLSharp Demo.exe"
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Opening Font File C:\Windows\Fonts\arial.ttf
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Setting 24pt, 72dpi
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Done font initialization
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sap.ftgl.MainForm, Text: FTGL.OnActivated() called
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sap.ftgl.demo.demoControl.forceRefresh()
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sap.ftgl.MainForm, Text: FTGL.OnActivated() called
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sap.ftgl.demo.demoControl.forceRefresh()
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I don't know yet if it's Mono or Me (I'm usually missing some detail ...) but <code>OnPaint()</code> isn't happening when it should if I fill my control with another control
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