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---
layout: post
title: Mono, Winforms, Tao, and Me
tags:
- Mono
created: 1170457820
---
I finally got around to testing FTGL# with Mono on Windows. Didn't require any modification, but there's one oddity ... <br>
<br>
<code> <br>
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>"FTGLSharp Demo.exe" <br>
Opening Font File C:\Windows\Fonts\arial.ttf <br>
Setting 24pt, 72dpi <br>
Done font initialization <br>
sap.ftgl.MainForm, Text: FTGL.OnActivated() called <br>
sap.ftgl.demo.demoControl.forceRefresh() <br>
sap.ftgl.demo.demoControl.OnPaint() called <br>
sap.ftgl.MainForm, Text: FTGL.OnActivated() called <br>
sap.ftgl.demo.demoControl.forceRefresh() <br>
sap.ftgl.demo.demoControl.OnPaint() called <br>
</code><code> <br>
C:\Documents and Settings\stephen\My Documents\work\FTGLSharp\sample\bin\Debug>mono "FTGLSharp Demo.exe" <br>
Opening Font File C:\Windows\Fonts\arial.ttf <br>
Setting 24pt, 72dpi <br>
Done font initialization <br>
sap.ftgl.MainForm, Text: FTGL.OnActivated() called <br>
sap.ftgl.demo.demoControl.forceRefresh() <br>
sap.ftgl.MainForm, Text: FTGL.OnActivated() called <br>
sap.ftgl.demo.demoControl.forceRefresh() <br>
</code> <br>
<br>
I don't know yet if it's Mono or Me (I'm usually missing some detail ...) but <code>OnPaint()</code> isn't happening when it should if I fill my control with another control <br>