Enterprize
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layout: post
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title: "Self-sabotage with enterprise pricing"
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tags:
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- opinion
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---
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"Enterprise Software Sales" is not something I ever imagined spending as much
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time considering as I have over the past four years, but life is full of
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surprises isn't it? At my previous gig we had changed our pricing model at
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least once during my time, and I learned quite a bit from the trade-off
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discussions which were had. Now sitting on the other side of the table, I get
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to enjoy a different perspective on the same underlying problem: how should
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enterprise software be priced? The question is important to answer, not just
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from a business perspective, but from a _user_ perspective; **the pricing model
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determines how your software will be adopted and used**.
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From the vendor's side, there is an understandable desire to maximize the
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revenue potential from each sale, while minimizing the cost to acquire and
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maintain the account. From the customer's side, there is an opposing desire to
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minimize the cost for each piece of software, minimize the overhead of dealing
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with the vendor, and maximize the utility and positive impact across the
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organization. Vendors can optimize their worldview by applying the same
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pricing model and scheme across their entire customer-base. What they can lose
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sight of however is that customers have to navigate and manage a complex maze
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of different bespoke pricing models, and somehow come to a realistic and
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defensible budget.
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Any route has trade-offs, but I want to share my perspective on the
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user-behaviors different pricing models have within an organization. I will try
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to avoid too much naming-and-shaming with particularly counter-intuitive
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pricing.
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## Per Resource
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The most common model which I have experienced is the "per resource" model,
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in which the vendor segments along some resource boundary and prices for N
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number of additional resources defined or used. I would consider the most
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egregious example of this pricing model from Oracle, charging per-cpu operating
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the software. Newer and less dastardly companies such as CloudBees and Datadog
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have applied similar variants of this approach. When I joined CloudBees, the
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flagship product at the time ("CloudBees Jenkins Platform") was priced "per
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Jenkins master." GitHub's old pricing model followed a similar vein with
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per-private repository pricing. Datadog as another example, has an interesting
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blend of per-host and quantity-of-metrics pricing.
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Depending on how the resource boundaries are defined, this is probably the most
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easily understood approach for both vendor and customer. We are very
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accustomed to applying value constructs to "finite" resources.
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The most obvious consequence of this per resource pricing model are weird
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organizational optimizations, and in some cases, customers applying
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poor/counter-intuitive practices to their adoption of a piece of software. For
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CloudBees, we observed a number of customers would overload a single Jenkins
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master to avoid paying incurring the organizational pain of trying to upgrade
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their account/licenses. Many of those same customers would then pepper our
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talented support team with questions for which the answers were often: "stop
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putting everything on one Jenkins master!"
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GitHub had similar challenges with per-repository pricing. Attaching a cost to
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private repositories led some organizations to try to put too many things in
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larger and unwieldy repositories. Or perhaps worse, some organizations I
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have encountered limited which projects internally were allowed to use GitHub
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due to cost. An ideal outcome for GitHub in an organization is most certainly
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widespread adoption across numerous teams and projects , all collaborating
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together through GitHub, but the chilling effect of the per resource model was
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quite real.
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In both examples, I believe the pricing model encouraged bad user behavior and
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ultimately may have damaged adoption of the product.
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A number of companies I have interacted with recently have a per resource
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model, and are either comfortable with, or blind to the adoption trade-off it
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forces their customers through.
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## Per user
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The second common model I run into is the per user pricing model. Users for
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many vendors indicates a "login" to the service, or a dedicated per-person
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workspace. In some cases, user can be defined in rather confusing ways to try
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to hedge adoption and price, such as "monthly active users" which then requires
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the definition of "active" and "user!"
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This is the current GitHub model, and in their implementation it makes quite a
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bit of sense to me. In order to bring value to a new user in your organization,
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you need to buy their ticket to the show. Makes sense.
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The specific price point per user is where most vendors get themselves into
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trouble with this model. In the past I have been quoted per user prices
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ranging between $50/user per month all the way up to thousands of dollars per
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user, per month. Once a certain threshold is crossed, I will start to evaluate
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whether each user accessing the system is going to get that much value from the
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tool. If a user might only need to log into this system once a month for some
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additional insight, or to deploy some particular thing, is that one monthly
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possibility worth thousands of dollars? Probably not.
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The resulting behavior I see from customers with this kind of model is that
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they contort the organization around the tool's price gouging. Setting up a
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single team account, restricting access to people within certain parts of the
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org, or requiring budget approvals to head up to management to enable new
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users.
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This organizational yoga can be an especially acute problem for highly
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specialized debugging or analysis tools. In the hands of our most senior
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engineers they might prove to be worth their weight in gold. But at thousands
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of dollars per user, I might be more reluctant to grant access to the more
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junior developers who don't yet have the depth of knowledge to make effective
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use of the tool.
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Is it better to have one specialized team in the company adopting the product,
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or would it be better if every team had access and saw the value of the given
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service or software?
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## Per Instance/Hour (Consumption)
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My preferred model is the one adopted by all the major public cloud offerings:
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time-based consumption billing. While not universally applicable, consumption
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billing can be the easiest to understand. Your organization is going to use
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some amount of storage/compute/etc resources provided by the vendor, with some
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premium for the service overlaid on top of it. This obviously works much more
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effectively with Software-as-a-Service providers, but can be harder to
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implement.
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Consumption-based billing makes it easy for customers to ramp up many different
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users and teams on the product, and then only those who are actually using it
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will incur costs. With a sane account structure in place, this model also makes
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it much easier for finance offices to see where the costs, and in turn the
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value, of any given tool is being realized.
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For just about every vendor I'm alluding to in this post, consumption-based
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billing is within their reach, but many seem to actively avoid it. My cynical
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theory is because they want to pry as much money loose from their customers as
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possible, and are less concerned about the organizational anti-patterns their
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outmoded pricing models encourage.
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---
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Regardless of the pricing model chosen, if the value proposition is weak,
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prospects are less likely to convert and existing customers are more likely to
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push back against changes. With some of the vendors I have interacted with in
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recent years, it has taken willpower on my part not to laugh in their faces at
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some of the outrageous prices I have heard. "You think this pile is worth _how
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much?_" I personally have no objection to paying for software which
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demonstrates its value. I have paid GitHub for their outstanding product for
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years, and have actively encouraged the purchase of a number of other high
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quality/high value products at employers as well. The flip-side is that I have
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also encouraged cancelling of contracts which don't show enough value for
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products which are poorly priced, poorly delivered, or poorly supported. The
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vendors which survive are those who have made it easy to adopt, recognize the
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value, and grow the adoption of their products inside an organization.
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