delta-s3-loader/src/main.rs

51 lines
1.4 KiB
Rust

/*
* The bulk of the application
*/
use deltalake::*;
use lambda_runtime::{handler_fn, Context, Error};
use log::*;
use serde::{Deserialize, Serialize};
/// This is also a made-up example. Requests come into the runtime as unicode
/// strings in json format, which can map to any structure that implements `serde::Deserialize`
/// The runtime pays no attention to the contents of the request payload.
#[derive(Deserialize)]
struct Request {
command: String,
}
/// This is a made-up example of what a response structure may look like.
/// There is no restriction on what it can be. The runtime requires responses
/// to be serialized into json. The runtime pays no attention
/// to the contents of the response payload.
#[derive(Serialize)]
struct Response {
req_id: String,
msg: String,
}
#[tokio::main]
async fn main() -> Result<(), Error> {
pretty_env_logger::init();
info!("Initializing delta-s3-loader v{}", env!["CARGO_PKG_VERSION"]);
let func = handler_fn(my_handler);
lambda_runtime::run(func).await?;
Ok(())
}
async fn my_handler(event: Request, ctx: Context) -> Result<Response, Error> {
// extract some useful info from the request
let command = event.command;
// prepare the response
let resp = Response {
req_id: ctx.request_id,
msg: format!("Command {} executed.", command),
};
// return `Response` (it will be serialized to JSON automatically by the runtime)
Ok(resp)
}