libnetwork/portallocator/portallocator.go

249 lines
6.2 KiB
Go

package portallocator
import (
"errors"
"fmt"
"net"
"sync"
)
const (
// DefaultPortRangeStart indicates the first port in port range
DefaultPortRangeStart = 49153
// DefaultPortRangeEnd indicates the last port in port range
DefaultPortRangeEnd = 65535
)
type ipMapping map[string]protoMap
var (
// ErrAllPortsAllocated is returned when no more ports are available
ErrAllPortsAllocated = errors.New("all ports are allocated")
// ErrUnknownProtocol is returned when an unknown protocol was specified
ErrUnknownProtocol = errors.New("unknown protocol")
defaultIP = net.ParseIP("0.0.0.0")
once sync.Once
instance *PortAllocator
createInstance = func() { instance = newInstance() }
)
// ErrPortAlreadyAllocated is the returned error information when a requested port is already being used
type ErrPortAlreadyAllocated struct {
ip string
port int
}
func newErrPortAlreadyAllocated(ip string, port int) ErrPortAlreadyAllocated {
return ErrPortAlreadyAllocated{
ip: ip,
port: port,
}
}
// IP returns the address to which the used port is associated
func (e ErrPortAlreadyAllocated) IP() string {
return e.ip
}
// Port returns the value of the already used port
func (e ErrPortAlreadyAllocated) Port() int {
return e.port
}
// IPPort returns the address and the port in the form ip:port
func (e ErrPortAlreadyAllocated) IPPort() string {
return fmt.Sprintf("%s:%d", e.ip, e.port)
}
// Error is the implementation of error.Error interface
func (e ErrPortAlreadyAllocated) Error() string {
return fmt.Sprintf("Bind for %s:%d failed: port is already allocated", e.ip, e.port)
}
type (
// PortAllocator manages the transport ports database
PortAllocator struct {
mutex sync.Mutex
ipMap ipMapping
Begin int
End int
}
portRange struct {
begin int
end int
last int
}
portMap struct {
p map[int]struct{}
defaultRange string
portRanges map[string]*portRange
}
protoMap map[string]*portMap
)
// Get returns the default instance of PortAllocator
func Get() *PortAllocator {
// Port Allocator is a singleton
// Note: Long term solution will be each PortAllocator will have access to
// the OS so that it can have up to date view of the OS port allocation.
// When this happens singleton behavior will be removed. Clients do not
// need to worry about this, they will not see a change in behavior.
once.Do(createInstance)
return instance
}
func newInstance() *PortAllocator {
start, end, err := getDynamicPortRange()
if err != nil {
start, end = DefaultPortRangeStart, DefaultPortRangeEnd
}
return &PortAllocator{
ipMap: ipMapping{},
Begin: start,
End: end,
}
}
// RequestPort requests new port from global ports pool for specified ip and proto.
// If port is 0 it returns first free port. Otherwise it checks port availability
// in proto's pool and returns that port or error if port is already busy.
func (p *PortAllocator) RequestPort(ip net.IP, proto string, port int) (int, error) {
return p.RequestPortInRange(ip, proto, port, port)
}
// RequestPortInRange requests new port from global ports pool for specified ip and proto.
// If portStart and portEnd are 0 it returns the first free port in the default ephemeral range.
// If portStart != portEnd it returns the first free port in the requested range.
// Otherwise (portStart == portEnd) it checks port availability in the requested proto's port-pool
// and returns that port or error if port is already busy.
func (p *PortAllocator) RequestPortInRange(ip net.IP, proto string, portStart, portEnd int) (int, error) {
p.mutex.Lock()
defer p.mutex.Unlock()
if proto != "tcp" && proto != "udp" {
return 0, ErrUnknownProtocol
}
if ip == nil {
ip = defaultIP
}
ipstr := ip.String()
protomap, ok := p.ipMap[ipstr]
if !ok {
protomap = protoMap{
"tcp": p.newPortMap(),
"udp": p.newPortMap(),
}
p.ipMap[ipstr] = protomap
}
mapping := protomap[proto]
if portStart > 0 && portStart == portEnd {
if _, ok := mapping.p[portStart]; !ok {
mapping.p[portStart] = struct{}{}
return portStart, nil
}
return 0, newErrPortAlreadyAllocated(ipstr, portStart)
}
port, err := mapping.findPort(portStart, portEnd)
if err != nil {
return 0, err
}
return port, nil
}
// ReleasePort releases port from global ports pool for specified ip and proto.
func (p *PortAllocator) ReleasePort(ip net.IP, proto string, port int) error {
p.mutex.Lock()
defer p.mutex.Unlock()
if ip == nil {
ip = defaultIP
}
protomap, ok := p.ipMap[ip.String()]
if !ok {
return nil
}
delete(protomap[proto].p, port)
return nil
}
func (p *PortAllocator) newPortMap() *portMap {
defaultKey := getRangeKey(p.Begin, p.End)
pm := &portMap{
p: map[int]struct{}{},
defaultRange: defaultKey,
portRanges: map[string]*portRange{
defaultKey: newPortRange(p.Begin, p.End),
},
}
return pm
}
// ReleaseAll releases all ports for all ips.
func (p *PortAllocator) ReleaseAll() error {
p.mutex.Lock()
p.ipMap = ipMapping{}
p.mutex.Unlock()
return nil
}
func getRangeKey(portStart, portEnd int) string {
return fmt.Sprintf("%d-%d", portStart, portEnd)
}
func newPortRange(portStart, portEnd int) *portRange {
return &portRange{
begin: portStart,
end: portEnd,
last: portEnd,
}
}
func (pm *portMap) getPortRange(portStart, portEnd int) (*portRange, error) {
var key string
if portStart == 0 && portEnd == 0 {
key = pm.defaultRange
} else {
key = getRangeKey(portStart, portEnd)
if portStart == portEnd ||
portStart == 0 || portEnd == 0 ||
portEnd < portStart {
return nil, fmt.Errorf("invalid port range: %s", key)
}
}
// Return existing port range, if already known.
if pr, exists := pm.portRanges[key]; exists {
return pr, nil
}
// Otherwise create a new port range.
pr := newPortRange(portStart, portEnd)
pm.portRanges[key] = pr
return pr, nil
}
func (pm *portMap) findPort(portStart, portEnd int) (int, error) {
pr, err := pm.getPortRange(portStart, portEnd)
if err != nil {
return 0, err
}
port := pr.last
for i := 0; i <= pr.end-pr.begin; i++ {
port++
if port > pr.end {
port = pr.begin
}
if _, ok := pm.p[port]; !ok {
pm.p[port] = struct{}{}
pr.last = port
return port, nil
}
}
return 0, ErrAllPortsAllocated
}