pkgsrc-wip/crispy-doom/distinfo

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2020-04-30 11:59:17 +00:00
$NetBSD$
crispy-doom: Update to 5.9.2 New Features and Improvements - Support for the "new" Nerve PWAD has been improved: If the Nerve PWAD is explicitly loaded and contains a TITLEPIC lump, use it - else use the INTERPIC lump. Consequently, if the Nerve PWAD gets auto-loaded and contains TITLEPIC and an INTERPIC lumps, rename them (thanks @buvk). - Graphic patch lumps in widescreen format are now properly centered - but still squashed to Vanilla aspect ratio (thanks @buvk). - A -pistolstart command line option has been added (by @mikeday0, thanks @Asais10). - The tally screen is now shown after finishing Chex Quest E1M5 (thanks kokrean). - Apparently random crashes have been fixed that occured when the (truncated) file name of a loaded demo happens to match the name of an already available lump. Now this lump name collision is detected and the offending demo lump renamed to DEMO1, which is most certainly always the name of a demo lump (thanks galileo31dos01 and plums). Bug Fixes - The Sigil PWAD is now only pre-loaded if the gameversion is The Ultimate Doom. This fixes a glitched texture file when Chex Quest is loaded as the IWAD (by @kitchen-ace, thanks Mr.Unsmiley) - Check if the map name graphics lumps are actually from the Masterlevels PWAD before renaming them. This fixes an issue with unofficial Masterlevels compilations which do not contain these lumps (thanks @Dark-Jaguar). - A string buffer size calculation bug has been fixed in the -levelstat implementation (thanks Eric Claus). Crispy Heretic - A -wandstart command line option has been added (by @mikeday0, thanks @Asais10). Crispy Doom 5.9.2 is based on Chocolate Doom 3.0.1 and has merged all changes to the Chocolate Doom master branch up to commit f7007449.
2020-09-23 09:56:09 +00:00
SHA1 (crispy-doom-5.9.2.tar.gz) = da404d4b360c5410984f7aff5375ae8d322c2397
RMD160 (crispy-doom-5.9.2.tar.gz) = 55110a69662cbb4d73eca7e5ad055ecc8b2860ba
SHA512 (crispy-doom-5.9.2.tar.gz) = bcd48a75d80b963e1b00b5acc5fc863c014cfde39f67efec50852667ed80545c78b4ed3f82b28762806f0aa3999ed26018dd6ccb34149c395409cd3c47509273
Size (crispy-doom-5.9.2.tar.gz) = 2642419 bytes
crispy-doom: Update to 5.9.0 CVE-2020-14983 is fixed. pkgsrc patch for extended nodes with big endian machines removed (merged upstream). Bug Fix list from upstream release page: - The sky in NRFTL Maps 04-08 is now fixed if loaded from command line (thanks @Zodomaniac). - HUD texts are now printed up to the right screen edge again (thanks Grizzly). - The DSSECRET fallback sound is now checked for availability. This fixes a crash when playing with a v1.2 or earlier IWAD (thanks @zx64). - The HUD widget coordinate re-calculation has been moved from thinker to drawer functions. This should fix the racing condition that caused the wide status bar widget alignment being drawn to the automap status bar with the brick border (thanks @kitchen-ace). - The IDCLEV cheat has been fixed for the Master Levels (thanks @buvk). - Thing coordinates in the rotated automap have been fixed when the "extended automap colors" feature is disabled (thanks @icecreamoverlord). - A segmentation fault has been fixed when changing episodes during the intermission screen (thanks @icecreamoverlord). - The "go to next level" cheat key for the Master Levels has been fixed. - Endianess issues when loading extended nodes have been fixed (thanks Michael Bäuerle). - The IDDT cheat is now reset when restarting a map during demo recording, but not each time the Automap is opened (thanks galileo31dos01). - Missing server-side num_players validation (CVE-2020-14983) and missing client-side ticdup validation have been fixed (found by Micha# Dardas from LogicalTrust, fixes inherited from Chocolate Doom). - Automap panning by keyboard and mouse is now accumulated (thanks @kitchen-ace). - Invalid texture/flat animation sequences are now skipped instead of erroring out (thanks @kitchen-ace). - The Automap shaking for one frame after changing the view angle has been fixed (thanks @JNechaevsky). - The top-right HU widgets have been moved one char to the left to allow for display of multi-thousand FPS (thanks @JNechaevsky). See Github release page for new features: https://github.com/fabiangreffrath/crispy-doom/releases
2020-08-21 16:45:13 +00:00
SHA1 (patch-src_d__iwad.c) = 96a2ea9bba5a62431f99e3b35b7bd8bba36b34ff