starfighter: update to starfighter-2.2.1

No changelog.

Release announcements:

Project: Starfighter 2.2.1

  The analog edition!

  Project: Starfighter used to only have rudimentary support for
  analog controls, treating as if they were digital. Well, this
  release fixes that! Full, proper analog control has been implemented
  both for moving the cursor and for moving your ship. This release
  also fixes a problem where controllers with analog triggers wouldn't
  work correctly.

Project: Starfighter 2.2

  I recently took a trip down memory lane by playing version 1.1 of
  Project: Starfighter (which, to be clear, I don't recommend doing).
  In doing so I noticed a couple important things Classic mode was
  getting wrong and decided to correct those. I didn't want to release
  a new version just with a couple of corrections again, though, so
  I decided to also add something I had been thinking of adding for
  a while: a super-easy mode!

  Full list of notable changes compared to version 2.1.1:

  * Added Super-Easy mode, which makes enemies weaker, allies stronger,
    and does various other things to make the game much easier.
  * Changed the default difficulty mode from 'Normal" to "Easy".
    Beginners should play Easy mode before Normal mode in my opinion,
    and it's easier to go forward one than back one.
  * Fixed the way spread works in Classic difficulty. It previously was
    handled in a special manner because version 1.2 does it that way,
    but it turns out that that was a change introduced by version 1.2,
    and version 1.1 actually had spread just like in every other
    difficulty mode.
  * "Fixed" the way damage is done with the charge cannon in Classic
    difficulty. It's absolutely ridiculous, but the result is so
    staggeringly different I decided it isn't really a genuine classic
    experience without it. Version 1.1's charge cannon was so
    overpowered that some minibosses could be one-shotted with a full
    blast, due to a quirk in how they dissipate. This release restores
    that behavior in Classic difficulty only.
  * Added a difficulty indicator to the titles of save slots.
  * Did some code cleanup.
This commit is contained in:
Yorick Hardy 2020-06-23 09:51:11 +02:00
parent 869594f39a
commit 00973a4a3c
2 changed files with 6 additions and 6 deletions

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@ -1,9 +1,9 @@
# $NetBSD$
DISTNAME= starfighter-2.1.1
DISTNAME= starfighter-2.2.1
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=pr-starfighter/}
GITHUB_TAG= v2.1.1
GITHUB_TAG= v2.2.1
MAINTAINER= pkgsrc-users@NetBSD.org
HOMEPAGE= https://pr-starfighter.github.io/

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@ -1,6 +1,6 @@
$NetBSD$
SHA1 (starfighter-2.1.1.tar.gz) = 9c1db97107aca46513f48cf2d8cdaa2c3938298b
RMD160 (starfighter-2.1.1.tar.gz) = f8d963535b925588111623081196efed51d523fb
SHA512 (starfighter-2.1.1.tar.gz) = 5b035202b82fa48bb64043203db09acf9a1c4ed155f0eb720a807ccb2b617c69e159c1b03959060e6c69fcef5ecd20bf5b8ff861b8745314eee9d0f09fdadcfc
Size (starfighter-2.1.1.tar.gz) = 50155702 bytes
SHA1 (starfighter-2.2.1.tar.gz) = 6232c89bd4dabc222806cbd5d1a0036a811f768e
RMD160 (starfighter-2.2.1.tar.gz) = c8b16f5bcaf717a9a297d20a405f55c61860eb6d
SHA512 (starfighter-2.2.1.tar.gz) = 3c09330f89cc53680b6254387ca7168cbd986df1011a4bd095f369f7d4f48f969a66e0b353837e0e62d224511643e1657382a74c53cc62f23f96f78d242b7658
Size (starfighter-2.2.1.tar.gz) = 50156225 bytes