endless-sky: update wip/endless-sky to endless-sky-0.9.10

Version 0.9.10:
  * Bug fixes:
    * Typo fixes. (@Amazinite, @Darcman99, @Kryes-Omega, @MCOfficer, @petervdmeer, @realityforge, @RestingImmortal, @SolraBizna, @tehhowch, @warp-core, @Zitchas)
    * Terraforming 6 will no longer offer on planets that make it impossible to complete before the deadline. (@Comnom)
    * Pug and Free Worlds ships will now properly be hostile toward each other during FWC Pug 3B. (@Amazinite)
    * The Timer Ship will now properly destroy itself. (@tehhowch)
    * Corrected the descriptions of the Sidewinder and Meteor missiles to refer to the proper capacity of their launchers. (@Amazinite)
    * Completing the Plasma Cannon retrieval mission will now properly continue the Remnant storyline. (@Zitchas)
    * Terraforming 6 will no longer offer on uninhabited planets. (@Amazinite)
    * Mystery Cube 2 escorts now have the proper governments. (@Amazinite)
    * The outfitter will no longer load more ammo than can be held when autorefilling. (@jostephd)
    * Outfits that don't depreciate will no longer show a depreciated cost in the boarding panel. (@tehhowch)
    * Ships with zero cargo space will no longer be overloaded with cargo. (@tehhowch)
    * Various boarding missions will no longer offer on ships without any crew. (@tehhowch)
    * The "Unwanted Cargo" mission now correctly identifies when you have the translator. (@Amazinite)
    * Paradise Fortune 1's on visit dialog no longer refers to Diana by name. (@petervdmeer)
    * Mission NPCs that have no saved system will not crash the game when the player departs a planet. (@tehhowch)
    * Ship thumbnails are now saved, just like sprites. (@MageKing17)
    * Hostile Mereti ships during the Wanderer Mind missions will no longer return understandable hails. (@Amazinite)
    * The "require" mission tag is now evaluated in all actions, not just when the mission is offered. (@MageKing17)
  * Game content:
    * Black holes now have a landing message. (@Comnom)
    * Pirate occupation spaceport missions will no longer cause the player to launch if the occupation is in another system. (@ZBok)
    * Some Deep missions will no longer offer while the player is doing the main storyline. (@Amazinite)
    * Reduced the speed of the Centipede. (@Amazinite)
    * Remnant Tech Retrieval missions will no longer be blocked by other missions. (@Zitchas)
    * EMP torpedoes now require a Remnant license to purchase. (@Zitchas)
    * Nearly all missions that could possibly trigger an on visit dialog now have one, making it easier to tell why you aren't completing a mission when at the destination. (@Amazinite)
    * Mystery Retrieval jobs now mention their source and destination in the description. (@Amazinite)
    * Tactical and asteroid scanners and missile storage outfits can now be found on various NPC ships. (@Amazinite)
    * The Marauder Splinter's required crew now better matches the normal Splinter's. (@starcollide5)
    * Added an additional mission on Wanderer middle so that the player is never without a mission when they should be doing something. (@Amazinite)
    * All obtainable ships now have shipyard thumbnails. (@Amazinite)
    * Generic jobs will now offer on independent planets, which previously had few if any jobs. (@Amazinite)
    * Greatly reduced the wait times in the recently added Deep missions. (@Amazinite)
    * Pirate occupation jobs will no longer have Humanika as a destination. (@AlexBasset)
    * Created more detailed versions of ships made by Betelgeuse and Southbound Shipyards. (@beccabunny)
    * Updated Mad Max's government so that capturing his ship no longer angers Author ships. (@LocalGod79)
    * Quantum Key Stones no longer require a Remnant license to buy as to avoid having the player get stuck in Remnant space with no way out. (@Naminson)
    * Added an improved graphic for graviton engines. (@beccabunny)
    * Changed the names and descriptions of various bounty jobs to better highlight the difficulty of the jobs. (@Naminson)
    * Added an autosave point to Rescue Katya 2, meaning that players can jump to a safe point from before Liberate Kornephoros if they're having issues with the battle in their current ship. (@Amazinite)
    * Reduced the price of the asteroid scanner to make it easier for new pilots to buy. (@Amazinite)
  * Game mechanics:
    * Modified depreciation rates so it occurs three times slower, as was intended for v0.9.6. (@Amazinite)
    * Added a 7-day grace period to depreciation. (@Amazinite)
    * NPC ships will no longer randomly carry cargo that modifies bunks or increase outfit space or cargo. (@tehhowch)
    * Ships will now refuel at more appropriate times when using both a hyperdrive and a jump drive. (@oo13)
    * The Bank is once again accessible on inhabited planets when you don't have a flagship. (@Amazinite)
    * Carried ships that belong to missions will only ask fellow ships from the same mission to be their carrier. (@tehhowch)
  * User interface:
    * The map will now update system colors when switching between the shipyard and outfitter views. (@ChamEV)
    * Rings around systems on the map are now drawn behind other UI elements instead of in front of them. (@ChamEV)
    * The "done" button on the map is now located furthest to the right to match other UI menus. (@ChamEV)
    * Fixed the hitboxes of various UI buttons to better fit where the buttons are visually. (@ChamEV)
    * Using arrow keys to navigate will now scroll the active & available mission lists. (@tehhowch)
  * Under the hood:
    * The README now links to the Steam store page for the game instead of the community page. (@Luckz)
    * Style enforcement of the source code. (@petervdmeer)
    * The variable for turret aiming is now explicitly signed as to avoid some architectures assuming it is unsigned. (@sdennie)
    * The game's title is no longer translated in the appdata. (@rugk)
    * Altered the outfit info display to allow for attributes to have unit labels. (@Amazinite)
This commit is contained in:
Yorick Hardy 2019-09-29 22:58:46 +02:00
parent 7a839d7ec4
commit 3494b7b58d
3 changed files with 640 additions and 22 deletions

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@ -1,7 +1,7 @@
# $NetBSD$
GITHUB_PROJECT= endless-sky
PKGNAME= ${GITHUB_PROJECT}-0.9.8
PKGNAME= ${GITHUB_PROJECT}-0.9.10
DISTNAME= ${GITHUB_TAG}
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=endless-sky/}

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@ -1,7 +1,7 @@
$NetBSD$
SHA1 (endless-sky/v0.9.8.tar.gz) = 4a1b2c3f17fb95963f3997c36314028cb7b0379e
RMD160 (endless-sky/v0.9.8.tar.gz) = 18c572471df372c3531ad8d69eaac1fd416ce336
SHA512 (endless-sky/v0.9.8.tar.gz) = 521026cb70372fd380b14a1a1d296f86015e5999dc233f4d9c05d958092e1f3982d2f12e913a435d5827fb45945bd4b60bbae293c2c90685024cdae96e352078
Size (endless-sky/v0.9.8.tar.gz) = 74476053 bytes
SHA1 (endless-sky/v0.9.10.tar.gz) = f73f54ea8d65a451c2114521b5ba7185877c6f16
RMD160 (endless-sky/v0.9.10.tar.gz) = 1c25c609e7ca8f42c40cb165636e6db0d6ea9210
SHA512 (endless-sky/v0.9.10.tar.gz) = 4dcfb1a18ccff4121bc365a9c0eb829a19b0ea11c84ecd51f1b331305eeb7391a81f7b7874fb4e316d358e792dddf817a7903085672110c2d64d209e9899b8d9
Size (endless-sky/v0.9.10.tar.gz) = 98348108 bytes
SHA1 (patch-source_Files.cpp) = f21b4d4ca9d4c5df56a8c50b887c163673d747a5