SDLPoP: update to SDLPoP-1.20
2019 October 13 ================= (version 1.20) FIXED: Fixed crash on Linux when the prince fell out of the level while a guard was active. FIXED: With start_in_blind_mode enabled, moving objects were not displayed until blind mode was toggled off+on. FIXED: Fix upside-down screen when using PRINCE.EXE from v1.3 or v1.4. FIXED: Tell Windows that SDLPoP is DPI aware to prevent unwanted stretching. DONE: Added customization option for loose floor delay. (Used in Neon Persia.) FIXED: Fix detection of "allow triggering any tile" hack. DONE: Enable use_custom_options by default in the INI. FIXED: Fix priorities of sword and spike sounds. (As in PoP 1.3.) The "spiked" sound didn't interrupt the normal spikes sound when the prince ran into spikes. With PoP 1.3 sounds, the "guard hurt" sound didn't play when you hit a guard directly after parrying.
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# $NetBSD$
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DISTNAME= SDLPoP-1.19
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DISTNAME= SDLPoP-1.20
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_GITHUB:=NagyD/}
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GITHUB_TAG= v${PKGVERSION_NOREV}
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$NetBSD$
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SHA1 (SDLPoP-1.19.tar.gz) = 8f50a1cb9094cc1b9c91bb0c998c32d09aa3876d
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RMD160 (SDLPoP-1.19.tar.gz) = 6f6a9106e63d5f0b282799314a89aa5850f09930
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SHA512 (SDLPoP-1.19.tar.gz) = a538a614a58d4429254a1ed522ae9d87ca0a1221fc7080a9d0979b8810e1fd87ae2367e332b17a016c161143715443b03339a04dbb90584dea6b7384ccec3805
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Size (SDLPoP-1.19.tar.gz) = 621243 bytes
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SHA1 (SDLPoP-1.20.tar.gz) = 851439647866c49988455086a20263efcd8ea8f5
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RMD160 (SDLPoP-1.20.tar.gz) = f50e03290c8e678c2e09f79d0b8488b88a76b395
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SHA512 (SDLPoP-1.20.tar.gz) = 9adb47cd22eab553dd64678de2efb2b3d568a7352a3c277acb6ea2ce9b9b02c845b84beb9706ac7bf911ccf5689df504980008f05a14382e8f1d7cae7381b1f1
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Size (SDLPoP-1.20.tar.gz) = 623338 bytes
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SHA1 (patch-options.c) = 26625a4ac6e2113d12b0169f2f69db0455912293
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SHA1 (patch-seg009.c) = 0ac07e6e004cb3fd4061c72b4bc3358456f0131c
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