doom-pwad-shotgun-symphony: Import to WIP
An oldschool mapset for E1 of Ultimate Doom, in the combined E1/E2 style of Fava Beans, but much more violent. Mapset is optimized for pistol start, though there are occasional goodies for continuous players. Every map exits directly into the next, creating a single, giant facility.
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Import games/doom-pwad-shotgun-symphony
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An oldschool mapset for E1 of Ultimate Doom, in the combined E1/E2 style
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of Fava Beans, but much more violent. Mapset is optimized for pistol start,
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though there are occasional goodies for continuous players. Every map exits
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directly into the next, creating a single, giant facility.
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Attention: This is a mod for Doom, not a standalone game!
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It has received one of the 2019 Cacowards on Doomworld.
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For the look & feel intended by the author, you need the original Doom or
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Ultimate Doom from id Software as base (doom.wad or doomu.wad as IWAD).
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If you don't have Doom, you can use Freedoom (freedoom1.wad as IWAD) to
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play, but the Freedoom graphics doesn't match well to the style of this mod.
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===========================================================================
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Advanced engine needed : Boom Compatible
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Primary purpose : Single play
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===========================================================================
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You have received orders to investigate the giant UAC complex on Phobos.
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Expect extreme enemy resistence from the moment you arrive. They are waiting
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for you. You will find a new and powerful enemy caged in the final stage
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of the first complex. Do not try to kill it. Instead, journey through
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later stages of the vast, interconnected facility. We believe you can find
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a way to attack it from behind, when you have stronger weapons.
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# $NetBSD$
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DISTNAME= sgnsym
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PKGNAME= doom-pwad-shotgun-symphony-1.0
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CATEGORIES= games
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MASTER_SITES= ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom/Ports/s-u/
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MASTER_SITES+= ftp://mirrors.syringanetworks.net/idgames/levels/doom/Ports/s-u/
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EXTRACT_SUFX= .zip
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DIST_SUBDIR= ${PKGNAME_NOREV}
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MAINTAINER= micha@NetBSD.org
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COMMENT= Doom mod
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LICENSE= doom-pwad-license
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# DOOMWADDIR is intentionally shared with other Doom packages
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DOOMWADDIR= share/doom
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INSTALLATION_DIRS= ${DOOMWADDIR} share/doc/doom-pwad-shotgun-symphony
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# Configure INSTALL.pkgsrc
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SUBST_CLASSES+= install
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SUBST_STAGE.install= do-configure
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SUBST_MESSAGE.install= Preparing INSTALL.pkgsrc file ...
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SUBST_FILES.install= INSTALL.pkgsrc
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SUBST_SED.install= -e 's,DOOMWADDIR,${PREFIX}/${DOOMWADDIR},'
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TOOL_DEPENDS+= dos2unix-[0-9]*:../../converters/dos2unix
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WRKSRC= ${WRKDIR}/Shotgun_Symphony
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NO_BUILD= yes
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do-patch:
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${MV} "${WRKDIR}/Shotgun Symphony" ${WRKSRC}
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cd ${WRKSRC} && dos2unix Sgnsym.txt
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cd ${WRKSRC} && dos2unix History.txt
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pre-configure:
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${CP} ${FILESDIR}/INSTALL.pkgsrc ${WRKSRC}
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do-install:
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cd ${WRKSRC} && ${INSTALL_DATA} sgnsym.wad \
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${DESTDIR}${PREFIX}/${DOOMWADDIR}/Sgnsym.wad
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cd ${WRKSRC} && ${INSTALL_DATA} Sgnsym.txt \
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${DESTDIR}${PREFIX}/${DOOMWADDIR}/Sgnsym.txt
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cd ${WRKSRC} && ${INSTALL_DATA} History.txt \
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${DESTDIR}${PREFIX}/share/doc/doom-pwad-shotgun-symphony/History.txt
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cd ${WRKSRC} && ${INSTALL_DATA} INSTALL.pkgsrc \
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${DESTDIR}${PREFIX}/share/doc/doom-pwad-shotgun-symphony/INSTALL.pkgsrc
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.include "../../mk/bsd.pkg.mk"
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@comment $NetBSD$
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share/doc/doom-pwad-shotgun-symphony/History.txt
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share/doc/doom-pwad-shotgun-symphony/INSTALL.pkgsrc
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share/doom/Sgnsym.txt
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share/doom/Sgnsym.wad
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$NetBSD: distinfo,v 1.1 2019/08/26 16:48:56 micha Exp $
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SHA1 (doom-pwad-shotgun-symphony-1.0/sgnsym.zip) = b468d6ed0f693bf9aa9094462590e77c2081e2bc
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RMD160 (doom-pwad-shotgun-symphony-1.0/sgnsym.zip) = 47f88d517b35557c7eca992a39005f15bed7bab8
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SHA512 (doom-pwad-shotgun-symphony-1.0/sgnsym.zip) = ea4fa530425969eabf99875e0c1bcc9dbda35ce29dccd8932bc986a8ca5e54edea36160047494cfab8d0213c073dbe90c5df133e30d6a8d9686aeeb5d5a8729c
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Size (doom-pwad-shotgun-symphony-1.0/sgnsym.zip) = 2249176 bytes
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The PWAD file Sgnsym.wad and the description Sgnsym.txt have been installed to:
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DOOMWADDIR
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This is the pkgsrc standard Doom WAD directory location (shared with other Doom
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packages).
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