ags: update to ags-3.4.3.1
REVISION HISTORY ================ VERSION 3.4.3 - Patch 1, February 2019 Engine: - Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script. Linux: - Fixed compilation against recent Allegro 4.4.3 release. - Updated prebuilt binaries to be compatible with Debian 8 (jessie) and higher. VERSION 3.4.3, February 2019 Common features: - Removed restriction preventing GUIs to be larger than the game's screen. Editor: - Added missing audio options to Default Setup. - Fixed GUI and Room editors sometimes having larger scrollable area than necessary. - Fixed editable area was not resized when GUI size changed - Fixed TextWindow GUI's elements could be deleted or moved in the editor with key controls with no means to restore them. - Don't modify filesystem permissions in Compiled directory when compiling the game. Editor no longer requires non-standard "takeown.exe" utility. - Fixed Windows Explorer was sometimes locking the game files during compilation. - Fixed rooms not being rebuilt when running game just created from a template. - Fixed translations were not updated or available at all for the test run unless the game was fully rebuilt. Engine: - Allowed engine to return integer of "0" value from script functions that are "void" by nature, for compatibility reasons. This may fix running particular old games. - Fixed const-sized char[] arrays in managed structs did not work correctly and could even cause engine to crash. - Fixed some compilers could instigate a crash in the on_event callback if it was called before the first room is loaded. - Prevent game from crashing if there was an attempt to use a non-existant font index. - Fixed crash when calling DisplayTopBar with a title longer than 200 characters. - Fixed DisplayTopBar() was displayed on screen for the time calculated from the length of it's title rather than it's message text (regression). - Fixed built-in inventory screen could crash the game again (regression). - Made engine fallback to defaults if config contains invalid graphic scaling setting. - Fixed crash in the Software renderer which was occuring if it failed anytime after setting display mode but prior to initializing scaling filter. - Fixed graphic artifacts looking like thin vertical lines around sprites when running OpenGL renderer (aka "texel leaking"). - Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work (now will display sprites without tint). - Fixed 8-bit sprites could have broken colours if game is run using Direct3D or OpenGL. - Fixed broken colours during fade-in and fade-out in 16-bit games. - Fixed possible crash occuring when switching in and out the game window while game is being shut down. - Improved a warning message displayed when sound driver was not initialized, and added a hint for players on how to supress it. - Fixed double error message displayed if the game has an unsupported data format. Linux: - Fixes Linux game launch script (fixes issues with itch.io client). Android: - Long press on "Back" button now calls in-game menu (was displaying exit confirmation). This change was made to counter removal of "Menu" button on many modern devices. - Fixed long press on "Back" and "Menu" buttons not handled correctly on some devices. WinSetup: - Always provide at least two standard fullscreen modes for selection, even if graphics driver failed to return a list of supported modes. NOTE: VERSION 3.4.2 was cancelled and never released: the WIP build was renamed to 3.5.0.
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# $NetBSD: Makefile,v 1.2 2015/09/14 22:26:14 yhardy Exp $
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DISTNAME= ags-3.4.1.15
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DISTNAME= ags-3.4.3.1
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CATEGORIES= games
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MASTER_SITES= ${MASTER_SITE_GITHUB:=adventuregamestudio/}
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GITHUB_TAG= v.${PKGVERSION_NOREV}
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$NetBSD: distinfo,v 1.2 2015/09/14 22:26:14 yhardy Exp $
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SHA1 (ags-3.4.1.15.tar.gz) = 19dae366b3c84e9020762704b413336d5a57ce87
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RMD160 (ags-3.4.1.15.tar.gz) = ee80668ee9ac4514e1a786b3d8b1edc1ec6bb706
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SHA512 (ags-3.4.1.15.tar.gz) = cf6c7613c23dc716b2325579b20180d23850ccd67fa99ebb85e3796876297ea8c937e3e4857da4404b84b4976e75edf7abc5149049808bcf98a07fe7d8e32d70
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Size (ags-3.4.1.15.tar.gz) = 9456294 bytes
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SHA1 (ags-3.4.3.1.tar.gz) = ecfe163ce7725c35894f0c6d5647a4bcf5f91ce6
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RMD160 (ags-3.4.3.1.tar.gz) = ee00c0c0e1084c23de25428eb1e2bf595c484822
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SHA512 (ags-3.4.3.1.tar.gz) = c55e0ad7ff24709b87d8e2bda43c75dec72a2ad3fd4dac4a3e06ecf4f3da20ddc39a382d8dbe15b872d8f338adda3d2e06a22c72d8ebcb1e0e8ee72600ebbbbc
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Size (ags-3.4.3.1.tar.gz) = 9458882 bytes
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SHA1 (patch-Common_core_endianness.h) = 2c5c1b5d3b80711c1eadec3652f18a4cede9c8eb
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SHA1 (patch-Engine_Makefile-defs.linux) = 17e59df466f4879f8603c4b3c400d008ce228bd3
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SHA1 (patch-Engine_libsrc_libcda-0.5_linux.c) = 6272b02ee98f79a57f8b72167d4aa8bceff34992
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