woof: Update to 1.1.0

* The port is now more forgiving when a flat lump cannot be found and
  renders the sky texture instead.
* Mouse acceleration has been entirely disabled.
* The rendering of flats has been improved (visplanes with the same flats
  now match up far better than before and the distortion of flats towards
  the right of the screen has been fixed).
* Some nasty rendering and automap glitches have been fixed which became
  apparent especially in extremely huge levels (including the "long wall
  wobble").
* Demo compatiblity with Boom 2.02 has been improved (including the 3-key
  door bug fix).
* Maps without level name graphics do not crash during the intermission
  screen anymore.
* Vast overhaul of the CMake build system (@AlexMax).
* Screenshots are now saved in PNG format using the SDL2_Image library.
This commit is contained in:
Michael Baeuerle 2020-03-17 12:20:59 +01:00
parent a6bd1aa375
commit f454a5d136
2 changed files with 6 additions and 6 deletions

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@ -1,10 +1,10 @@
# $NetBSD$
DISTNAME= woof_1.0.1
DISTNAME= woof_1.1.0
PKGNAME= ${DISTNAME:S/_/-/}
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=fabiangreffrath/}
GITHUB_PROJECT= woof
GITHUB_TAG= ${DISTNAME}
EXTRACT_USING= bsdtar
MAINTAINER= micha@NetBSD.org

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@ -1,6 +1,6 @@
$NetBSD$
SHA1 (woof_1.0.1.tar.gz) = e97a62af1cbe566aca7029186d690f7ab9a8b992
RMD160 (woof_1.0.1.tar.gz) = f83df3889c6cbc22cdc08119b62fd8c2e840ffe1
SHA512 (woof_1.0.1.tar.gz) = eefcc660d1748a19b9f13d04098b68f7df996ebc64dfd9e4e58d9efb01bc5b5644cd7a3fe625c01d95235d5cf17cad58a6bade8266eee3311dcec88ec478be1d
Size (woof_1.0.1.tar.gz) = 1868893 bytes
SHA1 (woof_1.1.0.tar.gz) = 6be913956310c0b6082f449093819fe0955e7fde
RMD160 (woof_1.1.0.tar.gz) = bdc25b1832ad69f58abf16a934d19f75e4f2aa30
SHA512 (woof_1.1.0.tar.gz) = fcc55c8aa6fbe91b93e085fb98a58caf0b8aa1be9a089d1dae06bce8414b21e100e0eb1e8da827d3d08612bdf18fc1df6503b2672af1c8c97a8ee9b5f4a9377d
Size (woof_1.1.0.tar.gz) = 1872379 bytes