For reasons that are unclear, many files installed in the destdir were
not in PLIST. Really, that's not so odd, but what's odd is that even
wtih PKG_DEVELOPER=yes, the package built. This adds many files to
PLIST, including some that caused the package to fail to function.
Open source client library for Spotify. It enables applications to use Spotify's
service to contol and play music via various backends, and to act as a Spotify
Connect receiver.
It is an alternative to the official and deprecated closed-source libspotify.
Additionally, it will provide extra features which are not available in the
official library.
Note: librespot only works with Spotify Premium. This will remain the case for
the foreseeable future, as we are unlikely to work on implementing the features
such as limited skips and adverts that would be required to make librespot
compliant with free accounts.
TODO: the pkg builds as a crate of ncspot, but fails to build stand alone.
This pkg would make it possible to package GUI open source Spotify clients.
- Internal refactorings that reduce function templates in `utils` and `finder`.
- File `utils.hxx` is not installed any more. It is a private header.
- Some functions for searching dictionaries in class `Finder` are deprecated as
they were searching in directories that no longer contain dictionaries.
- Updated description in README. Packagers are encouraged to update it in their
packages.
- Moved Hunspell files from the directory "src" into the directory named
"external" to clarify that it is third-party dependency. Previously, some
packagers confused Hunspell's license notices as part of Nuspell. Hunspell is
used only for testing and it is not part of the main program.
- Fixed bugs on FreeBSD and other BSDs related to encoding conversions. Now
all tests pass on FreeBSD and the support for it is not experimental anymore.
- Fixed compiling on NetBSD.
The OWASP Amass Project performs network mapping of attack surfaces and
external asset discovery using open source information gathering and
active reconnaissance techniques.
* On v3, all CLI variables will be considered global variables
* Add support to .env like files.
* Add label: to task so you can override the task name in the logs.
* Refactor how variables work on version 3.
* Disallow expansions on v3 since it has no effect.
* Taskvars.yml is not automatically included anymore.
* Taskfile_{{OS}}.yml is not automatically included anymore.
* Allow interpolation on includes, so you can manually include a Taskfile
based on operation system, for example.
* Expose .TASK variable in templates with the task name.
* Implement short task syntax.
* Added option to make included Taskfile run commands on its own directory
* Taskfiles in version 1 are not supported anymore.
* Added global method: option. With this option, you can set a default
method to all tasks in a Taskfile.
* Changed default method from timestamp to checksum.
* New magic variables are now available when using status:: .TIMESTAMP
which contains the greatest modification date from the files listed in
sources:, and .CHECKSUM, which contains a checksum of all files listed in
status:. This is useful for manual checking when using external, or even
remote, artifacts when using status:.
* We're now using slim-sprig instead of sprig, which allowed a file size
reduction of about 22%.
* We now use some colors on Task output to better distinguish message types
- commands are green, errors are red, etc.
3.4.3
* Fix conflicting CV tag of VXDA. Variant for l is renamed to VXDL.
* Fix compat-ligature building.
* Massively reduce the glyph quantity needed to support glyph variants.
3.4.2
* Add curly variant for ASCII single quote (') and ASCII grave (`).
* Fix broken marks of U+1AB2, U+0356 and U+035A.
* Fix bar placement of italic џ.
CVE-2020-14983 is fixed.
pkgsrc patch for extended nodes with big endian machines removed
(merged upstream).
Bug Fix list from upstream release page:
- The sky in NRFTL Maps 04-08 is now fixed if loaded from command line
(thanks @Zodomaniac).
- HUD texts are now printed up to the right screen edge again
(thanks Grizzly).
- The DSSECRET fallback sound is now checked for availability.
This fixes a crash when playing with a v1.2 or earlier IWAD (thanks @zx64).
- The HUD widget coordinate re-calculation has been moved from thinker to
drawer functions. This should fix the racing condition that caused the wide
status bar widget alignment being drawn to the automap status bar with the
brick border (thanks @kitchen-ace).
- The IDCLEV cheat has been fixed for the Master Levels (thanks @buvk).
- Thing coordinates in the rotated automap have been fixed when the "extended
automap colors" feature is disabled (thanks @icecreamoverlord).
- A segmentation fault has been fixed when changing episodes during the
intermission screen (thanks @icecreamoverlord).
- The "go to next level" cheat key for the Master Levels has been fixed.
- Endianess issues when loading extended nodes have been fixed
(thanks Michael Bäuerle).
- The IDDT cheat is now reset when restarting a map during demo recording,
but not each time the Automap is opened (thanks galileo31dos01).
- Missing server-side num_players validation (CVE-2020-14983) and missing
client-side ticdup validation have been fixed (found by Micha# Dardas from
LogicalTrust, fixes inherited from Chocolate Doom).
- Automap panning by keyboard and mouse is now accumulated
(thanks @kitchen-ace).
- Invalid texture/flat animation sequences are now skipped instead of erroring
out (thanks @kitchen-ace).
- The Automap shaking for one frame after changing the view angle has been
fixed (thanks @JNechaevsky).
- The top-right HU widgets have been moved one char to the left to allow for
display of multi-thousand FPS (thanks @JNechaevsky).
See Github release page for new features:
https://github.com/fabiangreffrath/crispy-doom/releases