# $NetBSD$ DISTNAME= OpenJK-0.0 CATEGORIES= games MASTER_SITES= ${MASTER_SITE_GITHUB:=JACoders/} MAINTAINER= pkgsrc-users@NetBSD.org HOMEPAGE= https://github.com/JACoders/OpenJK/ COMMENT= Game engine for Jedi Academy and Jedi Outcast LICENSE= gnu-gpl-v2 USE_CMAKE= yes USE_LANGUAGES= c c++ CMAKE_ARGS+= -DBuildJK2SPEngine:BOOL=YES CMAKE_ARGS+= -DBuildJK2SPGame:BOOL=YES CMAKE_ARGS+= -DBuildJK2SPRdVanilla:BOOL=YES CMAKE_ARGS+= -DBuildMPCGame:BOOL=YES CMAKE_ARGS+= -DBuildMPDed:BOOL=YES CMAKE_ARGS+= -DBuildMPEngine:BOOL=YES CMAKE_ARGS+= -DBuildMPGame:BOOL=YES CMAKE_ARGS+= -DBuildMPRdVanilla:BOOL=YES CMAKE_ARGS+= -DBuildMPUI:BOOL=YES CMAKE_INSTALL_PREFIX= ${PREFIX}/share GIT_REPOSITORIES= OpenJK GIT_REPO.OpenJK= git://github.com/JACoders/OpenJK.git INSTALLATION_DIRS+= bin PLIST_SUBST+= MACHINE_ARCH=${MACHINE_ARCH} WRKSRC= ${WRKDIR}/OpenJK post-build: ${SED} -e s,@PREFIX@,${PREFIX}, -e s/@MACHINE_ARCH@/${MACHINE_ARCH}/ ${FILESDIR}/openjk.sh > ${WRKSRC}/openjk ${SED} -e s,@PREFIX@,${PREFIX}, -e s/@MACHINE_ARCH@/${MACHINE_ARCH}/ ${FILESDIR}/openjk_sp.sh > ${WRKSRC}/openjk_sp ${SED} -e s,@PREFIX@,${PREFIX}, -e s/@MACHINE_ARCH@/${MACHINE_ARCH}/ ${FILESDIR}/openjkded.sh > ${WRKSRC}/openjkded ${SED} -e s,@PREFIX@,${PREFIX}, -e s/@MACHINE_ARCH@/${MACHINE_ARCH}/ ${FILESDIR}/openjo_sp.sh > ${WRKSRC}/openjo_sp post-install: ${INSTALL_SCRIPT} ${WRKSRC}/openjk ${DESTDIR}${PREFIX}/bin/openjk ${INSTALL_SCRIPT} ${WRKSRC}/openjk_sp ${DESTDIR}${PREFIX}/bin/openjk_sp ${INSTALL_SCRIPT} ${WRKSRC}/openjkded ${DESTDIR}${PREFIX}/bin/openjkded ${INSTALL_SCRIPT} ${WRKSRC}/openjo_sp ${DESTDIR}${PREFIX}/bin/openjo_sp .include "../../devel/SDL2/buildlink3.mk" .include "../../graphics/MesaLib/buildlink3.mk" .include "../../graphics/png/buildlink3.mk" .include "../../wip/mk/git-package.mk" .include "../../mk/jpeg.buildlink3.mk" .include "../../mk/bsd.pkg.mk"