Release announcement:
* Gameplay
= Overhaul of the interface to be more sleek and functional
- Interface is much more slick
- Dark theme to be more consistent with space
- Font uses outlines to be more readable
= New map overlay with adjustable opacity
= Added rarity indicator to ships and outfits
= Changed fonts
= Indicate non-common NPC with exclamation marks
= Added accessory slot and unique accessory outfits as mission rewards
= Simple economy model implemented with map visualizations
= Added travelling merchant who sells unique items
= Made missiles and fighter bays reload while in space
= Modified the balancing of missiles
= Added asteroids and mining
= Improved player GUI
= Brushed GUI is now the default
= Improved and fixed escort system
= Made Pirates and FLF spawn in a fairer way
= Made time pass at different rates for different ships ("Time Dilation")
= Made piracy missions available from any Independent or black market
planet
= Substantially increased pay for unique missions (10x in most cases)
= Made references to the player gender-neutral
= Made combat music vary from faction to faction
= Made it so AI ships spawn with cargo
= Improved AI behaviours
= Nerfed Quicksilver
= Added the ability to buy "fake IDs" from pirate strongholds
= Made jammers into activated outfits that increase cloaking
= Added Soromid organic ships that level up organs
= Improved and expanded NPC portraits
= Commodities can be sold/bought everywhere
= Added a "slow mode", which runs the game at half speed (like an easy
mode)
= Added a ship log which records events
= Added a "system map" which displays information about known remote
planets
= Added support for giving commands to individual escorts
= New intro images replacing old placeholders
= Increased pirate name variety for bounty missions
= Ships now travel with you automatically for free, as with outfits
= Added map decorators showing locations of factions and the Nebula
= Added a dogfight aiming helper
= More music
= New and/or improved missions
- New Za'lek mini-campaign
- Completed the FLF campaign
- Fixed up the Collective campaign
- Improved the Shark (Nexus Shipyards) campaign
- Improved the Dvaered anti-FLF campaign
- Added and improved piracy missions
- New minor Soromid campaign, "Coming Out"
- New tutorial mission at the start of a new game
- Various newly added and improved generic missions
* Engine
= Support for compilation with Meson
= HiDPI-awareness
= Support for translations
= Added shaders to speed up and improve graphics
= Added support for non-ascii direct character input
= Added support for map decorators
= Removed support for Lua 5.0
= Removed support for SDL 1, only SDL 2 is supported
= Added support for translating
= Made the OSD compact itself to avoid showing redundant information
= Made Autonav able to follow ships
= Consolidated the effects of cloaking and jammers under cloaking
= Added workaround for ALSOFT buggy version that crashes
= Added a polygon-based collision algorithm
= Added some symbols for partial colorblind accessibility
= Support #include in shaders
= Multiple font support
= Many bugfixes