8 lines
315 B
Plaintext
8 lines
315 B
Plaintext
Entity Component Systems (ECS) are a form of decomposition that
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completely decouples entity logic and data from the entity "objects"
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themselves.
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EntityX is an EC system that uses C++11 features to provide type-safe
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component management, event delivery, etc. It was built during the
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creation of a 2D space shooter.
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