20bc9bf3ab
REVISION HISTORY ================ VERSION 3.4.4, July 2019 Editor: - Disabled screenshot made when sending a crash report, for security reasons. - Fixed Audio folders were displaying internal "AllItemsFlat" property on property grid. - Fixed crash when editor was updating file version in compiled EXE but failed and tried to report about that. Engine: - Fixed Character.DestinationY telling incorrect values beyond Y = 255. - Fixed DynamicSprite.SaveToFile() not appending ".bmp" if no extension was specified. - Fixed IsMusicVoxAvailable() not working correctly in old games which use 'music.vox'. - Restored support for running games made with experimental 3.3.0 CR version. - Fixed character's blinking frames drawn incorrectly when legacy sprite blending mode was on. - Restored legacy InventoryScreen() behavior which picked sprites 0, 1, 2 for inventory dialog buttons when predefined 2041, 2042 and 2043 were not available. - Fixed negative "cachemax" value in config could lock the engine at startup. - Added Scavenger's palgorithms plugin to the list of builtins, for ports that use ones. - Added stubs for monkey0506's Steam and GoG plugins to let run games on systems that do not have Steam/GoG installed (all related functionality will be disabled though). - Added stubs for SpriteFont plugin. - Added missing stubs for agswadjetutil plugin. Linux: - Support for OpenGL renderer. |
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