8ff7551575
Changes: This is a 3.5.0 Patch 2. Editor: * Fixed mouse cursor flicker above the script editor, again (was fixed first for 3.3.5, but then reverted by mistake). * Fixed bitmap palette was not remapped to game or room palette for 8-bit sprites if they were imported with "Leave as-is" transparency setting. * Fixed an imported palette did not really apply to sprites until reopening a game in the editor. Engine: * Fixed crash when saving in a game which contains Set or Dictionary in script. * Fixed crash caused by a 32-bit sprite with alpha channel in a 8-bit game. * Fixed occasional regression (since 3.4.3) in OpenGL renderer that caused graphic artifacts at the borders of sprites, but only when nearest-neighbour filter is used. Windows: * Fixed keyboard and mouse not working when game is run under Wine (or, potentially, particular Windows setups too). * Fixed maximal allowed window size deduction, which works better on Windows 8 and higher. * Fixed game becoming minimized when quitting with error from the fullscreen mode, requiring player to switch back in order to read the error message. WinSetup: * Fixed crash occuring if the chosen graphics driver does not support any modes for the current game's color depth. |
||
---|---|---|
.. | ||
patches | ||
DESCR | ||
Makefile | ||
PLIST | ||
distinfo |