pkgsrc-wip/ags
Yorick Hardy fe744944fb ags: update to ags-3.5.0.25
REVISION HISTORY
================
VERSION 3.5.0 - Patch 3, July 2020

Editor:
 - In room editor adjusted the object selection bar's visual style, made dropdown buttons larger
   and easier to click on.
 - Made room editor display "locked" cursor consistently when whole object/area group is locked,
   and when over locked Edges.
 - Fixed room editor failing to initialize if currently selected object's name exceeded navigation
   bar's width.
 - Fixed some panels were not upscaling sprite previews in low-resolution projects as intended.
 - Fixed ViewFrame's default Sound value set as "-1 (unknown)" (should be "none").
 - Fixed "Change ID" command did not affect order of game objects in a compiled game until a
   project was reloaded in the editor.
 - Fixed "Change ID" command on a View restricted max ID to a wrong number (lower than normal).
 - Fixed Character preview was not updated when View ID is changed.
 - Fixed Room editor displayed character incorrectly when its ID is changed.
 - Fixed import of room scripts when loading an old game made by AGS 2.72 or earlier.
 - Fixed another unhandled exception occuring when Editor was about to report "unexpected error".

Engine:
 - RunAGSGame() will now automatically reset translation to Default before starting new game,
   to prevent situations when new game will be trying to init a translation from previous game.
 - Character speech will be now displayed relative to the first found viewport the character is
   seen in, or the one which camera is closest to the character in the room.
 - Fixed crash when deleting custom Viewport in a non-software graphics mode.
 - Fixed Viewport.Camera not handling set null pointer properly (should disable viewport now).
 - Fixed Screen.RoomToScreenPoint()/ScreenToRoomPoint() functions were converting coordinates
   always through camera #0, instead of a camera actually linked to the primary viewport.
 - Fixed Screen.AutoSizeViewportOnRoomLoad property was forcing always camera #0 to align itself
   to the new room, instead of a camera actually linked to the primary viewport.
 - Fixed speech vertical position was not correctly calculated if the room camera is zoomed.

Linux:
 - Fixed script floats were printed according to system locale rules and not in uniform one.

Windows:
 - Again fixed game becoming minimized when quitting with error from the Direct3D fullscreen.
2020-07-20 09:40:19 +02:00
..
patches ags: update to ags-3.5.0.23 2019-12-31 17:51:11 +02:00
DESCR
Makefile ags: update to ags-3.5.0.25 2020-07-20 09:40:19 +02:00
PLIST
distinfo ags: update to ags-3.5.0.25 2020-07-20 09:40:19 +02:00