62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
$NetBSD: patch-src_SaveHandling.cpp,v 1.1 2015/08/19 19:42:29 yhardy Exp $
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Store saves in home directory
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--- src/saving.cpp.orig 2017-07-20 14:19:08.000000000 +0000
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+++ src/saving.cpp
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@@ -103,8 +103,16 @@ void load_modules()
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void write_file()
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{
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std::ofstream file;
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+ char *home = getenv("HOME");
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+ std::string save = "res/data/save";
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- file.open("res/data/save", std::ios::trunc);
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+ if (home != NULL)
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+ {
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+ save = home;
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+ save += "/.ia_save";
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+ }
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+
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+ file.open(save, std::ios::trunc);
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if (file.is_open())
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{
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@@ -124,7 +132,16 @@ void write_file()
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void read_file()
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{
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- std::ifstream file("res/data/save");
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+ char *home = getenv("HOME");
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+ std::string save = "res/data/save";
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+
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+ if (home != NULL)
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+ {
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+ save = home;
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+ save += "/.ia_save";
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+ }
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+
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+ std::ifstream file(save);
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if (file.is_open())
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{
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@@ -208,7 +225,17 @@ void load_game()
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bool is_save_available()
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{
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- std::ifstream file("res/data/save");
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+ std::ifstream file;
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+ char *home = getenv("HOME");
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+ std::string save = "res/data/save";
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+
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+ if (home != NULL)
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+ {
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+ save = home;
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+ save += "/.ia_save";
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+ }
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+
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+ file.open(save);
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if (file.good())
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{
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