diff --git a/README.md b/README.md index e69de29..aa748b2 100644 --- a/README.md +++ b/README.md @@ -0,0 +1,41 @@ +Typy! +====== + +Typy is a pygame-based typing game planned out and conceived by +ET and myself (she's big on typing games). + + +The plan +--------- +The concept is fairly simple, using stories (i.e. nursery rhymes) +words will scroll from right to left at variable rates of speed +(depending on the level) and the player must type the words as they +appear on the screen. + +When the player types the correct word and hits "space", +just as if they were writing the story themselves one of two things +will happen: + + * **Correct**: Player receives a number of *coins* based on the length of the word and its difficulty + * **Wrong**: *Coins* are detracted from the player's coin purse + +At the end of a round (or story) the player will visit the **store**, +where they can purchase "tools". These tools can then be used in the next +round of play, allowing the player to advance further or get themselves out +of tight jams. Tools will be invoked by the user hitting "enter" which will +slow the speed of the words and give the player a few seconds to type in the +name of the tool that they would like to use, i.e. for the "ice" tool the player +would have to type in i-c-e to enable the tool. + +If the user accumulates a large amount of coins, they can buy more interesting tools +or more interesting stories as they start to collect more and more coins + + +Unanswered Questions +--------------------- + + * Can/should the player be able to fetch/scrape stories from a site or copy/paste them into a dialog to "play" with that story? + * How to gauge "difficulty" of a particular word + * High-scores sharing? + * Saving player's coins between invocations of the game? +