Incorporate the cha-ching sound on completion

This commit is contained in:
R. Tyler Ballance 2010-02-13 18:20:20 -08:00
parent ec031dad7f
commit 4ca33c0225
1 changed files with 8 additions and 1 deletions

9
ty.py
View File

@ -112,6 +112,7 @@ class GameRunner(object):
background_music = True
font = None
spool = None
sounds = None
def __init__(self, width, height, story, **kwargs):
self.size = width, height
@ -128,6 +129,8 @@ class GameRunner(object):
self.font = pygame.font.SysFont('Courier', 48)
self.spool = LetterSpool(self.surface)
self.sounds = {}
def should_exit(self, event):
if event.type == QUIT:
return True
@ -147,10 +150,12 @@ class GameRunner(object):
def runloop(self):
run = True
if self.background_music:
self.sounds['chaching'] = pygame.mixer.Sound(os.path.join('sound', 'effects', 'cha_ching.wav'))
music_dir = os.path.join('sound', 'background')
song = random.choice(os.listdir(music_dir))
logging.debug('Using %s for background music' % song)
pygame.mixer.music.load(os.path.join('sound', 'background', song))
pygame.mixer.music.set_volume(0.5)
pygame.mixer.music.play(-1, 0.0)
story_title = None
@ -177,6 +182,8 @@ class GameRunner(object):
if first_word.word == event.word:
logging.debug('Player completed word "%s"' % event.word)
scrollwords = scrollwords[1:]
self.sounds['chaching'].play()
pygame.event.pump()
last_word_index -= 1
if last_word_index < 0:
last_word_index = 0
@ -196,7 +203,7 @@ class GameRunner(object):
pygame.display.update()
if self.background_music:
pygame.mixer.music.stop()
pygame.mixer.music.fadeout(500)
def main():
options = optparse.OptionParser()