Working out some scrolling text and handling of user-entered strings
Added the LetterSpool class to handle the current "set" of user-entered words
This commit is contained in:
parent
31e05ccb26
commit
7f5253286c
61
ty.py
61
ty.py
|
@ -1,21 +1,55 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
import logging
|
||||
import os
|
||||
import sys
|
||||
import random
|
||||
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
class ExitException(Exception):
|
||||
pass
|
||||
from typy import words
|
||||
|
||||
if os.environ.get('DEBUG'):
|
||||
logging.basicConfig(level=logging.DEBUG)
|
||||
|
||||
class LetterSpool(object):
|
||||
spooled = None
|
||||
parent = None
|
||||
font = None
|
||||
clear_keys = (K_RETURN, K_SPACE,)
|
||||
color = (255, 255, 255,)
|
||||
|
||||
def __init__(self, parent, **kwargs):
|
||||
self.parent = parent
|
||||
self.font = pygame.font.SysFont('Courier', 32)
|
||||
self.spooled = []
|
||||
|
||||
def clear(self):
|
||||
logging.debug('LetterSpool.clear()')
|
||||
self.spooled = []
|
||||
|
||||
def handle_key(self, event):
|
||||
if event.key in self.clear_keys:
|
||||
self.clear()
|
||||
return
|
||||
if event.key == K_BACKSPACE:
|
||||
self.spooled = self.spooled[:-1]
|
||||
else:
|
||||
self.spooled.append(event.unicode)
|
||||
self.parent.blit(self.font.render(''.join(self.spooled), 0, self.color),
|
||||
(0,0,))
|
||||
|
||||
|
||||
class Typy(object):
|
||||
surface = None
|
||||
size = None
|
||||
clock = None
|
||||
tick = 30
|
||||
tick = 15
|
||||
background_music = False
|
||||
font = None
|
||||
spool = None
|
||||
current_letters = None
|
||||
|
||||
def __init__(self, width, height, **kwargs):
|
||||
self.size = width, height
|
||||
|
@ -28,6 +62,7 @@ class Typy(object):
|
|||
pygame.mouse.set_visible(False)
|
||||
|
||||
self.font = pygame.font.SysFont('Courier', 48)
|
||||
self.spool = LetterSpool(self.surface)
|
||||
|
||||
def should_exit(self, event):
|
||||
if event.type == QUIT:
|
||||
|
@ -42,19 +77,33 @@ class Typy(object):
|
|||
return False
|
||||
if event.type == KEYDOWN:
|
||||
self.surface.fill((0, 0, 0))
|
||||
self.surface.blit(self.font.render(event.unicode, 0, (255,255,255)),
|
||||
(0,0))
|
||||
self.spool.handle_key(event)
|
||||
print ('handle_event', event)
|
||||
return True
|
||||
|
||||
def runloop(self):
|
||||
run = True
|
||||
if self.background_music:
|
||||
pygame.mixer.music.load('background.mid')
|
||||
pygame.mixer.music.play(-1, 0.0)
|
||||
run = True
|
||||
|
||||
word_x = 480
|
||||
step = 0.05
|
||||
text = 'hello'
|
||||
word = self.font.render(text, 0, (255,255,255))
|
||||
f_w, f_h = self.font.size(text)
|
||||
off_screen = len(text) * f_w
|
||||
while run:
|
||||
for event in pygame.event.get():
|
||||
run = self.handle_event(event)
|
||||
|
||||
if word_x >= -off_screen:
|
||||
# Rect(left, top, width, height)
|
||||
self.surface.fill((0,0,0),
|
||||
rect=pygame.Rect(word_x, 100, f_w, f_h))
|
||||
self.surface.blit(word, (word_x, 100))
|
||||
word_x = word_x - step
|
||||
|
||||
pygame.display.update()
|
||||
pygame.mixer.music.stop()
|
||||
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
#!/usr/bin/env python
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
def words():
|
||||
return 'four score and seven years ago'.split(' ')
|
Loading…
Reference in New Issue