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[TOC]
# Getting Started
Lets start your Rust journey! Theres a lot to learn, but every journey starts
somewhere. In this chapter, well discuss:
* Installing Rust on Linux, macOS, and Windows
* Writing a program that prints `Hello, world!`
* Using `cargo`, Rusts package manager and build system
## Installation
The first step is to install Rust. Well download Rust through `rustup`, a
command line tool for managing Rust versions and associated tools. Youll need
an internet connection for the download.
> Note: If you prefer not to use `rustup` for some reason, please see the
> Other Rust Installation Methods page at
> *https://forge.rust-lang.org/infra/other-installation-methods.html* for more
> options.
The following steps install the latest stable version of the Rust compiler.
Rusts stability guarantees ensure that all the examples in the book that
compile will continue to compile with newer Rust versions. The output might
differ slightly between versions, because Rust often improves error messages
and warnings. In other words, any newer, stable version of Rust you install
using these steps should work as expected with the content of this book.
> ### Command Line Notation
>
> In this chapter and throughout the book, well show some commands used in the
> terminal. Lines that you should enter in a terminal all start with `$`. You
> dont need to type in the `$` character; it indicates the start of each
> command. Lines that dont start with `$` typically show the output of the
> previous command. Additionally, PowerShell-specific examples will use `>`
> rather than `$`.
### Installing `rustup` on Linux or macOS
If youre using Linux or macOS, open a terminal and enter the following command:
```
$ curl --proto '=https' --tlsv1.3 https://sh.rustup.rs -sSf | sh
```
The command downloads a script and starts the installation of the `rustup`
tool, which installs the latest stable version of Rust. You might be prompted
for your password. If the install is successful, the following line will appear:
```
Rust is installed now. Great!
```
You will also need a linker, which is a program that Rust uses to join its
compiled outputs into one file. It is likely you already have one. If you get
linker errors, you should install a C compiler, which will typically include a
linker. A C compiler is also useful because some common Rust packages depend on
C code and will need a C compiler.
On macOS, you can get a C compiler by running:
```
$ xcode-select --install
```
Linux users should generally install GCC or Clang, according to their
distributions documentation. For example, if you use Ubuntu, you can install
the `build-essential` package.
### Installing `rustup` on Windows
On Windows, go to *https://www.rust-lang.org/tools/install* and follow the
instructions for installing Rust. At some point in the installation, youll
receive a message explaining that youll also need the C++ build tools for
Visual Studio 2013 or later. The easiest way to acquire the build tools is to
install Build Tools for Visual Studio 2019 at
*https://visualstudio.microsoft.com/visual-cpp-build-tools/*. When asked which
workloads to install make sure “C++ build tools” is selected and that the
Windows 10 SDK and the English language pack components are included.
The rest of this book uses commands that work in both *cmd.exe* and PowerShell.
If there are specific differences, well explain which to use.
### Updating and Uninstalling
After youve installed Rust via `rustup`, updating to the latest version is
easy. From your shell, run the following update script:
```
$ rustup update
```
To uninstall Rust and `rustup`, run the following uninstall script from your
shell:
```
$ rustup self uninstall
```
### Troubleshooting
To check whether you have Rust installed correctly, open a shell and enter this
line:
```
$ rustc --version
```
You should see the version number, commit hash, and commit date for the latest
stable version that has been released in the following format:
```
rustc x.y.z (abcabcabc yyyy-mm-dd)
```
If you see this information, you have installed Rust successfully! If you dont
see this information and youre on Windows, check that Rust is in your `%PATH%`
system variable. If thats all correct and Rust still isnt working, there are
a number of places you can get help. The easiest is the #beginners channel on
the official Rust Discord at *https://discord.gg/rust-lang*. There, you can
chat with other Rustaceans (a silly nickname we call ourselves) who can help
you out. Other great resources include the Users forum at
*https://users.rust-lang.org/* and Stack Overflow at
*https://stackoverflow.com/questions/tagged/rust*.
### Local Documentation
The installation of Rust also includes a copy of the documentation locally, so
you can read it offline. Run `rustup doc` to open the local documentation in
your browser.
Any time a type or function is provided by the standard library and youre not
sure what it does or how to use it, use the application programming interface
(API) documentation to find out!
## Hello, World!
Now that youve installed Rust, lets write your first Rust program. Its
traditional when learning a new language to write a little program that prints
the text `Hello, world!` to the screen, so well do the same here!
> Note: This book assumes basic familiarity with the command line. Rust makes
> no specific demands about your editing or tooling or where your code lives, so
> if you prefer to use an integrated development environment (IDE) instead of
> the command line, feel free to use your favorite IDE. Many IDEs now have some
> degree of Rust support; check the IDEs documentation for details. Recently,
> the Rust team has been focusing on enabling great IDE support, and progress
> has been made rapidly on that front!
### Creating a Project Directory
Youll start by making a directory to store your Rust code. It doesnt matter
to Rust where your code lives, but for the exercises and projects in this book,
we suggest making a *projects* directory in your home directory and keeping all
your projects there.
Open a terminal and enter the following commands to make a *projects* directory
and a directory for the “Hello, world!” project within the *projects* directory.
For Linux, macOS, and PowerShell on Windows, enter this:
```
$ mkdir ~/projects
$ cd ~/projects
$ mkdir hello_world
$ cd hello_world
```
For Windows CMD, enter this:
```
> mkdir "%USERPROFILE%\projects"
> cd /d "%USERPROFILE%\projects"
> mkdir hello_world
> cd hello_world
```
### Writing and Running a Rust Program
Next, make a new source file and call it *main.rs*. Rust files always end with
the *.rs* extension. If youre using more than one word in your filename, use
an underscore to separate them. For example, use *hello_world.rs* rather than
*helloworld.rs*.
Now open the *main.rs* file you just created and enter the code in Listing 1-1.
Filename: main.rs
```
fn main() {
println!("Hello, world!");
}
```
Listing 1-1: A program that prints `Hello, world!`
Save the file and go back to your terminal window. On Linux or macOS, enter
the following commands to compile and run the file:
```
$ rustc main.rs
$ ./main
Hello, world!
```
On Windows, enter the command `.\main.exe` instead of `./main`:
```
> rustc main.rs
> .\main.exe
Hello, world!
```
Regardless of your operating system, the string `Hello, world!` should print to
the terminal. If you dont see this output, refer back to the “Troubleshooting”
part of the Installation section for ways to get help.
If `Hello, world!` did print, congratulations! Youve officially written a Rust
program. That makes you a Rust programmer—welcome!
### Anatomy of a Rust Program
Lets review in detail what just happened in your “Hello, world!” program.
Heres the first piece of the puzzle:
```
fn main() {
}
```
These lines define a function in Rust. The `main` function is special: it is
always the first code that runs in every executable Rust program. The first
line declares a function named `main` that has no parameters and returns
nothing. If there were parameters, they would go inside the parentheses, `()`.
Also, note that the function body is wrapped in curly brackets, `{}`. Rust
requires these around all function bodies. Its good style to place the opening
curly bracket on the same line as the function declaration, adding one space in
between.
If you want to stick to a standard style across Rust projects, you can use an
automatic formatter tool called `rustfmt` to format your code in a particular
style. The Rust team has included this tool with the standard Rust distribution,
like `rustc`, so it should already be installed on your computer! Check the
online documentation for more details.
Inside the `main` function is the following code:
```
println!("Hello, world!");
```
This line does all the work in this little program: it prints text to the
screen. There are four important details to notice here.
First, Rust style is to indent with four spaces, not a tab.
Second, `println!` calls a Rust macro. If it called a function instead, it
would be entered as `println` (without the `!`). Well discuss Rust macros in
more detail in Chapter 19. For now, you just need to know that using a `!`
means that youre calling a macro instead of a normal function, and that macros
dont always follow the same rules as functions.
Third, you see the `"Hello, world!"` string. We pass this string as an argument
to `println!`, and the string is printed to the screen.
Fourth, we end the line with a semicolon (`;`), which indicates that this
expression is over and the next one is ready to begin. Most lines of Rust code
end with a semicolon.
### Compiling and Running Are Separate Steps
Youve just run a newly created program, so lets examine each step in the
process.
Before running a Rust program, you must compile it using the Rust compiler by
entering the `rustc` command and passing it the name of your source file, like
this:
```
$ rustc main.rs
```
If you have a C or C++ background, youll notice that this is similar to `gcc`
or `clang`. After compiling successfully, Rust outputs a binary executable.
On Linux, macOS, and PowerShell on Windows, you can see the executable by
entering the `ls` command in your shell. On Linux and macOS, youll see two
files. With PowerShell on Windows, youll see the same three files that you
would see using CMD.
```
$ ls
main main.rs
```
With CMD on Windows, you would enter the following:
```
> dir /B %= the /B option says to only show the file names =%
main.exe
main.pdb
main.rs
```
This shows the source code file with the *.rs* extension, the executable file
(*main.exe* on Windows, but *main* on all other platforms), and, when using
Windows, a file containing debugging information with the *.pdb* extension.
From here, you run the *main* or *main.exe* file, like this:
```
$ ./main # or .\main.exe on Windows
```
If *main.rs* was your “Hello, world!” program, this line would print `Hello,
world!` to your terminal.
If youre more familiar with a dynamic language, such as Ruby, Python, or
JavaScript, you might not be used to compiling and running a program as
separate steps. Rust is an *ahead-of-time compiled* language, meaning you can
compile a program and give the executable to someone else, and they can run it
even without having Rust installed. If you give someone a *.rb*, *.py*, or
*.js* file, they need to have a Ruby, Python, or JavaScript implementation
installed (respectively). But in those languages, you only need one command to
compile and run your program. Everything is a trade-off in language design.
Just compiling with `rustc` is fine for simple programs, but as your project
grows, youll want to manage all the options and make it easy to share your
code. Next, well introduce you to the Cargo tool, which will help you write
real-world Rust programs.
## Hello, Cargo!
Cargo is Rusts build system and package manager. Most Rustaceans use this tool
to manage their Rust projects because Cargo handles a lot of tasks for you,
such as building your code, downloading the libraries your code depends on, and
building those libraries. (We call the libraries that your code needs
*dependencies*.)
The simplest Rust programs, like the one weve written so far, dont have any
dependencies. So if we had built the “Hello, world!” project with Cargo, it
would only use the part of Cargo that handles building your code. As you write
more complex Rust programs, youll add dependencies, and if you start a project
using Cargo, adding dependencies will be much easier to do.
Because the vast majority of Rust projects use Cargo, the rest of this book
assumes that youre using Cargo too. Cargo comes installed with Rust if you
used the official installers discussed in the “Installation” section. If you
installed Rust through some other means, check whether Cargo is installed by
entering the following into your terminal:
```
$ cargo --version
```
If you see a version number, you have it! If you see an error, such as `command
not found`, look at the documentation for your method of installation to
determine how to install Cargo separately.
### Creating a Project with Cargo
Lets create a new project using Cargo and look at how it differs from our
original “Hello, world!” project. Navigate back to your *projects* directory (or
wherever you decided to store your code). Then, on any operating system, run
the following:
```
$ cargo new hello_cargo
$ cd hello_cargo
```
The first command created a new directory called *hello_cargo*. Weve named
our project *hello_cargo*, and Cargo creates its files in a directory of the
same name.
Go into the *hello_cargo* directory and list the files. Youll see that Cargo
has generated two files and one directory for us: a *Cargo.toml* file and a
*src* directory with a *main.rs* file inside.
It has also initialized a new Git repository along with a *.gitignore* file.
Git files wont be generated if you run `cargo new` within an existing Git
repository; you can override this behavior by using `cargo new --vcs=git`.
> Note: Git is a common version control system. You can change `cargo new` to
> use a different version control system or no version control system by using
> the `--vcs` flag. Run `cargo new --help` to see the available options.
Open *Cargo.toml* in your text editor of choice. It should look similar to the
code in Listing 1-2.
Filename: Cargo.toml
```
[package]
name = "hello_cargo"
version = "0.1.0"
edition = "2021"
[dependencies]
```
Listing 1-2: Contents of *Cargo.toml* generated by `cargo new`
This file is in the *TOML* (*Toms Obvious, Minimal Language*) format, which is
Cargos configuration format.
The first line, `[package]`, is a section heading that indicates that the
following statements are configuring a package. As we add more information to
this file, well add other sections.
The next three lines set the configuration information Cargo needs to compile
your program: the name, the version, and the edition of Rust to use. Well talk
about the `edition` key in Appendix E.
The last line, `[dependencies]`, is the start of a section for you to list any
of your projects dependencies. In Rust, packages of code are referred to as
*crates*. We wont need any other crates for this project, but we will in the
first project in Chapter 2, so well use this dependencies section then.
Now open *src/main.rs* and take a look:
Filename: src/main.rs
```
fn main() {
println!("Hello, world!");
}
```
Cargo has generated a “Hello, world!” program for you, just like the one we
wrote in Listing 1-1! So far, the differences between our previous project and
the project Cargo generated are that Cargo placed the code in the *src*
directory, and we have a *Cargo.toml* configuration file in the top directory.
Cargo expects your source files to live inside the *src* directory. The
top-level project directory is just for README files, license information,
configuration files, and anything else not related to your code. Using Cargo
helps you organize your projects. Theres a place for everything, and
everything is in its place.
If you started a project that doesnt use Cargo, as we did with the “Hello,
world!” project, you can convert it to a project that does use Cargo. Move the
project code into the *src* directory and create an appropriate *Cargo.toml*
file.
### Building and Running a Cargo Project
Now lets look at whats different when we build and run the “Hello, world!”
program with Cargo! From your *hello_cargo* directory, build your project by
entering the following command:
```
$ cargo build
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
```
This command creates an executable file in *target/debug/hello_cargo* (or
*target\debug\hello_cargo.exe* on Windows) rather than in your current
directory. You can run the executable with this command:
```
$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
Hello, world!
```
If all goes well, `Hello, world!` should print to the terminal. Running `cargo
build` for the first time also causes Cargo to create a new file at the top
level: *Cargo.lock*. This file keeps track of the exact versions of
dependencies in your project. This project doesnt have dependencies, so the
file is a bit sparse. You wont ever need to change this file manually; Cargo
manages its contents for you.
We just built a project with `cargo build` and ran it with
`./target/debug/hello_cargo`, but we can also use `cargo run` to compile the
code and then run the resulting executable all in one command:
```
$ cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
Running `target/debug/hello_cargo`
Hello, world!
```
Notice that this time we didnt see output indicating that Cargo was compiling
`hello_cargo`. Cargo figured out that the files hadnt changed, so it just ran
the binary. If you had modified your source code, Cargo would have rebuilt the
project before running it, and you would have seen this output:
```
$ cargo run
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
Running `target/debug/hello_cargo`
Hello, world!
```
Cargo also provides a command called `cargo check`. This command quickly checks
your code to make sure it compiles but doesnt produce an executable:
```
$ cargo check
Checking hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
```
Why would you not want an executable? Often, `cargo check` is much faster than
`cargo build`, because it skips the step of producing an executable. If youre
continually checking your work while writing the code, using `cargo check` will
speed up the process! As such, many Rustaceans run `cargo check` periodically
as they write their program to make sure it compiles. Then they run `cargo
build` when theyre ready to use the executable.
Lets recap what weve learned so far about Cargo:
* We can create a project using `cargo new`.
* We can build a project using `cargo build`.
* We can build and run a project in one step using `cargo run`.
* We can build a project without producing a binary to check for errors using
`cargo check`.
* Instead of saving the result of the build in the same directory as our code,
Cargo stores it in the *target/debug* directory.
An additional advantage of using Cargo is that the commands are the same no
matter which operating system youre working on. So, at this point, well no
longer provide specific instructions for Linux and macOS versus Windows.
### Building for Release
When your project is finally ready for release, you can use `cargo build
--release` to compile it with optimizations. This command will create an
executable in *target/release* instead of *target/debug*. The optimizations
make your Rust code run faster, but turning them on lengthens the time it takes
for your program to compile. This is why there are two different profiles: one
for development, when you want to rebuild quickly and often, and another for
building the final program youll give to a user that wont be rebuilt
repeatedly and that will run as fast as possible. If youre benchmarking your
codes running time, be sure to run `cargo build --release` and benchmark with
the executable in *target/release*.
### Cargo as Convention
With simple projects, Cargo doesnt provide a lot of value over just using
`rustc`, but it will prove its worth as your programs become more intricate.
With complex projects composed of multiple crates, its much easier to let
Cargo coordinate the build.
Even though the `hello_cargo` project is simple, it now uses much of the real
tooling youll use in the rest of your Rust career. In fact, to work on any
existing projects, you can use the following commands to check out the code
using Git, change to that projects directory, and build:
```
$ git clone example.org/someproject
$ cd someproject
$ cargo build
```
For more information about Cargo, check out its documentation at *https://doc.rust-lang.org/cargo/*.
## Summary
Youre already off to a great start on your Rust journey! In this chapter,
youve learned how to:
* Install the latest stable version of Rust using `rustup`
* Update to a newer Rust version
* Open locally installed documentation
* Write and run a “Hello, world!” program using `rustc` directly
* Create and run a new project using the conventions of Cargo
This is a great time to build a more substantial program to get used to reading
and writing Rust code. So, in Chapter 2, well build a guessing game program.
If you would rather start by learning how common programming concepts work in
Rust, see Chapter 3 and then return to Chapter 2.