[TOC] ## Appendix A: Keywords The following lists contain keywords that are reserved for current or future use by the Rust language. As such, they cannot be used as identifiers (except as raw identifiers, as we’ll discuss in “Raw Identifiers” on page XX). *Identifiers* are names of functions, variables, parameters, struct fields, modules, crates, constants, macros, static values, attributes, types, traits, or lifetimes. ## Keywords Currently in Use The following is a list of keywords currently in use, with their functionality described. * **`as` **: perform primitive casting, disambiguate the specific trait containing an item, or rename items in `use` statements * **`async` **: return a `Future` instead of blocking the current thread * **`await` **: suspend execution until the result of a `Future` is ready * **`break` **: exit a loop immediately * **`const` **: define constant items or constant raw pointers * **`continue` **: continue to the next loop iteration * **`crate` **: in a module path, refers to the crate root * **`dyn` **: dynamic dispatch to a trait object * **`else` **: fallback for `if` and `if let` control flow constructs * **`enum` **: define an enumeration * **`extern` **: link an external function or variable * **`false` **: Boolean false literal * **`fn` **: define a function or the function pointer type * **`for` **: loop over items from an iterator, implement a trait, or specify a higher-ranked lifetime * **`if` **: branch based on the result of a conditional expression * **`impl` **: implement inherent or trait functionality * **`in` **: part of `for` loop syntax * **`let` **: bind a variable * **`loop` **: loop unconditionally * **`match` **: match a value to patterns * **`mod` **: define a module * **`move` **: make a closure take ownership of all its captures * **`mut` **: denote mutability in references, raw pointers, or pattern bindings * **`pub` **: denote public visibility in struct fields, `impl` blocks, or modules * **`ref` **: bind by reference * **`return` **: return from function * **`Self` **: a type alias for the type we are defining or implementing * **`self` **: method subject or current module * **`static` **: global variable or lifetime lasting the entire program execution * **`struct` **: define a structure * **`super` **: parent module of the current module * **`trait` **: define a trait * **`true` **: Boolean true literal * **`type` **: define a type alias or associated type * **`union` **: define a union; is a keyword only when used in a union declaration * **`unsafe` **: denote unsafe code, functions, traits, or implementations * **`use` **: bring symbols into scope * **`where` **: denote clauses that constrain a type * **`while` **: loop conditionally based on the result of an expression ## Keywords Reserved for Future Use The following keywords do not yet have any functionality but are reserved by Rust for potential future use: * `abstract` * `become` * `box` * `do` * `final` * `macro` * `override` * `priv` * `try` * `typeof` * `unsized` * `virtual` * `yield` ## Raw Identifiers *Raw identifiers* are the syntax that lets you use keywords where they wouldn’t normally be allowed. You use a raw identifier by prefixing a keyword with `r#`. For example, `match` is a keyword. If you try to compile the following function that uses `match` as its name: Filename: src/main.rs ``` fn match(needle: &str, haystack: &str) -> bool { haystack.contains(needle) } ``` you’ll get this error: ``` error: expected identifier, found keyword `match` --> src/main.rs:4:4 | 4 | fn match(needle: &str, haystack: &str) -> bool { | ^^^^^ expected identifier, found keyword ``` The error shows that you can’t use the keyword `match` as the function identifier. To use `match` as a function name, you need to use the raw identifier syntax, like this: Filename: src/main.rs ``` fn r#match(needle: &str, haystack: &str) -> bool { haystack.contains(needle) } fn main() { assert!(r#match("foo", "foobar")); } ``` This code will compile without any errors. Note the `r#` prefix on the function name in its definition as well as where the function is called in `main`. Raw identifiers allow you to use any word you choose as an identifier, even if that word happens to be a reserved keyword. This gives us more freedom to choose identifier names, as well as lets us integrate with programs written in a language where these words aren’t keywords. In addition, raw identifiers allow you to use libraries written in a different Rust edition than your crate uses. For example, `try` isn’t a keyword in the 2015 edition but is in the 2018 and 2021 editions. If you depend on a library that is written using the 2015 edition and has a `try` function, you’ll need to use the raw identifier syntax, `r#try` in this case, to call that function from your 2021 edition code. See Appendix E for more information on editions. ## Appendix B: Operators and Symbols This appendix contains a glossary of Rust’s syntax, including operators and other symbols that appear by themselves or in the context of paths, generics, trait bounds, macros, attributes, comments, tuples, and brackets. ## Operators Table B-1 contains the operators in Rust, an example of how the operator would appear in context, a short explanation, and whether that operator is overloadable. If an operator is overloadable, the relevant trait to use to overload that operator is listed. Table B-1: Operators | Operator | Example | Explanation | Overloadable? | |---|---|---|---| | `!` | `ident!(...)`, `ident!{...}`, `ident![...]` | Macro expansion | | | `!` | `!expr` | Bitwise or logical complement | `Not` | | `!=` | `expr != expr` | Nonequality comparison | `PartialEq` | | `% | `expr % expr` | Arithmetic remainder | `Rem` | | `%=` | `var %= expr` | Arithmetic remainder and assignment | `RemAssign` | | `& | `&expr`, `&mut expr` | Borrow | | | `&` | `&type`, `&mut type`, `&'a type`, `&'a mut type` | Borrowed pointer type | | | `&` | `expr & expr` | Bitwise AND | `BitAnd` | | `&=` | `var &= expr` | Bitwise AND and assignment | `BitAndAssign` | | `&&` | `expr && expr` | Short-circuiting logical AND | | | `* | `expr * expr` | Arithmetic multiplication | `Mul` | | `*=` | `var *= expr` | Arithmetic multiplication and assignment | `MulAssign` | | `*` | `*expr` | Dereference | `Deref` | | `*` | `*const type`, `*mut type | Raw pointer | | | `+ | `trait + trait`, `'a + trait` | Compound type constraint | | | `+ | `expr + expr` | Arithmetic addition | `Add` | | `+=` | `var += expr` | Arithmetic addition and assignment | `AddAssign` | | `,` | `expr, expr` | Argument and element separator | | | `- | `- expr` | Arithmetic negation | `Neg` | | `- | `expr - expr` | Arithmetic subtraction | `Sub` | | `-=` | `var -= expr` | Arithmetic subtraction and assignment | `SubAssign` | | `-> | `fn(...) -> type`, `|…| -> type` | Function and closure return type | | | `. | `expr.ident` | Member access | | | `..` | `..`, `expr..`, `..expr`, `expr..expr` | Right-exclusive range literal | `PartialOrd` | | `..=` | `..=expr`, `expr..=expr` | Right-inclusive range literal | `PartialOrd` | | `..` | `..expr` | Struct literal update syntax | | | `..` | `variant(x, ..)`, `struct_type { x, .. }` | “And the rest” pattern binding | | | `...` | `expr...expr` | (Deprecated, use `..=` instead) In a pattern: inclusive range pattern | | | `/ | `expr / expr` | Arithmetic division | `Div` | | `/=` | `var /= expr` | Arithmetic division and assignment | `DivAssign` | | `: | `pat: type`, `ident: type` | Constraints | | | `:` | `ident: expr` | Struct field initializer | | | `:` | `'a: loop {...}` | Loop label | | | `; | `expr;` | Statement and item terminator | | | `;` | `[...; len]` | Part of fixed-size array syntax | | | `<<` | `expr << expr` | Left-shift | `Shl` | | `<<=` | `var <<= expr` | Left-shift and assignment | `ShlAssign` | | `<` | `expr < expr` | Less than comparison | `PartialOrd` | | `<=` | `expr <= expr` | Less than or equal to comparison | `PartialOrd` | | `=` | `var = expr`, `ident = type` | Assignment/equivalence | | | `==` | `expr == expr` | Equality comparison | `PartialEq` | | `=>` | `pat => expr` | Part of match arm syntax | | | `>` | `expr > expr` | Greater than comparison | `PartialOrd` | | `>=` | `expr >= expr` | Greater than or equal to comparison | `PartialOrd` | | `>>` | `expr >> expr` | Right-shift | `Shr` | | `>>=` | `var >>= expr` | Right-shift and assignment | `ShrAssign` | | `@ | `ident @ pat` | Pattern binding | | | `^` | `expr ^ expr` | Bitwise exclusive OR | `BitXor` | | `^=` | `var ^= expr` | Bitwise exclusive OR and assignment | `BitXorAssign` | | `| | `pat | pat` | Pattern alternatives | | | `|` | `expr | expr` | Bitwise OR | `BitOr` | | `|=` | `var |= expr` | Bitwise OR and assignment | `BitOrAssign` | | `||` | `expr || expr` | Short-circuiting logical OR | | | `? | `expr?` | Error propagation | | ## Non-operator Symbols The following tables contain all symbols that don’t function as operators; that is, they don’t behave like a function or method call. Table B-2 shows symbols that appear on their own and are valid in a variety of locations. Table B-2: Stand-Alone Syntax | Symbol | Explanation | |---|---| | `'ident | Named lifetime or loop label | | `...u8`, `...i32`, `...f64`, `...usize`, and so on | Numeric literal of specific type | | `"..." | String literal | | `r"..."`, `r#"..."#`, `r##"..."##`, and so on | Raw string literal; escape characters not processed | | `b"..."` | Byte string literal; constructs an array of bytes instead of a string | | `br"..."`, `br#"..."#`, `br##"..."##`, and so on | Raw byte string literal; combination of raw and byte string literal | | `'...' | Character literal | | `b'...' | ASCII byte literal | | `|…| expr | Closure | | `! | Always-empty bottom type for diverging functions | | `_ | “Ignored” pattern binding; also used to make integer literals readable | Table B-3 shows symbols that appear in the context of a path through the module hierarchy to an item. Table B-3: Path-Related Syntax | Symbol | Explanation | |---|---| | `ident::ident | Namespace path | | `::path` | Path relative to the crate root (that is, an explicitly absolute path) | | `self::path` | Path relative to the current module (that is, an explicitly relative path) | | `super::path` | Path relative to the parent of the current module | | `type::ident`, `::ident | Associated constants, functions, and types | | `::...` | Associated item for a type that cannot be directly named (for example, `<&T>::...`, `<[T]>::...`, and so on) | | `trait::method(...)` | Disambiguating a method call by naming the trait that defines it | | `type::method(...)` | Disambiguating a method call by naming the type for which it’s defined | | `::method(...)` | Disambiguating a method call by naming the trait and type | Table B-4 shows symbols that appear in the context of using generic type parameters. Table B-4: Generics | Symbol | Explanation | |---|---| | `path<...>` | Specifies parameters to a generic type in a type (for example, `Vec`) | | `path::<...>, method::<...>` | Specifies parameters to a generic type, function, or method in an expression; often referred to as turbofish (for example, `"42".parse::()`) | | `fn ident<...> ...` | Define generic function | | `struct ident<...> ...` | Define generic structure | | `enum ident<...> ...` | Define generic enumeration | | `impl<...> ...` | Define generic implementation | | `for<...> type` | Higher-ranked lifetime bounds | | `type` | A generic type where one or more associated types have specific assignments (for example, `Iterator`) | Table B-5 shows symbols that appear in the context of constraining generic type parameters with trait bounds. Table B-5: Trait Bound Constraints | Symbol | Explanation | |---|---| | T: U` | Generic parameter `T` constrained to types that implement `U` | | `T: 'a` | Generic type `T` must outlive lifetime `'a` (meaning the type cannot transitively contain any references with lifetimes shorter than `'a`) | | `T: 'static` | Generic type `T` contains no borrowed references other than `'static` ones | | `'b: 'a` | Generic lifetime `'b` must outlive lifetime `'a` | | `T: ?Sized` | Allow generic type parameter to be a dynamically sized type | | `'a + trait`, `trait + trait` | Compound type constraint | Table B-6 shows symbols that appear in the context of calling or defining macros and specifying attributes on an item. Table B-6: Macros and Attributes | Symbol | Explanation | |---|---| | `#[meta]` | Outer attribute | | `#![meta]` | Inner attribute | | `$ident` | Macro substitution | | `$ident:kind` | Macro capture | | `$(…)…` | Macro repetition | | `ident!(...)`, `ident!{...}`, `ident![...]` | Macro invocation | Table B-7 shows symbols that create comments. Table B-7: Comments | Symbol | Explanation | |---|---| | `//` | Line comment | | `//!` | Inner line doc comment | | `///` | Outer line doc comment | | `/*...*/` | Block comment | | `/*!...*/` | Inner block doc comment | | `/**...*/` | Outer block doc comment | Table B-8 shows symbols that appear in the context of using tuples. Table B-8: Tuples | Symbol | Explanation | |---|---| | `() | Empty tuple (aka unit), both literal and type | | `(expr)` | Parenthesized expression | | `(expr,)` | Single-element tuple expression | | `(type,)` | Single-element tuple type | | `(expr, ...)` | Tuple expression | | `(type, ...)` | Tuple type | | `expr(expr, ...)` | Function call expression; also used to initialize tuple `struct`s and tuple `enum` variants | | `expr.0`, `expr.1`, and so on | Tuple indexing | Table B-9 shows the contexts in which curly brackets are used. Table B-9: Curly Brackets | Context | Explanation | |---|---| | `{...}` | Block expression | | `Type {...}` | `struct` literal | Table B-10 shows the contexts in which square brackets are used. Table B-10: Square Brackets | Context | Explanation | |---|---| | `[...]` | Array literal | | `[expr; len]` | Array literal containing `len` copies of `expr` | | `[type; len]` | Array type containing `len` instances of `type` | | `expr[expr]` | Collection indexing; overloadable (`Index`, `IndexMut`) | | `expr[..]`, `expr[a..]`, `expr[..b]`, `expr[a..b]` | Collection indexing pretending to be collection slicing, using `Range`, `RangeFrom`, `RangeTo`, or `RangeFull` as the “index” | ## Appendix C: Derivable Traits In various places in the book, we’ve discussed the `derive` attribute, which you can apply to a struct or enum definition. The `derive` attribute generates code that will implement a trait with its own default implementation on the type you’ve annotated with the `derive` syntax. In this appendix, we provide a reference of all the traits in the standard library that you can use with `derive`. Each section covers: * What operators and methods deriving this trait will enable * What the implementation of the trait provided by `derive` does * What implementing the trait signifies about the type * The conditions in which you’re allowed or not allowed to implement the trait * Examples of operations that require the trait If you want different behavior from that provided by the `derive` attribute, consult the standard library documentation for each trait for details on how to manually implement them. The traits listed here are the only ones defined by the standard library that can be implemented on your types using `derive`. Other traits defined in the standard library don’t have sensible default behavior, so it’s up to you to implement them in the way that makes sense for what you’re trying to accomplish. An example of a trait that can’t be derived is `Display`, which handles formatting for end users. You should always consider the appropriate way to display a type to an end user. What parts of the type should an end user be allowed to see? What parts would they find relevant? What format of the data would be most relevant to them? The Rust compiler doesn’t have this insight, so it can’t provide appropriate default behavior for you. The list of derivable traits provided in this appendix is not comprehensive: libraries can implement `derive` for their own traits, making the list of traits you can use `derive` with truly open ended. Implementing `derive` involves using a procedural macro, which is covered in “Macros” on page XX. ## Debug for Programmer Output The `Debug` trait enables debug formatting in format strings, which you indicate by adding `:?` within `{}` placeholders. The `Debug` trait allows you to print instances of a type for debugging purposes, so you and other programmers using your type can inspect an instance at a particular point in a program’s execution. The `Debug` trait is required, for example, in the use of the `assert_eq!` macro. This macro prints the values of instances given as arguments if the equality assertion fails so programmers can see why the two instances weren’t equal. ## PartialEq and Eq for Equality Comparisons The `PartialEq` trait allows you to compare instances of a type to check for equality and enables use of the `==` and `!=` operators. Deriving `PartialEq` implements the `eq` method. When `PartialEq` is derived on structs, two instances are equal only if *all* fields are equal, and the instances are not equal if any fields are not equal. When derived on enums, each variant is equal to itself and not equal to the other variants. The `PartialEq` trait is required, for example, with the use of the `assert_eq!` macro, which needs to be able to compare two instances of a type for equality. The `Eq` trait has no methods. Its purpose is to signal that for every value of the annotated type, the value is equal to itself. The `Eq` trait can only be applied to types that also implement `PartialEq`, although not all types that implement `PartialEq` can implement `Eq`. One example of this is floating-point number types: the implementation of floating-point numbers states that two instances of the not-a-number (`NaN`) value are not equal to each other. An example of when `Eq` is required is for keys in a `HashMap` so that the `HashMap` can tell whether two keys are the same. ## PartialOrd and Ord for Ordering Comparisons The `PartialOrd` trait allows you to compare instances of a type for sorting purposes. A type that implements `PartialOrd` can be used with the `<`, `>`, `<=`, and `>=` operators. You can only apply the `PartialOrd` trait to types that also implement `PartialEq`. Deriving `PartialOrd` implements the `partial_cmp` method, which returns an `Option` that will be `None` when the values given don’t produce an ordering. An example of a value that doesn’t produce an ordering, even though most values of that type can be compared, is the not-a-number (`NaN`) floating point value. Calling `partial_cmp` with any floating-point number and the `NaN` floating-point value will return `None`. When derived on structs, `PartialOrd` compares two instances by comparing the value in each field in the order in which the fields appear in the struct definition. When derived on enums, variants of the enum declared earlier in the enum definition are considered less than the variants listed later. The `PartialOrd` trait is required, for example, for the `gen_range` method from the `rand` crate that generates a random value in the range specified by a range expression. The `Ord` trait allows you to know that for any two values of the annotated type, a valid ordering will exist. The `Ord` trait implements the `cmp` method, which returns an `Ordering` rather than an `Option` because a valid ordering will always be possible. You can only apply the `Ord` trait to types that also implement `PartialOrd` and `Eq` (and `Eq` requires `PartialEq`). When derived on structs and enums, `cmp` behaves the same way as the derived implementation for `partial_cmp` does with `PartialOrd`. An example of when `Ord` is required is when storing values in a `BTreeSet`, a data structure that stores data based on the sort order of the values. ## Clone and Copy for Duplicating Values The `Clone` trait allows you to explicitly create a deep copy of a value, and the duplication process might involve running arbitrary code and copying heap data. See “Variables and Data Interacting with Clone” on page XX for more information on `Clone`. Deriving `Clone` implements the `clone` method, which when implemented for the whole type, calls `clone` on each of the parts of the type. This means all the fields or values in the type must also implement `Clone` to derive `Clone`. An example of when `Clone` is required is when calling the `to_vec` method on a slice. The slice doesn’t own the type instances it contains, but the vector returned from `to_vec` will need to own its instances, so `to_vec` calls `clone` on each item. Thus the type stored in the slice must implement `Clone`. The `Copy` trait allows you to duplicate a value by only copying bits stored on the stack; no arbitrary code is necessary. See “Stack-Only Data: Copy” on page XX for more information on `Copy`. The `Copy` trait doesn’t define any methods to prevent programmers from overloading those methods and violating the assumption that no arbitrary code is being run. That way, all programmers can assume that copying a value will be very fast. You can derive `Copy` on any type whose parts all implement `Copy`. A type that implements `Copy` must also implement `Clone` because a type that implements `Copy` has a trivial implementation of `Clone` that performs the same task as `Copy`. The `Copy` trait is rarely required; types that implement `Copy` have optimizations available, meaning you don’t have to call `clone`, which makes the code more concise. Everything possible with `Copy` you can also accomplish with `Clone`, but the code might be slower or have to use `clone` in places. ## Hash for Mapping a Value to a Value of Fixed Size The `Hash` trait allows you to take an instance of a type of arbitrary size and map that instance to a value of fixed size using a hash function. Deriving `Hash` implements the `hash` method. The derived implementation of the `hash` method combines the result of calling `hash` on each of the parts of the type, meaning all fields or values must also implement `Hash` to derive `Hash`. An example of when `Hash` is required is in storing keys in a `HashMap` to store data efficiently. ## Default for Default Values The `Default` trait allows you to create a default value for a type. Deriving `Default` implements the `default` function. The derived implementation of the `default` function calls the `default` function on each part of the type, meaning all fields or values in the type must also implement `Default` to derive `Default`. The `Default::default` function is commonly used in combination with the struct update syntax discussed in “Creating Instances from Other Instances with Struct Update Syntax” on page XX. You can customize a few fields of a struct and then set and use a default value for the rest of the fields by using `..Default::default()`. The `Default` trait is required when you use the method `unwrap_or_default` on `Option` instances, for example. If the `Option` is `None`, the method `unwrap_or_default` will return the result of `Default::default` for the type `T` stored in the `Option`. ## Appendix D: Useful Development Tools In this appendix, we talk about some useful development tools that the Rust project provides. We’ll look at automatic formatting, quick ways to apply warning fixes, a linter, and integrating with IDEs. ## Automatic Formatting with rustfmt The `rustfmt` tool reformats your code according to the community code style. Many collaborative projects use `rustfmt` to prevent arguments about which style to use when writing Rust: everyone formats their code using the tool. Rust installations include `rustfmt` by default, so you should already have the programs `rustfmt` and `cargo-fmt` on your system. These two commands are analagous to `rustc` and `cargo` in that `rustfmt` allows finer-grained control and `cargo-fmt` understands conventions of a project that uses Cargo. To format any Cargo project, enter the following: ``` $ cargo fmt ``` Running this command reformats all the Rust code in the current crate. This should only change the code style, not the code semantics. For more information on `rustfmt`, see its documentation at *https://github.com/rust-lang/rustfmt*. ## Fix Your Code with rustfix The `rustfix` tool is included with Rust installations and can automatically fix compiler warnings that have a clear way to correct the problem that’s likely what you want. You’ve probably seen compiler warnings before. For example, consider this code: Filename: src/main.rs ``` fn do_something() {} fn main() { for i in 0..100 { do_something(); } } ``` Here, we’re calling the `do_something` function 100 times, but we never use the variable `i` in the body of the `for` loop. Rust warns us about that: ``` $ cargo build Compiling myprogram v0.1.0 (file:///projects/myprogram) warning: unused variable: `i` --> src/main.rs:4:9 | 4 | for i in 0..100 { | ^ help: consider using `_i` instead | = note: #[warn(unused_variables)] on by default Finished dev [unoptimized + debuginfo] target(s) in 0.50s ``` The warning suggests that we use `_i` as a name instead: the underscore indicates that we intend for this variable to be unused. We can automatically apply that suggestion using the `rustfix` tool by running the command `cargo fix`: ``` $ cargo fix Checking myprogram v0.1.0 (file:///projects/myprogram) Fixing src/main.rs (1 fix) Finished dev [unoptimized + debuginfo] target(s) in 0.59s ``` When we look at *src/main.rs* again, we’ll see that `cargo fix` has changed the code: Filename: src/main.rs ``` fn do_something() {} fn main() { for _i in 0..100 { do_something(); } } ``` The `for` loop variable is now named `_i`, and the warning no longer appears. You can also use the `cargo fix` command to transition your code between different Rust editions. Editions are covered in Appendix E. ## More Lints with Clippy The Clippy tool is a collection of lints to analyze your code so you can catch common mistakes and improve your Rust code. Clippy is included with standard Rust installations. To run Clippy’s lints on any Cargo project, enter the following: ``` $ cargo clippy ``` For example, say you write a program that uses an approximation of a mathematical constant, such as pi, as this program does: Filename: src/main.rs ``` fn main() { let x = 3.1415; let r = 8.0; println!("the area of the circle is {}", x * r * r); } ``` Running `cargo clippy` on this project results in this error: ``` error: approximate value of `f{32, 64}::consts::PI` found --> src/main.rs:2:13 | 2 | let x = 3.1415; | ^^^^^^ | = note: `#[deny(clippy::approx_constant)]` on by default = help: consider using the constant directly = help: for further information visit https://rust-lang.github.io/rust- clippy/master/index.html#approx_constant ``` This error lets you know that Rust already has a more precise `PI` constant defined, and that your program would be more correct if you used the constant instead. You would then change your code to use the `PI` constant. The following code doesn’t result in any errors or warnings from Clippy: Filename: src/main.rs ``` fn main() { let x = std::f64::consts::PI; let r = 8.0; println!("the area of the circle is {}", x * r * r); } ``` For more information on Clippy, see its documentation at *https://github.com/rust-lang/rust-clippy**.* ## IDE Integration Using rust-analyzer To help with IDE integration, the Rust community recommends using `rust-analyzer`. This tool is a set of compiler-centric utilities that speak Language Server Protocol, which is a specification for IDEs and programming languages to communicate with each other. Different clients can use `rust-analyzer`, such as the Rust analyzer plug-in for Visual Studio Code at *https://marketplace.visualstudio.com/items?itemName=rust-lang.rust-analyzer*. Visit the `rust-analyzer` project’s home page at *https://rust-analyzer.github.io* for installation instructions, then install the language server support in your particular IDE. Your IDE will gain capabilities such as autocompletion, jump to definition, and inline errors ## Appendix E: Editions In Chapter 1, you saw that `cargo new` adds a bit of metadata to your *Cargo.toml* file about an edition. This appendix talks about what that means! The Rust language and compiler have a six-week release cycle, meaning users get a constant stream of new features. Other programming languages release larger changes less often; Rust releases smaller updates more frequently. After a while, all of these tiny changes add up. But from release to release, it can be difficult to look back and say, “Wow, between Rust 1.10 and Rust 1.31, Rust has changed a lot!” Every two or three years, the Rust team produces a new Rust *edition*. Each edition brings together the features that have landed into a clear package with fully updated documentation and tooling. New editions ship as part of the usual six-week release process. Editions serve different purposes for different people: * For active Rust users, a new edition brings together incremental changes into an easy-to-understand package. * For non-users, a new edition signals that some major advancements have landed, which might make Rust worth another look. * For those developing Rust, a new edition provides a rallying point for the project as a whole. At the time of this writing, three Rust editions are available: Rust 2015, Rust 2018, and Rust 2021. This book is written using Rust 2021 edition idioms. The `edition` key in *Cargo.toml* indicates which edition the compiler should use for your code. If the key doesn’t exist, Rust uses `2015` as the edition value for backward compatibility reasons. Each project can opt in to an edition other than the default 2015 edition. Editions can contain incompatible changes, such as including a new keyword that conflicts with identifiers in code. However, unless you opt in to those changes, your code will continue to compile even as you upgrade the Rust compiler version you use. All Rust compiler versions support any edition that existed prior to that compiler’s release, and they can link crates of any supported editions together. Edition changes only affect the way the compiler initially parses code. Therefore, if you’re using Rust 2015 and one of your dependencies uses Rust 2018, your project will compile and be able to use that dependency. The opposite situation, where your project uses Rust 2018 and a dependency uses Rust 2015, works as well. To be clear: most features will be available on all editions. Developers using any Rust edition will continue to see improvements as new stable releases are made. However, in some cases, mainly when new keywords are added, some new features might only be available in later editions. You will need to switch editions if you want to take advantage of such features. For more details, *The* *Edition Guide* at *https://doc.rust-lang.org/stable/edition-guide* is a complete book about editions that enumerates the differences between editions and explains how to automatically upgrade your code to a new edition via `cargo fix`.