Refactor write_one_frame -> buffer_frame
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@ -205,7 +205,9 @@ impl FrameCodec {
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/// If the out buffer size is over the `out_buffer_write_len` will also write
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/// the out buffer into the provided `stream`.
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///
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/// Does **not** flush.
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/// To ensure buffered frames are written call [`Self::write_out_buffer`].
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///
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/// May write to the stream, will **not** flush.
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pub(super) fn buffer_frame<Stream>(&mut self, stream: &mut Stream, frame: Frame) -> Result<()>
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where
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Stream: Write,
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@ -442,7 +442,7 @@ impl WebSocketContext {
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Stream: Read + Write,
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{
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if let Some(data) = data {
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self.write_one_frame(stream, data)?;
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self.buffer_frame(stream, data)?;
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}
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// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
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@ -450,7 +450,7 @@ impl WebSocketContext {
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// respond with Pong frame as soon as is practical. (RFC 6455)
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let should_flush = if let Some(msg) = self.additional_send.take() {
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trace!("Sending pong/close");
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match self.write_one_frame(stream, msg) {
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match self.buffer_frame(stream, msg) {
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Err(Error::WriteBufferFull(Message::Frame(msg))) => {
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// if an system message would exceed the buffer put it back in
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// `additional_send` for retry. Otherwise returning this error
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@ -665,8 +665,8 @@ impl WebSocketContext {
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}
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}
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/// Write a single frame into the stream via the write-buffer.
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fn write_one_frame<Stream>(&mut self, stream: &mut Stream, mut frame: Frame) -> Result<()>
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/// Write a single frame into the write-buffer.
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fn buffer_frame<Stream>(&mut self, stream: &mut Stream, mut frame: Frame) -> Result<()>
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where
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Stream: Read + Write,
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{
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