Initial commit

This commit is contained in:
Stjepan Glavina 2020-07-04 10:39:40 +02:00
commit ca3dfc511b
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github: stjepang

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name: Build and test
on:
push:
branches:
- master
pull_request:
jobs:
build_and_test:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
rust: [nightly, beta, stable]
steps:
- uses: actions/checkout@v2
- name: Set current week of the year in environnement
if: startsWith(matrix.os, 'ubuntu') || startsWith(matrix.os, 'macOS')
run: echo "::set-env name=CURRENT_WEEK::$(date +%V)"
- name: Set current week of the year in environnement
if: startsWith(matrix.os, 'windows')
run: echo "::set-env name=CURRENT_WEEK::$(Get-Date -UFormat %V)"
- name: Install latest ${{ matrix.rust }}
uses: actions-rs/toolchain@v1
with:
toolchain: ${{ matrix.rust }}
profile: minimal
override: true
- name: Run cargo check
uses: actions-rs/cargo@v1
with:
command: check
args: --all --bins --examples --tests --all-features
- name: Run cargo check (without dev-dependencies to catch missing feature flags)
if: startsWith(matrix.rust, 'nightly')
uses: actions-rs/cargo@v1
with:
command: check
args: -Z features=dev_dep
- name: Run cargo test
uses: actions-rs/cargo@v1
with:
command: test

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name: Lint
on:
push:
branches:
- master
pull_request:
jobs:
clippy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Set current week of the year in environnement
run: echo "::set-env name=CURRENT_WEEK::$(date +%V)"
- uses: actions-rs/toolchain@v1
with:
toolchain: stable
profile: minimal
components: clippy
- uses: actions-rs/clippy-check@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}
args: --all-features -- -W clippy::all

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name: Security audit
on:
push:
branches:
- master
pull_request:
jobs:
security_audit:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Set current week of the year in environnement
run: echo "::set-env name=CURRENT_WEEK::$(date +%V)"
- uses: actions-rs/audit-check@v1
with:
token: ${{ secrets.GITHUB_TOKEN }}

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/target
Cargo.lock

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# Version 1.1.5
- Replace `usize::MAX` with `std::usize::MAX`.
# Version 1.1.4
- Update dependencies.
# Version 1.1.3
- Fix a deadlock.
# Version 1.1.2
- Remove confusing wording in docs.
# Version 1.1.1
- More elaborate docs.
# Version 1.1.0
- Make locking fair.
- Add `MutexGuard::source()`.
# Version 1.0.1
- Bump the `event-listener` version.
- Add tests.
# Version 1.0.0
- Initial version

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[package]
name = "async-net"
version = "0.1.0"
authors = ["Stjepan Glavina <stjepang@gmail.com>"]
edition = "2018"
description = "Async networking primitives for TCP/UDP/Unix communication"
license = "Apache-2.0 OR MIT"
repository = "https://github.com/stjepang/async-net"
homepage = "https://github.com/stjepang/async-net"
documentation = "https://docs.rs/async-net"
keywords = ["networking", "uds", "mio", "reactor", "std"]
categories = ["asynchronous", "network-programming", "os"]
readme = "README.md"
[dependencies]
async-io = "0.1.1"
blocking = "0.4.6"
futures-io = { version = "0.3.5", default-features = false, features = ["std"] }
futures-util = { version = "0.3.5", default-features = false, features = ["std", "io"] }
[dev-dependencies]
futures = { version = "0.3.5", default-features = false, features = ["std"] }

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# async-net
[![Build](https://github.com/stjepang/async-net/workflows/Build%20and%20test/badge.svg)](
https://github.com/stjepang/async-net/actions)
[![License](https://img.shields.io/badge/license-MIT%2FApache--2.0-blue.svg)](
https://github.com/stjepang/async-net)
[![Cargo](https://img.shields.io/crates/v/async-net.svg)](
https://crates.io/crates/async-net)
[![Documentation](https://docs.rs/async-net/badge.svg)](
https://docs.rs/async-net)
Async networking primitives for TCP/UDP/Unix communication.
This crate is an async version of [`std::net`] and [`std::os::unix::net`].
[`std::net`]: https://doc.rust-lang.org/std/net/index.html
[`std::os::unix::net`]: https://doc.rust-lang.org/std/os/unix/net/index.html
## Implementation
This crate uses [`async-io`] for async I/O and [`blocking`] for DNS lookups.
[`async-io`]: https://docs.rs/async-io
[`blocking`]: https://docs.rs/blocking
## Examples
A simple UDP server that echoes messages back to the sender:
```rust
use async_net::UdpSocket;
# blocking::block_on(async {
let socket = UdpSocket::bind("127.0.0.1:8080").await?;
let mut buf = vec![0u8; 1024];
loop {
let (n, peer) = socket.recv_from(&mut buf).await?;
socket.send_to(&buf[..n], &peer).await?;
}
# std::io::Result::Ok(()) });
```
## License
Licensed under either of
* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
#### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.

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use std::future::Future;
use std::io;
use std::mem;
use std::net::{IpAddr, Ipv4Addr, Ipv6Addr};
use std::net::{SocketAddr, SocketAddrV4, SocketAddrV6, ToSocketAddrs};
use std::pin::Pin;
use std::task::{Context, Poll};
/// Converts or resolves addresses to [`SocketAddr`] values.
///
/// This trait currently only appears in function signatures and cannot be used directly. However,
/// you can still use the [`ToSocketAddrs`] trait from the standard library.
///
/// # Examples
///
/// To perform a DNS lookup for an address, make [`ToSocketAddrs`] async by wrapping it with the
/// [`blocking`] crate:
///
/// [`blocking`]: https://docs.rs/blocking
///
/// ```no_run
/// use blocking::unblock;
/// use std::net::ToSocketAddrs;
///
/// # blocking::block_on(async {
/// let addrs = unblock(|| "google.com".to_socket_addrs()).await?;
/// # std::io::Result::Ok(()) });
/// ```
pub trait AsyncToSocketAddrs: Sealed {}
pub trait Sealed {
/// Returned iterator over socket addresses which this type may correspond to.
type Iter: Iterator<Item = SocketAddr> + Unpin;
/// Converts this object to an iterator of resolved `SocketAddr`s.
///
/// The returned iterator may not actually yield any values depending on the outcome of any
/// resolution performed.
///
/// Note that this function may block a backend thread while resolution is performed.
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter>;
}
pub enum ToSocketAddrsFuture<I> {
Resolving(Pin<Box<dyn Future<Output = io::Result<I>> + Send>>),
Ready(io::Result<I>),
Done,
}
impl<I: Iterator<Item = SocketAddr> + Unpin> Future for ToSocketAddrsFuture<I> {
type Output = io::Result<I>;
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
let state = mem::replace(&mut *self, ToSocketAddrsFuture::Done);
match state {
ToSocketAddrsFuture::Resolving(mut task) => {
let poll = Pin::new(&mut task).poll(cx);
if poll.is_pending() {
*self = ToSocketAddrsFuture::Resolving(task);
}
poll
}
ToSocketAddrsFuture::Ready(res) => Poll::Ready(res),
ToSocketAddrsFuture::Done => panic!("polled a completed future"),
}
}
}
impl AsyncToSocketAddrs for SocketAddr {}
impl Sealed for SocketAddr {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
ToSocketAddrsFuture::Ready(Ok(Some(*self).into_iter()))
}
}
impl AsyncToSocketAddrs for SocketAddrV4 {}
impl Sealed for SocketAddrV4 {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
Sealed::to_socket_addrs(&SocketAddr::V4(*self))
}
}
impl AsyncToSocketAddrs for SocketAddrV6 {}
impl Sealed for SocketAddrV6 {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
Sealed::to_socket_addrs(&SocketAddr::V6(*self))
}
}
impl AsyncToSocketAddrs for (IpAddr, u16) {}
impl Sealed for (IpAddr, u16) {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
let (ip, port) = *self;
match ip {
IpAddr::V4(a) => Sealed::to_socket_addrs(&(a, port)),
IpAddr::V6(a) => Sealed::to_socket_addrs(&(a, port)),
}
}
}
impl AsyncToSocketAddrs for (Ipv4Addr, u16) {}
impl Sealed for (Ipv4Addr, u16) {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
let (ip, port) = *self;
Sealed::to_socket_addrs(&SocketAddrV4::new(ip, port))
}
}
impl AsyncToSocketAddrs for (Ipv6Addr, u16) {}
impl Sealed for (Ipv6Addr, u16) {
type Iter = std::option::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
let (ip, port) = *self;
Sealed::to_socket_addrs(&SocketAddrV6::new(ip, port, 0, 0))
}
}
impl AsyncToSocketAddrs for (&str, u16) {}
impl Sealed for (&str, u16) {
type Iter = std::vec::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
let (host, port) = *self;
if let Ok(addr) = host.parse::<Ipv4Addr>() {
let addr = SocketAddrV4::new(addr, port);
return ToSocketAddrsFuture::Ready(Ok(vec![SocketAddr::V4(addr)].into_iter()));
}
if let Ok(addr) = host.parse::<Ipv6Addr>() {
let addr = SocketAddrV6::new(addr, port, 0, 0);
return ToSocketAddrsFuture::Ready(Ok(vec![SocketAddr::V6(addr)].into_iter()));
}
let host = host.to_string();
let task = blocking::unblock(move || {
let addr = (host.as_str(), port);
ToSocketAddrs::to_socket_addrs(&addr)
});
ToSocketAddrsFuture::Resolving(Box::pin(task))
}
}
impl AsyncToSocketAddrs for (String, u16) {}
impl Sealed for (String, u16) {
type Iter = std::vec::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
Sealed::to_socket_addrs(&(&*self.0, self.1))
}
}
impl AsyncToSocketAddrs for str {}
impl Sealed for str {
type Iter = std::vec::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
if let Ok(addr) = self.parse() {
return ToSocketAddrsFuture::Ready(Ok(vec![addr].into_iter()));
}
let addr = self.to_string();
let task =
blocking::unblock(move || std::net::ToSocketAddrs::to_socket_addrs(addr.as_str()));
ToSocketAddrsFuture::Resolving(Box::pin(task))
}
}
impl AsyncToSocketAddrs for &[SocketAddr] {}
impl<'a> Sealed for &'a [SocketAddr] {
type Iter = std::iter::Cloned<std::slice::Iter<'a, SocketAddr>>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
ToSocketAddrsFuture::Ready(Ok(self.iter().cloned()))
}
}
impl<T: AsyncToSocketAddrs + ?Sized> AsyncToSocketAddrs for &T {}
impl<T: Sealed + ?Sized> Sealed for &T {
type Iter = T::Iter;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
Sealed::to_socket_addrs(&**self)
}
}
impl AsyncToSocketAddrs for String {}
impl Sealed for String {
type Iter = std::vec::IntoIter<SocketAddr>;
fn to_socket_addrs(&self) -> ToSocketAddrsFuture<Self::Iter> {
Sealed::to_socket_addrs(&**self)
}
}

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//! Async networking primitives for TCP/UDP/Unix communication.
//!
//! This crate is an async version of [`std::net`] and [`std::os::unix::net`].
//!
//! # Implementation
//!
//! This crate uses [`async-io`] for async I/O and [`blocking`] for DNS lookups.
//!
//! [`async-io`]: https://docs.rs/async-io
//! [`blocking`]: https://docs.rs/blocking
//!
//! # Examples
//!
//! A simple UDP server that echoes messages back to the sender:
//!
//! ```no_run
//! use async_net::UdpSocket;
//!
//! # blocking::block_on(async {
//! let socket = UdpSocket::bind("127.0.0.1:8080").await?;
//! let mut buf = vec![0u8; 1024];
//!
//! loop {
//! let (n, peer) = socket.recv_from(&mut buf).await?;
//! socket.send_to(&buf[..n], &peer).await?;
//! }
//! # std::io::Result::Ok(()) });
//! ```
#[cfg(unix)]
pub mod unix;
mod addr;
mod tcp;
mod udp;
pub use tcp::{Incoming, TcpListener, TcpStream};
pub use udp::UdpSocket;
pub use addr::AsyncToSocketAddrs;

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use std::future::Future;
use std::io::{self, IoSlice, IoSliceMut};
use std::net::SocketAddr;
#[cfg(unix)]
use std::os::unix::io::{AsRawFd, RawFd};
#[cfg(windows)]
use std::os::windows::io::{AsRawSocket, RawSocket};
use std::pin::Pin;
use std::sync::Arc;
use std::task::{Context, Poll};
use async_io::Async;
use futures_util::io::{AsyncRead, AsyncWrite};
use futures_util::stream::Stream;
use crate::addr::AsyncToSocketAddrs;
/// A TCP server, listening for connections.
///
/// After creating a [`TcpListener`] by [`bind`][`TcpListener::bind()`]ing it to an address, it
/// listens for incoming TCP connections. These can be accepted by calling
/// [`accept()`][`TcpListener::accept()`] or by awaiting items from the stream of
/// [`incoming`][`TcpListener::incoming()`] connections.
///
/// Cloning a [`TcpListener`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped.
///
/// The Transmission Control Protocol is specified in [IETF RFC 793].
///
/// [IETF RFC 793]: https://tools.ietf.org/html/rfc793
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpListener;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:8080").await?;
/// let mut incoming = listener.incoming();
///
/// while let Some(stream) = incoming.next().await {
/// let mut stream = stream?;
/// stream.write_all(b"hello").await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct TcpListener(Arc<Async<std::net::TcpListener>>);
impl TcpListener {
/// Creates a new [`TcpListener`] bound to the given address.
///
/// Binding with a port number of 0 will request that the operating system assigns an available
/// port to this listener. The assigned port can be queried via the
/// [`local_addr()`][`TcpListener::local_addr()`] method.
///
/// If `addr` yields multiple addresses, binding will be attempted with each of the addresses
/// until one succeeds and returns the listener. If none of the addresses succeed in creating a
/// listener, the error from the last attempt is returned.
///
/// # Examples
///
/// Create a TCP listener bound to `127.0.0.1:80`:
///
/// ```no_run
/// use async_net::TcpListener;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:80").await?;
/// # std::io::Result::Ok(()) });
/// ```
///
/// Create a TCP listener bound to `127.0.0.1:80`. If that address is unavailable, then try
/// binding to `127.0.0.1:443`:
///
/// ```no_run
/// use async_net::TcpListener;
/// use std::net::SocketAddr;
///
/// # blocking::block_on(async {
/// let addrs = [
/// SocketAddr::from(([127, 0, 0, 1], 80)),
/// SocketAddr::from(([127, 0, 0, 1], 443)),
/// ];
/// let listener = TcpListener::bind(&addrs[..]).await.unwrap();
/// # std::io::Result::Ok(()) });
pub async fn bind<A: AsyncToSocketAddrs>(addr: A) -> io::Result<TcpListener> {
let mut last_err = None;
for addr in addr.to_socket_addrs().await? {
match Async::<std::net::TcpListener>::bind(addr) {
Ok(listener) => return Ok(TcpListener(Arc::new(listener))),
Err(err) => last_err = Some(err),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not resolve to any of the addresses",
)
}))
}
/// Returns the local address this listener is bound to.
///
/// # Examples
///
/// Bind to port 0 and then see which port was assigned by the operating system:
///
/// ```no_run
/// use async_net::TcpListener;
/// use std::net::SocketAddr;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:0").await?;
/// println!("Listening on {}", listener.local_addr()?);
/// # std::io::Result::Ok(()) });
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
/// Accepts a new incoming connection.
///
/// Returns a TCP stream and the address it is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpListener;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:8080").await?;
/// let (stream, addr) = listener.accept().await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn accept(&self) -> io::Result<(TcpStream, SocketAddr)> {
let (stream, addr) = self.0.accept().await?;
let stream = TcpStream(Arc::new(stream));
Ok((stream, addr))
}
/// Returns a stream of incoming connections.
///
/// Iterating over this stream is equivalent to calling [`accept()`][`TcpListener::accept()`]
/// in a loop. The stream of connections is infinite, i.e awaiting the next connection will
/// never result in [`None`].
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpListener;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:0").await?;
/// let mut incoming = listener.incoming();
///
/// while let Some(stream) = incoming.next().await {
/// let mut stream = stream?;
/// stream.write_all(b"hello").await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
pub fn incoming(&self) -> Incoming<'_> {
Incoming(self)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpListener;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:80").await?;
/// listener.set_ttl(100)?;
/// assert_eq!(listener.ttl()?, 100);
/// # std::io::Result::Ok(()) });
/// ```
pub fn ttl(&self) -> io::Result<u32> {
self.0.get_ref().ttl()
}
/// Sets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpListener;
///
/// # blocking::block_on(async {
/// let listener = TcpListener::bind("127.0.0.1:80").await?;
/// listener.set_ttl(100)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.0.get_ref().set_ttl(ttl)
}
}
#[cfg(unix)]
impl AsRawFd for TcpListener {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for TcpListener {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}
/// A stream of incoming TCP connections.
///
/// This stream is infinite, i.e awaiting the next connection will never result in [`None`]. It is
/// created by the [`TcpListener::incoming()`] method.
#[derive(Debug)]
pub struct Incoming<'a>(&'a TcpListener);
impl<'a> Stream for Incoming<'a> {
type Item = io::Result<TcpStream>;
fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let future = self.0.accept();
futures_util::pin_mut!(future);
let (socket, _) = futures_util::ready!(future.poll(cx))?;
Poll::Ready(Some(Ok(socket)))
}
}
/// A TCP connection.
///
/// A [`TcpStream`] can be created by [`connect`][`TcpStream::connect()`]ing to an endpoint or by
/// [`accept`][`TcpListener::accept()`]ing an incoming connection.
///
/// [`TcpStream`] is a bidirectional stream that implements traits [`AsyncRead`] and
/// [`AsyncWrite`].
///
/// Cloning a [`TcpStream`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped. The reading and writing portions of the connection can also
/// be shut down individually with the [`shutdown()`][`TcpStream::shutdown()`] method.
///
/// The Transmission Control Protocol is specified in [IETF RFC 793].
///
/// [IETF RFC 793]: https://tools.ietf.org/html/rfc793
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let mut stream = TcpStream::connect("127.0.0.1:8080").await?;
/// stream.write_all(b"hello").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let n = stream.read(&mut buf).await?;
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct TcpStream(Arc<Async<std::net::TcpStream>>);
impl TcpStream {
/// Creates a TCP connection to the specified address.
///
/// This method will create a new TCP socket and attempt to connect it to the provided `addr`,
///
/// If `addr` yields multiple addresses, connecting will be attempted with each of the
/// addresses until connecting to one succeeds. If none of the addresses result in a successful
/// connection, the error from the last connect attempt is returned.
///
/// # Examples
///
/// Connect to `example.com:80`:
///
/// ```
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("example.com:80").await?;
/// # std::io::Result::Ok(()) });
/// ```
///
/// Connect to `127.0.0.1:8080`. If that fails, then try connecting to `127.0.0.1:8081`:
///
/// ```no_run
/// use async_net::TcpStream;
/// use std::net::SocketAddr;
///
/// # blocking::block_on(async {
/// let addrs = [
/// SocketAddr::from(([127, 0, 0, 1], 8080)),
/// SocketAddr::from(([127, 0, 0, 1], 8081)),
/// ];
/// let stream = TcpStream::connect(&addrs[..]).await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn connect<A: AsyncToSocketAddrs>(addr: A) -> io::Result<TcpStream> {
let mut last_err = None;
for addr in addr.to_socket_addrs().await? {
match Async::<std::net::TcpStream>::connect(addr).await {
Ok(stream) => return Ok(TcpStream(Arc::new(stream))),
Err(e) => last_err = Some(e),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not connect to any of the addresses",
)
}))
}
/// Returns the local address this stream is bound to.
///
/// # Examples
///
/// ```
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("example.com:80").await?;
/// println!("Local address is {}", stream.local_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
/// Returns the remote address this stream is connected to.
///
/// # Examples
///
/// ```
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("example.com:80").await?;
/// println!("Connected to {}", stream.peer_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().peer_addr()
}
/// Shuts down the read half, write half, or both halves of this connection.
///
/// This method will cause all pending and future I/O in the given directions to return
/// immediately with an appropriate value (see the documentation of [`Shutdown`]).
///
/// [`Shutdown`]: https://doc.rust-lang.org/std/net/enum.Shutdown.html
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
/// use std::net::Shutdown;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
/// stream.shutdown(Shutdown::Both)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn shutdown(&self, how: std::net::Shutdown) -> std::io::Result<()> {
self.0.get_ref().shutdown(how)
}
/// Receives data without removing it from the queue.
///
/// On success, returns the number of bytes peeked.
///
/// Successive calls return the same data. This is accomplished by passing `MSG_PEEK` as a flag
/// to the underlying `recv` system call.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
///
/// let mut buf = vec![0; 1024];
/// let n = stream.peek(&mut buf).await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn peek(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.peek(buf).await
}
/// Gets the value of the `TCP_NODELAY` option for this socket.
///
/// If set to `true`, this option disables the [Nagle algorithm][nagle-wiki]. This means that
/// written data is always sent as soon as possible, even if there is only a small amount of
/// it.
///
/// When set to `false`, written data is buffered until there is a certain amount to send out,
/// thereby avoiding the frequent sending of small packets.
///
/// [nagle-wiki]: https://en.wikipedia.org/wiki/Nagle%27s_algorithm
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
/// println!("TCP_NODELAY is set to {}", stream.nodelay()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn nodelay(&self) -> io::Result<bool> {
self.0.get_ref().nodelay()
}
/// Sets the value of the `TCP_NODELAY` option for this socket.
///
/// If set to `true`, this option disables the [Nagle algorithm][nagle-wiki]. This means that
/// written data is always sent as soon as possible, even if there is only a small amount of
/// it.
///
/// When set to `false`, written data is buffered until there is a certain amount to send out,
/// thereby avoiding the frequent sending of small packets.
///
/// [nagle-wiki]: https://en.wikipedia.org/wiki/Nagle%27s_algorithm
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
/// stream.set_nodelay(false)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_nodelay(&self, nodelay: bool) -> io::Result<()> {
self.0.get_ref().set_nodelay(nodelay)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
/// println!("IP_TTL is set to {}", stream.ttl()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn ttl(&self) -> io::Result<u32> {
self.0.get_ref().ttl()
}
/// Sets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::TcpStream;
///
/// # blocking::block_on(async {
/// let stream = TcpStream::connect("127.0.0.1:8080").await?;
/// stream.set_ttl(100)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.0.get_ref().set_ttl(ttl)
}
}
#[cfg(unix)]
impl AsRawFd for TcpStream {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for TcpStream {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}
impl AsyncRead for TcpStream {
fn poll_read(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_read(cx, buf)
}
fn poll_read_vectored(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
bufs: &mut [IoSliceMut<'_>],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_read_vectored(cx, bufs)
}
}
impl AsyncRead for &TcpStream {
fn poll_read(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self.0).poll_read(cx, buf)
}
}
impl AsyncWrite for TcpStream {
fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_write(cx, buf)
}
fn poll_write_vectored(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
bufs: &[IoSlice<'_>],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_write_vectored(cx, bufs)
}
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self).poll_flush(cx)
}
fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self).poll_close(cx)
}
}
impl AsyncWrite for &TcpStream {
fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self.0).poll_write(cx, buf)
}
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self.0).poll_flush(cx)
}
fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self.0).poll_close(cx)
}
}

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@ -0,0 +1,596 @@
use std::io;
use std::net::{Ipv4Addr, Ipv6Addr, SocketAddr};
#[cfg(unix)]
use std::os::unix::io::{AsRawFd, RawFd};
#[cfg(windows)]
use std::os::windows::io::{AsRawSocket, RawSocket};
use std::sync::Arc;
use async_io::Async;
use crate::addr::AsyncToSocketAddrs;
/// A UDP socket.
///
/// After creating a [`UdpSocket`] by [`bind`][`UdpSocket::bind()`]ing it to a socket address, data
/// can be [sent to] and [received from] any other socket address.
///
/// Cloning a [`UdpSocket`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped.
///
/// Although UDP is a connectionless protocol, this implementation provides an interface to set an
/// address where data should be sent and received from. After setting a remote address with
/// [`connect()`][`UdpSocket::connect()`], data can be sent to and received from that address with
/// [`send()`][`UdpSocket::send()`] and [`recv()`][`UdpSocket::recv()`].
///
/// As stated in the User Datagram Protocol's specification in [IETF RFC 768], UDP is an unordered,
/// unreliable protocol. Refer to [`TcpListener`][`crate::TcpListener`] and
/// [`TcpStream`][`crate::TcpStream`] for TCP primitives.
///
/// [received from]: UdpSocket::recv_from()
/// [sent to]: UdpSocket::send_to()
/// [IETF RFC 768]: https://tools.ietf.org/html/rfc768
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:8080").await?;
/// let mut buf = vec![0u8; 20];
///
/// loop {
/// // Receive a single datagram message.
/// // If `buf` is too small to hold the entire message, it will be cut off.
/// let (n, addr) = socket.recv_from(&mut buf).await?;
///
/// // Send the message back to the same address that has sent it.
/// socket.send_to(&buf[..n], &addr).await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct UdpSocket(Arc<Async<std::net::UdpSocket>>);
impl UdpSocket {
/// Creates a new [`UdpSocket`] bound to the given address.
///
/// Binding with a port number of 0 will request that the operating system assigns an available
/// port to this socket. The assigned port can be queried via the
/// [`local_addr()`][`UdpSocket::local_addr()`] method.
///
/// If `addr` yields multiple addresses, binding will be attempted with each of the addresses
/// until one succeeds and returns the socket. If none of the addresses succeed in creating a
/// socket, the error from the last attempt is returned.
///
/// # Examples
///
/// Create a UDP socket bound to `127.0.0.1:3400`:
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:3400").await?;
/// # std::io::Result::Ok(()) });
/// ```
///
/// Create a UDP socket bound to `127.0.0.1:3400`. If that address is unavailable, then try
/// binding to `127.0.0.1:3401`:
///
/// ```no_run
/// use async_net::UdpSocket;
/// use std::net::SocketAddr;
///
/// # blocking::block_on(async {
/// let addrs = [
/// SocketAddr::from(([127, 0, 0, 1], 3400)),
/// SocketAddr::from(([127, 0, 0, 1], 3401)),
/// ];
/// let socket = UdpSocket::bind(&addrs[..]).await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn bind<A: AsyncToSocketAddrs>(addr: A) -> io::Result<UdpSocket> {
let mut last_err = None;
for addr in addr.to_socket_addrs().await? {
match Async::<std::net::UdpSocket>::bind(addr) {
Ok(socket) => return Ok(UdpSocket(Arc::new(socket))),
Err(err) => last_err = Some(err),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not bind to any of the addresses",
)
}))
}
/// Returns the local address this socket is bound to.
///
/// This can be useful, for example, when binding to port 0 to figure out which port was
/// actually bound.
///
/// # Examples
///
/// Bind to port 0 and then see which port was assigned by the operating system:
///
/// ```no_run
/// use async_net::UdpSocket;
/// use std::net::SocketAddr;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:0").await?;
/// println!("Bound to {}", socket.local_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
/// Returns the remote address this socket is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.connect("192.168.0.1:41203").await?;
/// println!("Connected to {}", socket.peer_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().peer_addr()
}
/// Connects the UDP socket to an address.
///
/// When connected, methods [`send()`][`UdpSocket::send()`] and [`recv()`][`UdpSocket::recv()`]
/// will use the specified address for sending and receiving messages. Additionally, a filter
/// will be applied to [`recv_from()`][`UdpSocket::recv_from()`] so that it only receives
/// messages from that same address.
///
/// If `addr` yields multiple addresses, connecting will be attempted with each of the
/// addresses until the operating system accepts one. If none of the addresses are accepted,
/// the error from the last attempt is returned.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:3400").await?;
/// socket.connect("127.0.0.1:8080").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn connect<A: AsyncToSocketAddrs>(&self, addr: A) -> io::Result<()> {
let mut last_err = None;
for addr in addr.to_socket_addrs().await? {
match self.0.get_ref().connect(addr) {
Ok(()) => return Ok(()),
Err(err) => last_err = Some(err),
}
}
Err(last_err.unwrap_or_else(|| {
io::Error::new(
io::ErrorKind::InvalidInput,
"could not connect to any of the addresses",
)
}))
}
/// Receives a single datagram message.
///
/// On success, returns the number of bytes received and the address message came from.
///
/// This method must be called with a valid byte buffer of sufficient size to hold a message.
/// If the received message is too long to fit into the buffer, it may be truncated.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let (n, addr) = socket.recv_from(&mut buf).await?;
/// println!("Received {} bytes from {}", n, addr);
/// # std::io::Result::Ok(()) });
/// ```
pub async fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.0.recv_from(buf).await
}
/// Receives a single datagram message without removing it from the queue.
///
/// On success, returns the number of bytes peeked and the address message came from.
///
/// This method must be called with a valid byte buffer of sufficient size to hold a message.
/// If the received message is too long to fit into the buffer, it may be truncated.
///
/// Successive calls return the same message. This is accomplished by passing `MSG_PEEK` as a
/// flag to the underlying `recvfrom` system call.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let (n, addr) = socket.peek_from(&mut buf).await?;
/// println!("Peeked {} bytes from {}", n, addr);
/// # std::io::Result::Ok(()) });
/// ```
pub async fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.0.get_ref().peek_from(buf)
}
/// Sends data to the given address.
///
/// On success, returns the number of bytes sent.
///
/// If `addr` yields multiple addresses, the message will only be sent to the first address.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.send_to(b"hello", "127.0.0.1:4242").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn send_to<A: AsyncToSocketAddrs>(&self, buf: &[u8], addr: A) -> io::Result<usize> {
let addr = match addr.to_socket_addrs().await?.next() {
Some(addr) => addr,
None => {
return Err(io::Error::new(
io::ErrorKind::InvalidInput,
"no addresses to send data to",
))
}
};
self.0.send_to(buf, addr).await
}
/// Receives a single datagram message from the connected address.
///
/// On success, returns the number of bytes received.
///
/// This method must be called with a valid byte buffer of sufficient size to hold a message.
/// If the received message is too long to fit into the buffer, it may be truncated.
///
/// The [`connect()`][`UdpSocket::connect()`] method connects this socket to an address. This
/// method will fail if the socket is not connected.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.connect("127.0.0.1:8080").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let n = socket.recv(&mut buf).await?;
/// println!("Received {} bytes", n);
/// # std::io::Result::Ok(()) });
/// ```
pub async fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.recv(buf).await
}
/// Receives a single datagram from the connected address without removing it from the queue.
///
/// On success, returns the number of bytes peeked.
///
/// This method must be called with a valid byte buffer of sufficient size to hold a message.
/// If the received message is too long to fit into the buffer, it may be truncated.
///
/// Successive calls return the same message. This is accomplished by passing `MSG_PEEK` as a
/// flag to the underlying `recv` system call.
///
/// The [`connect()`][`UdpSocket::connect()`] method connects this socket to an address. This
/// method will fail if the socket is not connected.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.connect("127.0.0.1:8080").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let n = socket.peek(&mut buf).await?;
/// println!("Peeked {} bytes", n);
/// # std::io::Result::Ok(()) });
/// ```
pub async fn peek(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.peek(buf).await
}
/// Sends data to the connected address.
///
/// The [`connect()`][`UdpSocket::connect()`] method connects this socket to an address. This
/// method will fail if the socket is not connected.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.connect("127.0.0.1:8080").await?;
/// socket.send(b"hello").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn send(&self, buf: &[u8]) -> io::Result<usize> {
self.0.send(buf).await
}
/// Gets the value of the `SO_BROADCAST` option for this socket.
///
/// If set to `true`, this socket is allowed to send packets to a broadcast address.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// println!("SO_BROADCAST is set to {}", socket.broadcast()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn broadcast(&self) -> io::Result<bool> {
self.0.get_ref().broadcast()
}
/// Sets the value of the `SO_BROADCAST` option for this socket.
///
/// If set to `true`, this socket is allowed to send packets to a broadcast address.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.set_broadcast(true)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_broadcast(&self, broadcast: bool) -> io::Result<()> {
self.0.get_ref().set_broadcast(broadcast)
}
/// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If set to `true`, multicast packets will be looped back to the local socket.
///
/// Note that this option may not have any affect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// println!("IP_MULTICAST_LOOP is set to {}", socket.multicast_loop_v4()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn multicast_loop_v4(&self) -> io::Result<bool> {
self.0.get_ref().multicast_loop_v4()
}
/// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
///
/// If set to `true`, multicast packets will be looped back to the local socket.
///
/// Note that this option may not have any affect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.set_multicast_loop_v4(true)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_multicast_loop_v4(&self, multicast_loop_v4: bool) -> io::Result<()> {
self.0.get_ref().set_multicast_loop_v4(multicast_loop_v4)
}
/// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for this socket. The default
/// value is 1, which means that multicast packets don't leave the local network unless
/// explicitly requested.
///
/// Note that this option may not have any effect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// println!("IP_MULTICAST_TTL is set to {}", socket.multicast_loop_v4()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
self.0.get_ref().multicast_ttl_v4()
}
/// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
///
/// Indicates the time-to-live value of outgoing multicast packets for this socket. The default
/// value is 1, which means that multicast packets don't leave the local network unless
/// explicitly requested.
///
/// Note that this option may not have any effect on IPv6 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.set_multicast_ttl_v4(10)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> {
self.0.get_ref().set_multicast_ttl_v4(ttl)
}
/// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
///
/// Note that this option may not have any effect on IPv4 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// println!("IPV6_MULTICAST_LOOP is set to {}", socket.multicast_loop_v6()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn multicast_loop_v6(&self) -> io::Result<bool> {
self.0.get_ref().multicast_loop_v6()
}
/// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
///
/// Controls whether this socket sees the multicast packets it sends itself.
///
/// Note that this option may not have any effect on IPv4 sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.set_multicast_loop_v6(true)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_multicast_loop_v6(&self, multicast_loop_v6: bool) -> io::Result<()> {
self.0.get_ref().set_multicast_loop_v6(multicast_loop_v6)
}
/// Gets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// println!("IP_TTL is set to {}", socket.ttl()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn ttl(&self) -> io::Result<u32> {
self.0.get_ref().ttl()
}
/// Sets the value of the `IP_TTL` option for this socket.
///
/// This option configures the time-to-live field that is used in every packet sent from this
/// socket.
///
/// # Examples
///
/// ```no_run
/// use async_net::UdpSocket;
///
/// # blocking::block_on(async {
/// let socket = UdpSocket::bind("127.0.0.1:34254").await?;
/// socket.set_ttl(100)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
self.0.get_ref().set_ttl(ttl)
}
/// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
///
/// This method specifies a new multicast group for this socket to join. Argument `multiaddr`
/// must be a valid multicast address, and `interface` is the address of the local interface
/// with which the system should join the multicast group. If it's equal to `INADDR_ANY` then
/// an appropriate interface is chosen by the system.
pub fn join_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> {
self.0.get_ref().join_multicast_v4(&multiaddr, &interface)
}
/// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
///
/// This method leaves a multicast group. Argument `multiaddr` must be a valid multicast
/// address, and `interface` is the index of the interface to leave.
pub fn leave_multicast_v4(&self, multiaddr: Ipv4Addr, interface: Ipv4Addr) -> io::Result<()> {
self.0.get_ref().leave_multicast_v4(&multiaddr, &interface)
}
/// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
///
/// This method specifies a new multicast group for this socket to join. Argument `multiaddr`
/// must be a valid multicast address, and `interface` is the index of the interface to join
/// (or 0 to indicate any interface).
pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.0.get_ref().join_multicast_v6(multiaddr, interface)
}
/// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
///
/// This method leaves a multicast group. Argument `multiaddr` must be a valid multicast
/// address, and `interface` is the index of the interface to leave.
pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
self.0.get_ref().leave_multicast_v6(multiaddr, interface)
}
}
#[cfg(unix)]
impl AsRawFd for UdpSocket {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for UdpSocket {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}

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//! Unix domain sockets.
//!
//! This module is an async version of [`std::os::unix::net`].
use std::future::Future;
use std::io;
use std::net::Shutdown;
#[cfg(unix)]
use std::os::unix::io::{AsRawFd, RawFd};
use std::os::unix::net::SocketAddr;
#[cfg(windows)]
use std::os::windows::io::{AsRawSocket, RawSocket};
use std::path::Path;
use std::pin::Pin;
use std::sync::Arc;
use std::task::{Context, Poll};
use async_io::Async;
use futures_util::io::{AsyncRead, AsyncWrite};
use futures_util::stream::Stream;
/// A Unix server, listening for connections.
///
/// After creating a [`UnixListener`] by [`bind`][`UnixListener::bind()`]ing it to an address, it
/// listens for incoming connections. These can be accepted by calling
/// [`accept()`][`UnixListener::accept()`] or by awaiting items from the async stream of
/// [`incoming`][`UnixListener::incoming()`] connections.
///
/// Cloning a [`UnixListener`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixListener;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let listener = UnixListener::bind("/tmp/socket")?;
/// let mut incoming = listener.incoming();
///
/// while let Some(stream) = incoming.next().await {
/// let mut stream = stream?;
/// stream.write_all(b"hello").await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct UnixListener(Arc<Async<std::os::unix::net::UnixListener>>);
impl UnixListener {
/// Creates a new [`UnixListener`] bound to the given path.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixListener;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let listener = UnixListener::bind("/tmp/socket")?;
/// let mut incoming = listener.incoming();
///
/// while let Some(stream) = incoming.next().await {
/// let mut stream = stream?;
/// stream.write_all(b"hello").await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
pub fn bind<P: AsRef<Path>>(path: P) -> io::Result<UnixListener> {
let path = path.as_ref().to_owned();
let listener = Async::<std::os::unix::net::UnixListener>::bind(path)?;
Ok(UnixListener(Arc::new(listener)))
}
/// Accepts a new incoming connection.
///
/// Returns a TCP stream and the address it is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixListener;
///
/// # blocking::block_on(async {
/// let listener = UnixListener::bind("/tmp/socket")?;
/// let (stream, addr) = listener.accept().await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn accept(&self) -> io::Result<(UnixStream, SocketAddr)> {
let (stream, addr) = self.0.accept().await?;
Ok((UnixStream(Arc::new(stream)), addr))
}
/// Returns a stream of incoming connections.
///
/// Iterating over this stream is equivalent to calling [`accept()`][`UnixListener::accept()`]
/// in a loop. The stream of connections is infinite, i.e awaiting the next connection will
/// never result in [`None`].
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixListener;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let listener = UnixListener::bind("/tmp/socket")?;
/// let mut incoming = listener.incoming();
///
/// while let Some(stream) = incoming.next().await {
/// let mut stream = stream?;
/// stream.write_all(b"hello").await?;
/// }
/// # std::io::Result::Ok(()) });
/// ```
pub fn incoming(&self) -> Incoming<'_> {
Incoming(self)
}
/// Returns the local address this listener is bound to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixListener;
///
/// # blocking::block_on(async {
/// let listener = UnixListener::bind("/tmp/socket")?;
/// println!("Local address is {:?}", listener.local_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
}
#[cfg(unix)]
impl AsRawFd for UnixListener {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for UnixListener {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}
/// A stream of incoming Unix connections.
///
/// This stream is infinite, i.e awaiting the next connection will never result in [`None`]. It is
/// created by the [`UnixListener::incoming()`] method.
#[derive(Debug)]
pub struct Incoming<'a>(&'a UnixListener);
impl Stream for Incoming<'_> {
type Item = io::Result<UnixStream>;
fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
let future = self.0.accept();
futures_util::pin_mut!(future);
let (socket, _) = futures_util::ready!(future.poll(cx))?;
Poll::Ready(Some(Ok(socket)))
}
}
/// A Unix connection.
///
/// A [`UnixStream`] can be created by [`connect`][`UnixStream::connect()`]ing to an endpoint or by
/// [`accept`][`UnixListener::accept()`]ing an incoming connection.
///
/// [`UnixStream`] is a bidirectional stream that implements traits [`AsyncRead`] and
/// [`AsyncWrite`].
///
/// Cloning a [`UnixStream`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped. The reading and writing portions of the connection can also
/// be shut down individually with the [`shutdown()`][`UnixStream::shutdown()`] method.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixStream;
/// use futures::prelude::*;
///
/// # blocking::block_on(async {
/// let mut stream = UnixStream::connect("/tmp/socket").await?;
/// stream.write_all(b"hello").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let n = stream.read(&mut buf).await?;
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct UnixStream(Arc<Async<std::os::unix::net::UnixStream>>);
impl UnixStream {
/// Creates a Unix connection to given path.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixStream;
///
/// # blocking::block_on(async {
/// let stream = UnixStream::connect("/tmp/socket").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn connect<P: AsRef<Path>>(path: P) -> io::Result<UnixStream> {
let path = path.as_ref().to_owned();
let stream = Arc::new(Async::<std::os::unix::net::UnixStream>::connect(path).await?);
Ok(UnixStream(stream))
}
/// Creates a pair of connected Unix sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixStream;
///
/// # blocking::block_on(async {
/// let (stream1, stream2) = UnixStream::pair()?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn pair() -> io::Result<(UnixStream, UnixStream)> {
let (a, b) = Async::<std::os::unix::net::UnixStream>::pair()?;
let a = UnixStream(Arc::new(a));
let b = UnixStream(Arc::new(b));
Ok((a, b))
}
/// Returns the local address this socket is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixStream;
///
/// # blocking::block_on(async {
/// let stream = UnixStream::connect("/tmp/socket").await?;
/// println!("Local address is {:?}", stream.local_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
/// Returns the remote address this socket is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixStream;
///
/// # blocking::block_on(async {
/// let stream = UnixStream::connect("/tmp/socket").await?;
/// println!("Connected to {:?}", stream.peer_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().peer_addr()
}
/// Shuts down the read half, write half, or both halves of this connection.
///
/// This method will cause all pending and future I/O in the given directions to return
/// immediately with an appropriate value (see the documentation of [`Shutdown`]).
///
/// ```no_run
/// use async_net::unix::UnixStream;
/// use std::net::Shutdown;
///
/// # blocking::block_on(async {
/// let stream = UnixStream::connect("/tmp/socket").await?;
/// stream.shutdown(Shutdown::Both)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn shutdown(&self, how: Shutdown) -> io::Result<()> {
self.0.get_ref().shutdown(how)
}
}
#[cfg(unix)]
impl AsRawFd for UnixStream {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for UnixStream {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}
impl AsyncRead for UnixStream {
fn poll_read(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_read(cx, buf)
}
}
impl AsyncRead for &UnixStream {
fn poll_read(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self.0).poll_read(cx, buf)
}
}
impl AsyncWrite for UnixStream {
fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self).poll_write(cx, buf)
}
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self).poll_flush(cx)
}
fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self).poll_close(cx)
}
}
impl AsyncWrite for &UnixStream {
fn poll_write(
self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut &*self.0).poll_write(cx, buf)
}
fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self.0).poll_flush(cx)
}
fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut &*self.0).poll_close(cx)
}
}
/// A Unix datagram socket.
///
/// After creating a [`UnixDatagram`] by [`bind`][`UnixDatagram::bind()`]ing it to a path, data can
/// be [sent to] and [received from] any other socket address.
///
/// Cloning a [`UnixDatagram`] creates another handle to the same socket. The socket will be closed
/// when all handles to it are dropped. The reading and writing portions of the socket can also be
/// shut down individually with the [`shutdown()`][`UnixStream::shutdown()`] method.
///
/// [received from]: UnixDatagram::recv_from()
/// [sent to]: UnixDatagram::send_to()
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::bind("/tmp/socket1")?;
/// socket.send_to(b"hello", "/tmp/socket2").await?;
///
/// let mut buf = vec![0u8; 1024];
/// let (n, addr) = socket.recv_from(&mut buf).await?;
/// # std::io::Result::Ok(()) });
/// ```
#[derive(Clone, Debug)]
pub struct UnixDatagram(Arc<Async<std::os::unix::net::UnixDatagram>>);
impl UnixDatagram {
/// Creates a new [`UnixDatagram`] bound to the given address.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::bind("/tmp/socket")?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn bind<P: AsRef<Path>>(path: P) -> io::Result<UnixDatagram> {
let path = path.as_ref().to_owned();
let socket = Async::<std::os::unix::net::UnixDatagram>::bind(path)?;
Ok(UnixDatagram(Arc::new(socket)))
}
/// Creates a Unix datagram socket not bound to any address.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn unbound() -> io::Result<UnixDatagram> {
let socket = std::os::unix::net::UnixDatagram::unbound()?;
Ok(UnixDatagram(Arc::new(Async::new(socket)?)))
}
/// Creates a pair of connected Unix datagram sockets.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let (socket1, socket2) = UnixDatagram::pair()?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn pair() -> io::Result<(UnixDatagram, UnixDatagram)> {
let (a, b) = std::os::unix::net::UnixDatagram::pair()?;
let a = UnixDatagram(Arc::new(Async::new(a)?));
let b = UnixDatagram(Arc::new(Async::new(b)?));
Ok((a, b))
}
/// Connects the Unix datagram socket to the given address.
///
/// When connected, methods [`send()`][`UnixDatagram::send()`] and
/// [`recv()`][`UnixDatagram::recv()`] will use the specified address for sending and receiving
/// messages. Additionally, a filter will be applied to
/// [`recv_from()`][`UnixDatagram::recv_from()`] so that it only receives messages from that
/// same address.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.connect("/tmp/socket")?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn connect<P: AsRef<Path>>(&self, path: P) -> io::Result<()> {
let p = path.as_ref();
self.0.get_ref().connect(p)
}
/// Returns the local address this socket is bound to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::bind("/tmp/socket")?;
/// println!("Bound to {:?}", socket.local_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn local_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().local_addr()
}
/// Returns the remote address this socket is connected to.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.connect("/tmp/socket")?;
/// println!("Connected to {:?}", socket.peer_addr()?);
/// # std::io::Result::Ok(()) });
/// ```
pub fn peer_addr(&self) -> io::Result<SocketAddr> {
self.0.get_ref().peer_addr()
}
/// Receives data from an address.
///
/// On success, returns the number of bytes received and the address data came from.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::bind("/tmp/socket")?;
///
/// let mut buf = vec![0; 1024];
/// let (n, addr) = socket.recv_from(&mut buf).await?;
/// println!("Received {} bytes from {:?}", n, addr);
/// # std::io::Result::Ok(()) });
/// ```
pub async fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
self.0.recv_from(buf).await
}
/// Sends data to the given address.
///
/// On success, returns the number of bytes sent.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.send_to(b"hello", "/tmp/socket").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn send_to<P: AsRef<Path>>(&self, buf: &[u8], path: P) -> io::Result<usize> {
self.0.send_to(buf, path.as_ref()).await
}
/// Receives data from the connected address.
///
/// On success, returns the number of bytes received.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.connect("/tmp/socket")?;
///
/// let mut buf = vec![0; 1024];
/// let n = socket.recv(&mut buf).await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
self.0.recv(buf).await
}
/// Sends data to the connected address.
///
/// On success, returns the number of bytes sent.
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.connect("/tmp/socket")?;
/// socket.send(b"hello").await?;
/// # std::io::Result::Ok(()) });
/// ```
pub async fn send(&self, buf: &[u8]) -> io::Result<usize> {
self.0.send(buf).await
}
/// Shuts down the read half, write half, or both halves of this socket.
///
/// This method will cause all pending and future I/O in the given directions to return
/// immediately with an appropriate value (see the documentation of [`Shutdown`]).
///
/// # Examples
///
/// ```no_run
/// use async_net::unix::UnixDatagram;
/// use std::net::Shutdown;
///
/// # blocking::block_on(async {
/// let socket = UnixDatagram::unbound()?;
/// socket.shutdown(Shutdown::Both)?;
/// # std::io::Result::Ok(()) });
/// ```
pub fn shutdown(&self, how: Shutdown) -> io::Result<()> {
self.0.get_ref().shutdown(how)
}
}
#[cfg(unix)]
impl AsRawFd for UnixDatagram {
fn as_raw_fd(&self) -> RawFd {
self.0.as_raw_fd()
}
}
#[cfg(windows)]
impl AsRawSocket for UnixDatagram {
fn as_raw_socket(&self) -> RawSocket {
self.0.as_raw_socket()
}
}