async-process/src/lib.rs

350 lines
10 KiB
Rust

//! Async execution and interaction with processes.
#![cfg_attr(unix, forbid(unsafe_code))]
#![warn(missing_docs, missing_debug_implementations, rust_2018_idioms)]
use std::ffi::OsStr;
use std::path::Path;
use std::pin::Pin;
use std::sync::{Arc, Mutex};
use std::task::{Context, Poll};
use std::thread;
use async_channel::{Receiver, Sender};
#[cfg(unix)]
use async_io::Async;
#[cfg(windows)]
use blocking::Unblock;
use futures_lite::*;
use once_cell::sync::Lazy;
#[doc(no_inline)]
pub use std::process::{ExitStatus, Output, Stdio};
pub struct Child {
pub stdin: Option<ChildStdin>,
pub stdout: Option<ChildStdout>,
pub stderr: Option<ChildStderr>,
child: Arc<Mutex<std::process::Child>>,
exited: Receiver<()>,
}
impl Child {
fn new(mut child: std::process::Child) -> io::Result<Child> {
cfg_if::cfg_if! {
if #[cfg(windows)] {
use std::os::windows::io::AsRawHandle;
use std::sync::mpsc;
use winapi::um::{
winbase::{RegisterWaitForSingleObject, INFINITE},
winnt::{BOOLEAN, HANDLE, PVOID, WT_EXECUTEINWAITTHREAD, WT_EXECUTEONLYONCE},
};
// This channel is used to simulate SIGCHLD on Windows.
static SIGCHLD: Lazy<(mpsc::SyncSender<()>, Mutex<mpsc::Receiver<()>>)> =
Lazy::new(|| {
let (s, r) = mpsc::sync_channel(1);
(s, Mutex::new(r))
});
// Called when a child exits.
unsafe extern "system" fn callback(_: PVOID, _: BOOLEAN) {
let _ = SIGCHLD.0.try_send(());
}
// Register this child process to invoke `callback` on exit.
let mut wait_object = std::ptr::null_mut();
let ret = unsafe {
RegisterWaitForSingleObject(
&mut wait_object,
child.as_raw_handle() as HANDLE,
Some(callback),
std::ptr::null_mut(),
INFINITE,
WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE,
)
};
if ret == 0 {
return Err(io::Error::last_os_error());
}
// Waits for the next SIGCHLD signal.
fn wait_sigchld() {
let _ = SIGCHLD.1.lock().unwrap().recv();
}
// Wraps a sync I/O type into an async I/O type.
fn wrap<T>(io: T) -> io::Result<Unblock<T>> {
Ok(Unblock::new(io))
}
} else if #[cfg(unix)] {
// Waits for the next SIGCHLD signal.
fn wait_sigchld() {
static SIGNALS: Lazy<signal_hook::iterator::Signals> = Lazy::new(|| {
signal_hook::iterator::Signals::new(&[signal_hook::SIGCHLD])
.expect("cannot set signal handler for SIGCHLD")
});
SIGNALS.forever().next();
}
// Wraps a sync I/O type into an async I/O type.
fn wrap<T: std::os::unix::io::AsRawFd>(io: T) -> io::Result<Async<T>> {
Async::new(io)
}
}
}
// An entry in the list of running child processes.
struct Entry {
child: Arc<Mutex<std::process::Child>>,
_exited: Sender<()>,
}
// The global list of running child processes.
static CHILDREN: Lazy<Mutex<Vec<Entry>>> = Lazy::new(|| {
// Start a thread that handles SIGCHLD and notifies tasks when child processes exit.
thread::Builder::new()
.name("async-process".to_string())
.spawn(move || {
loop {
// Wait for the next SIGCHLD signal.
wait_sigchld();
// Remove processes that have exited. When an entry is removed from this
// `Vec`, its associated `Sender` is dropped, thus disconnecting the
// channel and waking up the task waiting on the `Receiver`.
CHILDREN.lock().unwrap().retain(|entry| {
let mut child = entry.child.lock().unwrap();
child.try_wait().expect("error waiting a child").is_none()
});
}
})
.expect("cannot spawn async-process thread");
Mutex::new(Vec::new())
});
// Convert sync I/O types into async I/O types.
let stdin = child.stdin.take().map(wrap).transpose()?.map(ChildStdin);
let stdout = child.stdout.take().map(wrap).transpose()?.map(ChildStdout);
let stderr = child.stderr.take().map(wrap).transpose()?.map(ChildStderr);
// Register the child process in the global list.
let child = Arc::new(Mutex::new(child));
let (sender, exited) = async_channel::bounded(1);
CHILDREN.lock().unwrap().push(Entry {
child: child.clone(),
_exited: sender,
});
Ok(Child {
stdin,
stdout,
stderr,
child,
exited,
})
}
pub fn id(&self) -> u32 {
self.child.lock().unwrap().id()
}
pub fn kill(&mut self) -> io::Result<()> {
self.child.lock().unwrap().kill()
}
// NOTE: unlike status(), does not drop stdin
pub fn try_status(&mut self) -> io::Result<Option<ExitStatus>> {
self.child.lock().unwrap().try_wait()
}
// NOTE: drops stdin
pub fn status(&mut self) -> impl Future<Output = io::Result<ExitStatus>> {
self.stdin.take();
let child = self.child.clone();
let exited = self.exited.clone();
async move {
let _ = exited.recv().await;
child.lock().unwrap().wait()
}
}
// NOTE: this closes stdin and drains stdout+stderr
pub fn output(mut self) -> impl Future<Output = io::Result<Output>> {
let status = self.status();
let stdout = self.stdout.take();
let stdout = async move {
let mut v = Vec::new();
if let Some(mut s) = stdout {
s.read_to_end(&mut v).await?;
}
Ok(v)
};
let stderr = self.stderr.take();
let stderr = async move {
let mut v = Vec::new();
if let Some(mut s) = stderr {
s.read_to_end(&mut v).await?;
}
Ok(v)
};
async move {
let (status, (stdout, stderr)) =
future::try_join(status, future::try_join(stdout, stderr)).await?;
Ok(Output {
status,
stdout,
stderr,
})
}
}
}
pub struct ChildStdin(
#[cfg(windows)] Unblock<std::process::ChildStdin>,
#[cfg(unix)] Async<std::process::ChildStdin>,
);
impl AsyncWrite for ChildStdin {
fn poll_write(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &[u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut self.0).poll_write(cx, buf)
}
fn poll_flush(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut self.0).poll_flush(cx)
}
fn poll_close(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<io::Result<()>> {
Pin::new(&mut self.0).poll_close(cx)
}
}
pub struct ChildStdout(
#[cfg(windows)] Unblock<std::process::ChildStdout>,
#[cfg(unix)] Async<std::process::ChildStdout>,
);
impl AsyncRead for ChildStdout {
fn poll_read(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut self.0).poll_read(cx, buf)
}
}
pub struct ChildStderr(
#[cfg(windows)] Unblock<std::process::ChildStderr>,
#[cfg(unix)] Async<std::process::ChildStderr>,
);
impl AsyncRead for ChildStderr {
fn poll_read(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut [u8],
) -> Poll<io::Result<usize>> {
Pin::new(&mut self.0).poll_read(cx, buf)
}
}
pub struct Command(std::process::Command);
impl Command {
pub fn new<S: AsRef<OsStr>>(program: S) -> Command {
Command(std::process::Command::new(program))
}
pub fn arg<S: AsRef<OsStr>>(&mut self, arg: S) -> &mut Command {
self.0.arg(arg);
self
}
pub fn args<I, S>(&mut self, args: I) -> &mut Command
where
I: IntoIterator<Item = S>,
S: AsRef<OsStr>,
{
self.0.args(args);
self
}
pub fn env<K, V>(&mut self, key: K, val: V) -> &mut Command
where
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.0.env(key, val);
self
}
pub fn envs<I, K, V>(&mut self, vars: I) -> &mut Command
where
I: IntoIterator<Item = (K, V)>,
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.0.envs(vars);
self
}
pub fn env_remove<K: AsRef<OsStr>>(&mut self, key: K) -> &mut Command {
self.0.env_remove(key);
self
}
pub fn env_clear(&mut self) -> &mut Command {
self.0.env_clear();
self
}
pub fn current_dir<P: AsRef<Path>>(&mut self, dir: P) -> &mut Command {
self.0.current_dir(dir);
self
}
pub fn stdin<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.0.stdin(cfg);
self
}
pub fn stdout<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.0.stdout(cfg);
self
}
pub fn stderr<T: Into<Stdio>>(&mut self, cfg: T) -> &mut Command {
self.0.stderr(cfg);
self
}
pub fn spawn(&mut self) -> io::Result<Child> {
Child::new(self.0.spawn()?)
}
pub fn status(&mut self) -> impl Future<Output = io::Result<ExitStatus>> {
let child = self.spawn();
async { child?.status().await }
}
pub fn output(&mut self) -> impl Future<Output = io::Result<Output>> {
self.0.stdout(Stdio::piped());
self.0.stderr(Stdio::piped());
let child = self.spawn();
async { child?.output().await }
}
}