vec-arena/benches/splay.rs

126 lines
3.0 KiB
Rust

extern crate vec_arena;
use vec_arena::VecArena;
struct Node<T> {
parent: usize,
children: [usize; 2],
value: T,
}
impl<T> Node<T> {
fn new(value: T) -> Node<T> {
Node {
parent: !0,
children: [!0, !0],
value: value,
}
}
}
struct Splay<T> {
arena: VecArena<Node<T>>,
root: usize,
}
impl<T> Splay<T> where T: Ord + Eq + Clone {
fn new() -> Splay<T> {
Splay {
arena: VecArena::new(),
root: !0,
}
}
fn rotate(&mut self, a: usize, b: usize) {
let x = &mut self.arena;
let p = x[a].parent;
let dir = if x[a].children[0] == b { 0 } else { 1 };
let t = x[b].children[dir ^ 1];
x[a].children[dir] = t;
if t != !0 {
x[t].parent = a;
}
x[b].children[dir ^ 1] = a;
x[a].parent = b;
if p == !0 {
self.root = b;
x[b].parent = !0;
} else {
let dir = if x[p].children[0] == a { 0 } else { 1 };
x[p].children[dir] = b;
x[b].parent = p;
}
}
fn splay(&mut self, a: usize) {
loop {
let b = self.arena[a].parent;
if b == !0 {
break;
}
let c = self.arena[b].parent;
if c == !0 {
self.rotate(b, a);
break;
}
let is_l = self.arena[c].children[0] == b && self.arena[b].children[0] == a;
let is_r = self.arena[c].children[1] == b && self.arena[b].children[1] == a;
if is_l || is_r {
self.rotate(c, b);
self.rotate(b, a);
} else {
self.rotate(b, a);
self.rotate(c, a);
}
}
}
fn insert(&mut self, value: T) {
let node = self.arena.push(Node::new(value));
if self.root == !0 {
self.root = node;
} else {
let mut curr = self.root;
loop {
let dir = if self.arena[node].value < self.arena[curr].value { 0 } else { 1 };
let next = self.arena[curr].children[dir];
if next == !0 {
self.arena[curr].children[dir] = node;
self.arena[node].parent = curr;
self.splay(node);
break;
} else {
curr = next;
}
}
}
}
fn print(&self, node: usize, depth: usize) where T: std::fmt::Display {
if node != !0 {
self.print(self.arena[node].children[0], depth + 1);
println!("{:width$}{}", "", self.arena[node].value, width = depth * 3);
self.print(self.arena[node].children[1], depth + 1);
}
}
}
fn main() {
let mut splay = Splay::new();
let mut num = 1u32;
for _ in 0..1000000 {
num = num.wrapping_mul(17).wrapping_add(255);
splay.insert(num);
}
// splay.print(splay.root, 0);
}