vec-arena/src/lib.rs

215 lines
5.5 KiB
Rust

use std::marker::PhantomData;
use std::mem;
use std::ops::{Index, IndexMut};
use std::ptr;
// TODO: Handle ZST differently
// TODO: Test ZST, make a ZST implementing Drop
#[inline(always)]
fn bits() -> usize {
std::mem::size_of::<usize>() * 8
}
// TODO: Move into VecArena?
#[inline(always)]
fn num_blocks(cap: usize) -> usize {
(cap + bits() - 1) / bits()
}
pub struct VecArena<T> {
elems: *const T,
meta: *mut usize,
cap: usize,
head: usize,
count: usize,
marker: PhantomData<T>,
}
impl<T> VecArena<T> {
#[inline(always)]
unsafe fn get_alive(&self, block: usize) -> *mut usize {
self.meta.offset(block as isize)
}
#[inline(always)]
unsafe fn get_next(&self, block: usize) -> *mut usize {
self.meta.offset((num_blocks(self.cap) + block) as isize)
}
pub fn new() -> Self {
let elems = {
let mut v = Vec::with_capacity(0);
let ptr = v.as_mut_ptr();
mem::forget(v);
ptr
};
let meta = {
let mut v = Vec::with_capacity(0);
let ptr = v.as_mut_ptr();
mem::forget(v);
ptr
};
VecArena {
elems: elems,
meta: meta,
cap: 0,
head: !0,
count: 0,
marker: PhantomData,
}
}
pub fn push(&mut self, value: T) -> usize {
unsafe {
if self.count == self.cap {
self.grow();
}
while self.head != !0 && *self.get_alive(self.head) == !0 {
self.head = *self.get_next(self.head);
}
if self.head == !0 {
self.grow();
}
let i = (!*self.get_alive(self.head)).trailing_zeros() as usize;
let index = self.head * bits() + i;
unsafe {
ptr::write(self.elems.offset(index as isize) as *mut T, value);
}
let block = self.head;
*self.get_alive(block) |= 1 << i;
self.count += 1;
index
}
}
pub fn take(&mut self, index: usize) -> T {
self.validate_index(index);
let b = index / bits();
let i = index % bits();
unsafe {
self.count -= 1;
*self.get_alive(b) ^= 1 << i;
if *self.get_alive(b) == 0 {
*self.get_next(b) = self.head;
self.head = b;
}
ptr::read(self.elems.offset(index as isize) as *mut T)
}
}
unsafe fn grow(&mut self) {
let new_cap = if self.cap == 0 { 4 } else { self.cap * 2 };
let blocks = num_blocks(self.cap);
let new_blocks = num_blocks(new_cap);
let new_elems = {
let mut v = Vec::with_capacity(new_cap);
let ptr = v.as_mut_ptr();
mem::forget(v);
ptr
};
ptr::copy_nonoverlapping(self.elems, new_elems, self.cap);
Vec::from_raw_parts(self.elems as *mut T, 0, self.cap);
self.elems = new_elems;
let new_meta = {
let mut v = Vec::from_raw_parts(self.meta, 2 * blocks, 2 * blocks);
v.reserve_exact(new_blocks * 2 - blocks * 2);
let ptr = v.as_mut_ptr();
mem::forget(v);
ptr
};
ptr::write_bytes(new_meta.offset(blocks as isize), 0, new_blocks - blocks);
for i in blocks .. new_blocks {
ptr::write(new_meta.offset((new_blocks + i) as isize), i.wrapping_sub(1));
}
self.meta = new_meta;
self.cap = new_cap;
self.head = new_blocks - 1;
}
#[inline]
fn validate_index(&self, index: usize) {
let b = index / bits();
let i = index % bits();
unsafe {
if index >= self.cap || *self.get_alive(b) >> i & 1 == 0 {
self.panic_invalid_index(index);
}
}
}
#[inline(never)]
fn panic_invalid_index(&self, index: usize) {
if index >= self.cap {
panic!("index out of bounds: the cap is {} but the index is {}", self.cap, index);
}
panic!("uninitialized memory: the index is {} but it's not allocated", index);
}
}
impl<T> Drop for VecArena<T> {
fn drop(&mut self) {
unsafe {
for b in 0 .. num_blocks(self.cap) {
let alive = *self.get_alive(b);
if alive != 0 {
for i in 0 .. bits() {
if alive & (1 << i) != 0 {
let index = b * bits() + i;
ptr::drop_in_place(self.elems.offset(index as isize) as *mut T);
}
}
}
}
let blocks = num_blocks(self.cap);
Vec::from_raw_parts(self.elems as *mut T, 0, self.cap);
Vec::from_raw_parts(self.meta, 0, 2 * blocks);
}
}
}
impl<T> Index<usize> for VecArena<T> {
type Output = T;
fn index(&self, index: usize) -> &T {
self.validate_index(index);
unsafe {
&*self.elems.offset(index as isize)
}
}
}
impl<T> IndexMut<usize> for VecArena<T> {
fn index_mut(&mut self, index: usize) -> &mut T {
self.validate_index(index);
unsafe {
&mut *(self.elems.offset(index as isize) as *mut T)
}
}
}
// TODO: impl Default
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let mut arena = VecArena::new();
arena.alloc(1);
}
}