This is the jankiest distributed timer ever

This commit is contained in:
R Tyler Croy 2020-09-17 17:05:46 -07:00
parent ee6db2e84d
commit e45fe39e1f
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GPG Key ID: E5C92681BEF6CEA2
2 changed files with 108 additions and 24 deletions

View File

@ -18,11 +18,40 @@ use std::collections::HashMap;
use std::fs::File;
use std::io::BufReader;
use std::sync::{Arc, Mutex};
use std::time::Duration;
type Tx = UnboundedSender<Message>;
type PeerMap = Arc<Mutex<HashMap<SocketAddr, Tx>>>;
#[derive(Debug)]
struct WebsocketState {
/**
* Boolean for the timer to check in on periodically
*/
run_timer: bool,
peers: HashMap<SocketAddr, Tx>,
}
type SafeState = Arc<Mutex<WebsocketState>>;
/**
* Websocket events
*/
mod events {
use serde::Deserialize;
#[derive(Debug, Deserialize)]
pub struct StartTimer {
pub action: String,
pub actor: String,
pub time: u64,
}
#[derive(Debug, Deserialize)]
pub struct Simple {
pub action: String,
pub actor: String,
}
}
/**
* Simple struct to deserialize some query parameters
@ -70,10 +99,7 @@ async fn index(req: Request<()>) -> Result<Body, tide::Error> {
async fn play(req: Request<()>) -> tide::Result {
if let Ok(sound) = req.param::<String>("sound") {
let device = rodio::default_output_device().unwrap();
let file = File::open(format!("sounds/{}.wav", sound)).unwrap();
let source = rodio::Decoder::new(BufReader::new(file)).unwrap();
rodio::play_raw(&device, source.convert_samples());
play_sound(sound);
Ok(tide::Redirect::new("/").into())
}
else {
@ -81,7 +107,47 @@ async fn play(req: Request<()>) -> tide::Result {
}
}
async fn handle_websocket(peer_map: PeerMap, raw_stream: TcpStream, addr: SocketAddr) {
fn play_sound(sound: String) {
let device = rodio::default_output_device().unwrap();
let file = File::open(format!("sounds/{}.wav", sound)).unwrap();
let source = rodio::Decoder::new(BufReader::new(file)).unwrap();
rodio::play_raw(&device, source.convert_samples());
}
/**
* This is stupid, but I want to make sure I can stop the timer at any point
*/
fn countdown(time_left: Duration, state: SafeState) {
task::spawn(async move {
task::sleep(Duration::from_secs(1)).await;
let mut real_state = state.lock().unwrap();
if ! real_state.run_timer {
return;
}
let time_left = time_left.as_secs() - 1;
debug!("Countdown: {:?}", time_left);
if time_left == 0 {
play_sound("factorywhistle".to_string());
error!("Time is up!");
real_state.run_timer = false;
let broadcast_recipients = real_state.peers
.iter()
.map(|(_, ws_sink)| ws_sink);
for recp in broadcast_recipients {
recp.unbounded_send(Message::Text(r#"{"action":"stop_timer","actor":"system"}"#.to_string())).unwrap();
}
}
else {
countdown(Duration::from_secs(time_left), state.clone());
}
});
}
async fn handle_websocket(state: SafeState, raw_stream: TcpStream, addr: SocketAddr) {
println!("Incoming TCP connection from: {}", addr);
let ws_stream = async_tungstenite::accept_async(raw_stream)
@ -91,7 +157,7 @@ async fn handle_websocket(peer_map: PeerMap, raw_stream: TcpStream, addr: Socket
// Insert the write part of this peer to the peer map.
let (tx, rx) = unbounded();
peer_map.lock().unwrap().insert(addr, tx);
state.lock().unwrap().peers.insert(addr, tx);
let (outgoing, incoming) = ws_stream.split();
@ -107,20 +173,35 @@ async fn handle_websocket(peer_map: PeerMap, raw_stream: TcpStream, addr: Socket
addr,
msg.to_text().unwrap()
);
let peers = peer_map.lock().unwrap();
if let Ok(json) = serde_json::from_str::<serde_json::Value>(msg.to_text().unwrap()) {
info!("JSON: {:?}", json);
// Putting this in a block so that peers is dropped before we handle other messages
// that need to lock our state
{
let peers = &state.lock().unwrap().peers;
// We want to broadcast the message to everyone except ourselves.
let broadcast_recipients = peers
.iter()
.filter(|(peer_addr, _)| peer_addr != &&addr)
.map(|(_, ws_sink)| ws_sink);
for recp in broadcast_recipients {
recp.unbounded_send(msg.clone()).unwrap();
}
}
// We want to broadcast the message to everyone except ourselves.
let broadcast_recipients = peers
.iter()
.filter(|(peer_addr, _)| peer_addr != &&addr)
.map(|(_, ws_sink)| ws_sink);
for recp in broadcast_recipients {
recp.unbounded_send(msg.clone()).unwrap();
if let Ok(start) = serde_json::from_str::<events::StartTimer>(msg.to_text().unwrap()) {
let time_left = Duration::from_secs(start.time * 60);
{
state.lock().unwrap().run_timer = true;
}
countdown(time_left, state.clone());
}
if let Ok(simple) = serde_json::from_str::<events::Simple>(msg.to_text().unwrap()) {
if simple.action == "stop_timer" {
state.lock().unwrap().run_timer = false;
}
}
future::ok(())
@ -132,7 +213,7 @@ async fn handle_websocket(peer_map: PeerMap, raw_stream: TcpStream, addr: Socket
future::select(broadcast_incoming, receive_from_others).await;
println!("{} disconnected", &addr);
peer_map.lock().unwrap().remove(&addr);
state.lock().unwrap().peers.remove(&addr);
}
#[async_std::main]
@ -146,7 +227,10 @@ async fn main() -> Result<(), tide::Error> {
task::spawn(async move {
let addr = "0.0.0.0:9078";
let state = PeerMap::new(Mutex::new(HashMap::new()));
let state = SafeState::new(Mutex::new(WebsocketState {
run_timer: false,
peers: HashMap::new(),
}));
// Create the event loop and TCP listener we'll accept connections on.
let try_socket = TcpListener::bind(&addr).await;
let listener = try_socket.expect("Failed to bind");

View File

@ -67,7 +67,7 @@
window.socket = socket;
socket.onopen = (event) => {
console.log('Websocket connected! 😺')
console.log('Websocket connected!')
socket.send(JSON.stringify({
action: "connected",
show: true,
@ -75,7 +75,7 @@
}));
}
socket.onerror = (err) => {
console.error('😿 Websocket encountered an error:', err)
console.error('Websocket encountered an error:', err)
socket.close()
}
socket.onclose = (event) => {
@ -107,7 +107,6 @@
m.appendChild(document.createTextNode(message));
messages.insertBefore(m, messages.firstChild);
}
-->
</script>
@ -175,6 +174,7 @@
<div class="mt-5 container">
<input class="btn btn-danger" type="button" onclick="startTimer();" value="Start time"/>
<input class="btn btn-danger" type="button" onclick="stopTimer();" value="Stop time"/>
<input class="btn btn-primary" type="button" onclick="return playSound('factorywhistle');" value="Play Factory Whistle"/>
</div>
{{else}}
{{/if}}