Description:
Game engine for the game Xargon using SDL. The game data is not included with
the package. If you don't have the data files handy, all three episodes have
been released as freeware and can be downloaded from
http://www.classicdosgames.com/game/Xargon.html
The data files should be extracted all in lower case. This package provides the
executables xrfile01, xrfile02 and xrfile03 for each of the Xargon episodes.
Motivation for separate package:
This package is based on wip/barony. The game engine (package) version
needs to match the game data version (but not precisely), so create a
separate package for this version.
Description:
Barony is a 3D, first-person roguelike. The goal of the game is to
descend to the bottom of a dark dungeon known as the Devil's Bastion
and destroy an undead lich named Baron Herx, who terrorized the
peaceful town of Hamlet in life and is now harboring a curse against
the land from beyond the grave. To aid you in your quest are friendly
humans who have been eeking out a rough life within the dungeon
for generations, as well as any friends you can bring with you in
real life: Barony is the first of its kind as a first-person
roguelike in that it fully supports cooperative multiplayer for up
to four players.
Crispy Doom 5.9.1 is released on September 04, 2020 to fix some minor bugs.
Bug Fixes
- Building without Python has been fixed again (inherited from Chocolate Doom,
by @vilhelmgray, thanks Michael Bäuerle).
- An old bug has been fixed which was caused by SDL2_Mixer opening a different
number of audio channels than requested (inherited from Chocolate Doom,
thanks Edward850).
- Auto-loading of the Sigil PWAD has been fixed on file systems with case-
sensitive file names (thanks @kitchen-ace and @kbterkelsen).
Crispy Heretic
- Final intermissions screens are now shown after each episode (by @kraflab).
Crispy Doom 5.9.1 is based on Chocolate Doom 3.0.1 and has merged all changes
to the Chocolate Doom master branch up to commit f7007449.
Upstream release notes:
* optimize the way to find tail node, see #503
* Fix WError error on macosx because NAN is a float. Thanks @sappo, see #484
* Fix some bugs in detach and replace. Thanks @miaoerduo, see #456
Tested to build and run(?) on macos.
The newer versions are self-hosted and no longer rely on C++ code
List of all bug fixes and enhancements in D 2.093.1:
DMD Compiler regressions
Bugzilla 21063: getLinkage is wrong for forward reference extern(C++) class
Bugzilla 21074: const lost in mixin
Bugzilla 21095: [ICE] AssertError@dmd/expressionsem.d(5015): Assertion failure
DMD Compiler bugs
Bugzilla 16400: naked variadic C function emits broken prologue
Bugzilla 17351: Static const array can't be evaluated at compile time when passed as ref argument
Bugzilla 21085: [glue] Only 9999 "hidden identifiers" can be generated
Bugzilla 21092: [ICE] Segmentation fault in ExpressionPrettyPrintVisitor::visit(CommaExp*) at dmd/hdrgen.d:2293
Bugzilla 21096: [ICE] Segmentation fault in dmd.hdrgen.sizeToBuffer at dmd/hdrgen.d:3153
Bugzilla 21122: __traits(getAttributes) wrong scope on enums
dlang.org bugs
Bugzilla 21059: install.sh: posix_terminal returns false on Linux Mint 20
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