d0d0bdd550
REVISION HISTORY ================ VERSION 3.4.3 - Patch 1, February 2019 Engine: - Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script. Linux: - Fixed compilation against recent Allegro 4.4.3 release. - Updated prebuilt binaries to be compatible with Debian 8 (jessie) and higher. VERSION 3.4.3, February 2019 Common features: - Removed restriction preventing GUIs to be larger than the game's screen. Editor: - Added missing audio options to Default Setup. - Fixed GUI and Room editors sometimes having larger scrollable area than necessary. - Fixed editable area was not resized when GUI size changed - Fixed TextWindow GUI's elements could be deleted or moved in the editor with key controls with no means to restore them. - Don't modify filesystem permissions in Compiled directory when compiling the game. Editor no longer requires non-standard "takeown.exe" utility. - Fixed Windows Explorer was sometimes locking the game files during compilation. - Fixed rooms not being rebuilt when running game just created from a template. - Fixed translations were not updated or available at all for the test run unless the game was fully rebuilt. Engine: - Allowed engine to return integer of "0" value from script functions that are "void" by nature, for compatibility reasons. This may fix running particular old games. - Fixed const-sized char[] arrays in managed structs did not work correctly and could even cause engine to crash. - Fixed some compilers could instigate a crash in the on_event callback if it was called before the first room is loaded. - Prevent game from crashing if there was an attempt to use a non-existant font index. - Fixed crash when calling DisplayTopBar with a title longer than 200 characters. - Fixed DisplayTopBar() was displayed on screen for the time calculated from the length of it's title rather than it's message text (regression). - Fixed built-in inventory screen could crash the game again (regression). - Made engine fallback to defaults if config contains invalid graphic scaling setting. - Fixed crash in the Software renderer which was occuring if it failed anytime after setting display mode but prior to initializing scaling filter. - Fixed graphic artifacts looking like thin vertical lines around sprites when running OpenGL renderer (aka "texel leaking"). - Fixed OpenGL not displaying tinted sprites at all if tinting shader does not work (now will display sprites without tint). - Fixed 8-bit sprites could have broken colours if game is run using Direct3D or OpenGL. - Fixed broken colours during fade-in and fade-out in 16-bit games. - Fixed possible crash occuring when switching in and out the game window while game is being shut down. - Improved a warning message displayed when sound driver was not initialized, and added a hint for players on how to supress it. - Fixed double error message displayed if the game has an unsupported data format. Linux: - Fixes Linux game launch script (fixes issues with itch.io client). Android: - Long press on "Back" button now calls in-game menu (was displaying exit confirmation). This change was made to counter removal of "Menu" button on many modern devices. - Fixed long press on "Back" and "Menu" buttons not handled correctly on some devices. WinSetup: - Always provide at least two standard fullscreen modes for selection, even if graphics driver failed to return a list of supported modes. NOTE: VERSION 3.4.2 was cancelled and never released: the WIP build was renamed to 3.5.0. |
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