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[TOC]
Generic Types, Traits, and Lifetimes
Every programming language has tools for effectively handling the duplication of concepts. In Rust, one such tool is generics: abstract stand-ins for concrete types or other properties. We can express the behavior of generics or how they relate to other generics without knowing what will be in their place when compiling and running the code.
Functions can take parameters of some generic type, instead of a concrete type
like i32
or String
, in the same way they take parameters with unknown
values to run the same code on multiple concrete values. In fact, we’ve already
used generics in Chapter 6 with Option<T>
, in Chapter 8 with Vec<T>
and
HashMap<K, V>
, and in Chapter 9 with Result<T, E>
. In this chapter, you’ll
explore how to define your own types, functions, and methods with generics!
First we’ll review how to extract a function to reduce code duplication. We’ll then use the same technique to make a generic function from two functions that differ only in the types of their parameters. We’ll also explain how to use generic types in struct and enum definitions.
Then you’ll learn how to use traits to define behavior in a generic way. You can combine traits with generic types to constrain a generic type to accept only those types that have a particular behavior, as opposed to just any type.
Finally, we’ll discuss lifetimes: a variety of generics that give the compiler information about how references relate to each other. Lifetimes allow us to give the compiler enough information about borrowed values so that it can ensure references will be valid in more situations than it could without our help.
Removing Duplication by Extracting a Function
Generics allow us to replace specific types with a placeholder that represents multiple types to remove code duplication. Before diving into generics syntax, let’s first look at how to remove duplication in a way that doesn’t involve generic types by extracting a function that replaces specific values with a placeholder that represents multiple values. Then we’ll apply the same technique to extract a generic function! By looking at how to recognize duplicated code you can extract into a function, you’ll start to recognize duplicated code that can use generics.
We’ll begin with the short program in Listing 10-1 that finds the largest number in a list.
Filename: src/main.rs
fn main() {
1 let number_list = vec![34, 50, 25, 100, 65];
2 let mut largest = &number_list[0];
3 for number in &number_list {
4 if number > largest {
5 largest = number;
}
}
println!("The largest number is {largest}");
}
Finding the largest number in a list of numbers
We store a list of integers in the variable number_list
[1] and place a
reference to the first number in the list in a variable named largest
[2]. We
then iterate through all the numbers in the list [3], and if the current number
is greater than the number stored in largest
[4], we replace the reference in
that variable [5]. However, if the current number is less than or equal to the
largest number seen so far, the variable doesn’t change, and the code moves on
to the next number in the list. After considering all the numbers in the list,
largest
should refer to the largest number, which in this case is 100.
We’ve now been tasked with finding the largest number in two different lists of numbers. To do so, we can choose to duplicate the code in Listing 10-1 and use the same logic at two different places in the program, as shown in Listing 10-2.
Filename: src/main.rs
fn main() {
let number_list = vec![34, 50, 25, 100, 65];
let mut largest = &number_list[0];
for number in &number_list {
if number > largest {
largest = number;
}
}
println!("The largest number is {largest}");
let number_list = vec![102, 34, 6000, 89, 54, 2, 43, 8];
let mut largest = &number_list[0];
for number in &number_list {
if number > largest {
largest = number;
}
}
println!("The largest number is {largest}");
}
Code to find the largest number in two lists of numbers
Although this code works, duplicating code is tedious and error prone. We also have to remember to update the code in multiple places when we want to change it.
To eliminate this duplication, we’ll create an abstraction by defining a function that operates on any list of integers passed in a parameter. This solution makes our code clearer and lets us express the concept of finding the largest number in a list abstractly.
In Listing 10-3, we extract the code that finds the largest number into a
function named largest
. Then we call the function to find the largest number
in the two lists from Listing 10-2. We could also use the function on any other
list of i32
values we might have in the future.
Filename: src/main.rs
fn largest(list: &[i32]) -> &i32 {
let mut largest = &list[0];
for item in list {
if item > largest {
largest = item;
}
}
largest
}
fn main() {
let number_list = vec![34, 50, 25, 100, 65];
let result = largest(&number_list);
println!("The largest number is {result}");
let number_list = vec![102, 34, 6000, 89, 54, 2, 43, 8];
let result = largest(&number_list);
println!("The largest number is {result}");
}
Abstracted code to find the largest number in two lists
The largest
function has a parameter called list
, which represents any
concrete slice of i32
values we might pass into the function. As a result,
when we call the function, the code runs on the specific values that we pass in.
In summary, here are the steps we took to change the code from Listing 10-2 to Listing 10-3:
- Identify duplicate code.
- Extract the duplicate code into the body of the function, and specify the inputs and return values of that code in the function signature.
- Update the two instances of duplicated code to call the function instead.
Next, we’ll use these same steps with generics to reduce code duplication. In
the same way that the function body can operate on an abstract
list
instead of specific values, generics allow code to operate on abstract types.
For example, say we had two functions: one that finds the largest item in a
slice of i32
values and one that finds the largest item in a slice of char
values. How would we eliminate that duplication? Let’s find out!
Generic Data Types
We use generics to create definitions for items like function signatures or structs, which we can then use with many different concrete data types. Let’s first look at how to define functions, structs, enums, and methods using generics. Then we’ll discuss how generics affect code performance.
In Function Definitions
When defining a function that uses generics, we place the generics in the signature of the function where we would usually specify the data types of the parameters and return value. Doing so makes our code more flexible and provides more functionality to callers of our function while preventing code duplication.
Continuing with our largest
function, Listing 10-4 shows two functions that
both find the largest value in a slice. We’ll then combine these into a single
function that uses generics.
Filename: src/main.rs
fn largest_i32(list: &[i32]) -> &i32 {
let mut largest = &list[0];
for item in list {
if item > largest {
largest = item;
}
}
largest
}
fn largest_char(list: &[char]) -> &char {
let mut largest = &list[0];
for item in list {
if item > largest {
largest = item;
}
}
largest
}
fn main() {
let number_list = vec![34, 50, 25, 100, 65];
let result = largest_i32(&number_list);
println!("The largest number is {result}");
let char_list = vec!['y', 'm', 'a', 'q'];
let result = largest_char(&char_list);
println!("The largest char is {result}");
}
Two functions that differ only in their names and in the types in their signatures
The largest_i32
function is the one we extracted in Listing 10-3 that finds
the largest i32
in a slice. The largest_char
function finds the largest
char
in a slice. The function bodies have the same code, so let’s eliminate
the duplication by introducing a generic type parameter in a single function.
To parameterize the types in a new single function, we need to name the type
parameter, just as we do for the value parameters to a function. You can use
any identifier as a type parameter name. But we’ll use T
because, by
convention, type parameter names in Rust are short, often just one letter, and
Rust’s type-naming convention is CamelCase. Short for type, T
is the
default choice of most Rust programmers.
When we use a parameter in the body of the function, we have to declare the
parameter name in the signature so the compiler knows what that name means.
Similarly, when we use a type parameter name in a function signature, we have
to declare the type parameter name before we use it. To define the generic
largest
function, we place type name declarations inside angle brackets,
<>
, between the name of the function and the parameter list, like this:
fn largest<T>(list: &[T]) -> &T {
We read this definition as: the function largest
is generic over some type
T
. This function has one parameter named list
, which is a slice of values
of type T
. The largest
function will return a reference to a value of the
same type T
.
Listing 10-5 shows the combined largest
function definition using the generic
data type in its signature. The listing also shows how we can call the function
with either a slice of i32
values or char
values. Note that this code won’t
compile yet, but we’ll fix it later in this chapter.
Filename: src/main.rs
fn largest<T>(list: &[T]) -> &T {
let mut largest = &list[0];
for item in list {
if item > largest {
largest = item;
}
}
largest
}
fn main() {
let number_list = vec![34, 50, 25, 100, 65];
let result = largest(&number_list);
println!("The largest number is {result}");
let char_list = vec!['y', 'm', 'a', 'q'];
let result = largest(&char_list);
println!("The largest char is {result}");
}
The largest
function using generic type parameters; this doesn’t compile yet
If we compile this code right now, we’ll get this error:
error[E0369]: binary operation `>` cannot be applied to type `&T`
--> src/main.rs:5:17
|
5 | if item > largest {
| ---- ^ ------- &T
| |
| &T
|
help: consider restricting type parameter `T`
|
1 | fn largest<T: std::cmp::PartialOrd>(list: &[T]) -> &T {
| ++++++++++++++++++++++
The help text mentions std::cmp::PartialOrd
, which is a trait, and we’re
going to talk about traits in the next section. For now, know that this error
states that the body of largest
won’t work for all possible types that T
could be. Because we want to compare values of type T
in the body, we can
only use types whose values can be ordered. To enable comparisons, the standard
library has the std::cmp::PartialOrd
trait that you can implement on types
(see Appendix C for more on this trait). By following the help text’s
suggestion, we restrict the types valid for T
to only those that implement
PartialOrd
and this example will compile, because the standard library
implements PartialOrd
on both i32
and char
.
In Struct Definitions
We can also define structs to use a generic type parameter in one or more
fields using the <>
syntax. Listing 10-6 defines a Point<T>
struct to hold
x
and y
coordinate values of any type.
Filename: src/main.rs
1 struct Point<T> {
2 x: T,
3 y: T,
}
fn main() {
let integer = Point { x: 5, y: 10 };
let float = Point { x: 1.0, y: 4.0 };
}
A Point<T>
struct that holds x
and y
values of type T
The syntax for using generics in struct definitions is similar to that used in function definitions. First we declare the name of the type parameter inside angle brackets just after the name of the struct [1]. Then we use the generic type in the struct definition where we would otherwise specify concrete data types [23].
Note that because we’ve used only one generic type to define Point<T>
, this
definition says that the Point<T>
struct is generic over some type T
, and
the fields x
and y
are both that same type, whatever that type may be. If
we create an instance of a Point<T>
that has values of different types, as in
Listing 10-7, our code won’t compile.
Filename: src/main.rs
struct Point<T> {
x: T,
y: T,
}
fn main() {
let wont_work = Point { x: 5, y: 4.0 };
}
The fields x
and y
must be the same type because both have the same generic
data type T
.
In this example, when we assign the integer value 5
to x
, we let the
compiler know that the generic type T
will be an integer for this instance of
Point<T>
. Then when we specify 4.0
for y
, which we’ve defined to have the
same type as x
, we’ll get a type mismatch error like this:
error[E0308]: mismatched types
--> src/main.rs:7:38
|
7 | let wont_work = Point { x: 5, y: 4.0 };
| ^^^ expected integer, found floating-
point number
To define a Point
struct where x
and y
are both generics but could have
different types, we can use multiple generic type parameters. For example, in
Listing 10-8, we change the definition of Point
to be generic over types T
and U
where x
is of type T
and y
is of type U
.
Filename: src/main.rs
struct Point<T, U> {
x: T,
y: U,
}
fn main() {
let both_integer = Point { x: 5, y: 10 };
let both_float = Point { x: 1.0, y: 4.0 };
let integer_and_float = Point { x: 5, y: 4.0 };
}
A Point<T, U>
generic over two types so that x
and y
can be values of
different types
Now all the instances of Point
shown are allowed! You can use as many generic
type parameters in a definition as you want, but using more than a few makes
your code hard to read. If you’re finding you need lots of generic types in
your code, it could indicate that your code needs restructuring into smaller
pieces.
In Enum Definitions
As we did with structs, we can define enums to hold generic data types in their
variants. Let’s take another look at the Option<T>
enum that the standard
library provides, which we used in Chapter 6:
enum Option<T> {
Some(T),
None,
}
This definition should now make more sense to you. As you can see, the
Option<T>
enum is generic over type T
and has two variants: Some
, which
holds one value of type T
, and a None
variant that doesn’t hold any value.
By using the Option<T>
enum, we can express the abstract concept of an
optional value, and because Option<T>
is generic, we can use this abstraction
no matter what the type of the optional value is.
Enums can use multiple generic types as well. The definition of the Result
enum that we used in Chapter 9 is one example:
enum Result<T, E> {
Ok(T),
Err(E),
}
The Result
enum is generic over two types, T
and E
, and has two variants:
Ok
, which holds a value of type T
, and Err
, which holds a value of type
E
. This definition makes it convenient to use the Result
enum anywhere we
have an operation that might succeed (return a value of some type T
) or fail
(return an error of some type E
). In fact, this is what we used to open a
file in Listing 9-3, where T
was filled in with the type std::fs::File
when
the file was opened successfully and E
was filled in with the type
std::io::Error
when there were problems opening the file.
When you recognize situations in your code with multiple struct or enum definitions that differ only in the types of the values they hold, you can avoid duplication by using generic types instead.
In Method Definitions
We can implement methods on structs and enums (as we did in Chapter 5) and use
generic types in their definitions too. Listing 10-9 shows the Point<T>
struct we defined in Listing 10-6 with a method named x
implemented on it.
Filename: src/main.rs
struct Point<T> {
x: T,
y: T,
}
impl<T> Point<T> {
fn x(&self) -> &T {
&self.x
}
}
fn main() {
let p = Point { x: 5, y: 10 };
println!("p.x = {}", p.x());
}
Implementing a method named x
on the Point<T>
struct that will return a
reference to the x
field of type T
Here, we’ve defined a method named x
on Point<T>
that returns a reference
to the data in the field x
.
Note that we have to declare T
just after impl
so we can use T
to specify
that we’re implementing methods on the type Point<T>
. By declaring T
as a
generic type after impl
, Rust can identify that the type in the angle
brackets in Point
is a generic type rather than a concrete type. We could
have chosen a different name for this generic parameter than the generic
parameter declared in the struct definition, but using the same name is
conventional. Methods written within an impl
that declares the generic type
will be defined on any instance of the type, no matter what concrete type ends
up substituting for the generic type.
We can also specify constraints on generic types when defining methods on the
type. We could, for example, implement methods only on Point<f32>
instances
rather than on Point<T>
instances with any generic type. In Listing 10-10 we
use the concrete type f32
, meaning we don’t declare any types after impl
.
Filename: src/main.rs
impl Point<f32> {
fn distance_from_origin(&self) -> f32 {
(self.x.powi(2) + self.y.powi(2)).sqrt()
}
}
An impl
block that only applies to a struct with a particular concrete type
for the generic type parameter T
This code means the type Point<f32>
will have a distance_from_origin
method; other instances of Point<T>
where T
is not of type f32
will not
have this method defined. The method measures how far our point is from the
point at coordinates (0.0, 0.0) and uses mathematical operations that are
available only for floating-point types.
Generic type parameters in a struct definition aren’t always the same as those
you use in that same struct’s method signatures. Listing 10-11 uses the generic
types X1
and Y1
for the Point
struct and X2
Y2
for the mixup
method
signature to make the example clearer. The method creates a new Point
instance with the x
value from the self
Point
(of type X1
) and the y
value from the passed-in Point
(of type Y2
).
Filename: src/main.rs
struct Point<X1, Y1> {
x: X1,
y: Y1,
}
1 impl<X1, Y1> Point<X1, Y1> {
2 fn mixup<X2, Y2>(self, other: Point<X2, Y2>) -> Point<X1, Y2> {
Point {
x: self.x,
y: other.y,
}
}
}
fn main() {
3 let p1 = Point { x: 5, y: 10.4 };
4 let p2 = Point { x: "Hello", y: 'c' };
5 let p3 = p1.mixup(p2);
6 println!("p3.x = {}, p3.y = {}", p3.x, p3.y);
}
A method that uses generic types different from its struct’s definition
In main
, we’ve defined a Point
that has an i32
for x
(with value 5
)
and an f64
for y
(with value 10.4
[3]). The p2
variable is a Point
struct that has a string slice for x
(with value "Hello"
) and a char
for
y
(with value c
[4]). Calling mixup
on p1
with the argument p2
gives
us p3
[5], which will have an i32
for x
because x
came from p1
. The
p3
variable will have a char
for y
because y
came from p2
. The
println!
macro call [6] will print p3.x = 5, p3.y = c
.
The purpose of this example is to demonstrate a situation in which some generic
parameters are declared with impl
and some are declared with the method
definition. Here, the generic parameters X1
and Y1
are declared after
impl
[1] because they go with the struct definition. The generic parameters
X2
and Y2
are declared after fn mixup
[2] because they’re only relevant
to the method.
Performance of Code Using Generics
You might be wondering whether there is a runtime cost when using generic type parameters. The good news is that using generic types won’t make your program run any slower than it would with concrete types.
Rust accomplishes this by performing monomorphization of the code using generics at compile time. Monomorphization is the process of turning generic code into specific code by filling in the concrete types that are used when compiled. In this process, the compiler does the opposite of the steps we used to create the generic function in Listing 10-5: the compiler looks at all the places where generic code is called and generates code for the concrete types the generic code is called with.
Let’s look at how this works by using the standard library’s generic
Option<T>
enum:
let integer = Some(5);
let float = Some(5.0);
When Rust compiles this code, it performs monomorphization. During that
process, the compiler reads the values that have been used in Option<T>
instances and identifies two kinds of Option<T>
: one is i32
and the other
is f64
. As such, it expands the generic definition of Option<T>
into two
definitions specialized to i32
and f64
, thereby replacing the generic
definition with the specific ones.
The monomorphized version of the code looks similar to the following (the compiler uses different names than what we’re using here for illustration):
Filename: src/main.rs
enum Option_i32 {
Some(i32),
None,
}
enum Option_f64 {
Some(f64),
None,
}
fn main() {
let integer = Option_i32::Some(5);
let float = Option_f64::Some(5.0);
}
The generic Option<T>
is replaced with the specific definitions created by
the compiler. Because Rust compiles generic code into code that specifies the
type in each instance, we pay no runtime cost for using generics. When the code
runs, it performs just as it would if we had duplicated each definition by
hand. The process of monomorphization makes Rust’s generics extremely efficient
at runtime.
Traits: Defining Shared Behavior
A trait defines the functionality a particular type has and can share with other types. We can use traits to define shared behavior in an abstract way. We can use trait bounds to specify that a generic type can be any type that has certain behavior.
NoteTraits are similar to a feature often called interfaces in other languages, although with some differences.
Defining a Trait
A type’s behavior consists of the methods we can call on that type. Different types share the same behavior if we can call the same methods on all of those types. Trait definitions are a way to group method signatures together to define a set of behaviors necessary to accomplish some purpose.
For example, let’s say we have multiple structs that hold various kinds and
amounts of text: a NewsArticle
struct that holds a news story filed in a
particular location and a Tweet
that can have, at most, 280 characters along
with metadata that indicates whether it was a new tweet, a retweet, or a reply
to another tweet.
We want to make a media aggregator library crate named aggregator
that can
display summaries of data that might be stored in a NewsArticle
or Tweet
instance. To do this, we need a summary from each type, and we’ll request that
summary by calling a summarize
method on an instance. Listing 10-12 shows the
definition of a public Summary
trait that expresses this behavior.
Filename: src/lib.rs
pub trait Summary {
fn summarize(&self) -> String;
}
A Summary
trait that consists of the behavior provided by a summarize
method
Here, we declare a trait using the trait
keyword and then the trait’s name,
which is Summary
in this case. We also declare the trait as pub
so that
crates depending on this crate can make use of this trait too, as we’ll see in
a few examples. Inside the curly brackets, we declare the method signatures
that describe the behaviors of the types that implement this trait, which in
this case is fn
summarize(&self) -> String
.
After the method signature, instead of providing an implementation within curly
brackets, we use a semicolon. Each type implementing this trait must provide
its own custom behavior for the body of the method. The compiler will enforce
that any type that has the Summary
trait will have the method summarize
defined with this signature exactly.
A trait can have multiple methods in its body: the method signatures are listed one per line, and each line ends in a semicolon.
Implementing a Trait on a Type
Now that we’ve defined the desired signatures of the Summary
trait’s methods,
we can implement it on the types in our media aggregator. Listing 10-13 shows
an implementation of the Summary
trait on the NewsArticle
struct that uses
the headline, the author, and the location to create the return value of
summarize
. For the Tweet
struct, we define summarize
as the username
followed by the entire text of the tweet, assuming that the tweet content is
already limited to 280 characters.
Filename: src/lib.rs
pub struct NewsArticle {
pub headline: String,
pub location: String,
pub author: String,
pub content: String,
}
impl Summary for NewsArticle {
fn summarize(&self) -> String {
format!(
"{}, by {} ({})",
self.headline,
self.author,
self.location
)
}
}
pub struct Tweet {
pub username: String,
pub content: String,
pub reply: bool,
pub retweet: bool,
}
impl Summary for Tweet {
fn summarize(&self) -> String {
format!("{}: {}", self.username, self.content)
}
}
Implementing the Summary
trait on the NewsArticle
and Tweet
types
Implementing a trait on a type is similar to implementing regular methods. The
difference is that after impl
, we put the trait name we want to implement,
then use the for
keyword, and then specify the name of the type we want to
implement the trait for. Within the impl
block, we put the method signatures
that the trait definition has defined. Instead of adding a semicolon after each
signature, we use curly brackets and fill in the method body with the specific
behavior that we want the methods of the trait to have for the particular type.
Now that the library has implemented the Summary
trait on NewsArticle
and
Tweet
, users of the crate can call the trait methods on instances of
NewsArticle
and Tweet
in the same way we call regular methods. The only
difference is that the user must bring the trait into scope as well as the
types. Here’s an example of how a binary crate could use our aggregator
library crate:
use aggregator::{Summary, Tweet};
fn main() {
let tweet = Tweet {
username: String::from("horse_ebooks"),
content: String::from(
"of course, as you probably already know, people",
),
reply: false,
retweet: false,
};
println!("1 new tweet: {}", tweet.summarize());
}
This code prints 1 new tweet: horse_ebooks: of course, as you probably already know, people
.
Other crates that depend on the aggregator
crate can also bring the Summary
trait into scope to implement Summary
on their own types. One restriction to
note is that we can implement a trait on a type only if at least one of the
trait or the type is local to our crate. For example, we can implement standard
library traits like Display
on a custom type like Tweet
as part of our
aggregator
crate functionality because the type Tweet
is local to our
aggregator
crate. We can also implement Summary
on Vec<T>
in our
aggregator
crate because the trait Summary
is local to our aggregator
crate.
But we can’t implement external traits on external types. For example, we can’t
implement the Display
trait on Vec<T>
within our aggregator
crate because
Display
and Vec<T>
are both defined in the standard library and aren’t
local to our aggregator
crate. This restriction is part of a property called
coherence, and more specifically the orphan rule, so named because the
parent type is not present. This rule ensures that other people’s code can’t
break your code and vice versa. Without the rule, two crates could implement
the same trait for the same type, and Rust wouldn’t know which implementation
to use.
Default Implementations
Sometimes it’s useful to have default behavior for some or all of the methods in a trait instead of requiring implementations for all methods on every type. Then, as we implement the trait on a particular type, we can keep or override each method’s default behavior.
In Listing 10-14, we specify a default string for the summarize
method of the
Summary
trait instead of only defining the method signature, as we did in
Listing 10-12.
Filename: src/lib.rs
pub trait Summary {
fn summarize(&self) -> String {
String::from("(Read more...)")
}
}
Defining a Summary
trait with a default implementation of the summarize
method
To use a default implementation to summarize instances of NewsArticle
, we
specify an empty impl
block with impl Summary for NewsArticle {}
.
Even though we’re no longer defining the summarize
method on NewsArticle
directly, we’ve provided a default implementation and specified that
NewsArticle
implements the Summary
trait. As a result, we can still call
the summarize
method on an instance of NewsArticle
, like this:
let article = NewsArticle {
headline: String::from(
"Penguins win the Stanley Cup Championship!"
),
location: String::from("Pittsburgh, PA, USA"),
author: String::from("Iceburgh"),
content: String::from(
"The Pittsburgh Penguins once again are the best \
hockey team in the NHL.",
),
};
println!("New article available! {}", article.summarize());
Unmatched: BodyContinued
Creating a default implementation doesn’t require us to change anything
about the implementation of Summary
on Tweet
in Listing 10-13. The reason
is that the syntax for overriding a default implementation is the same as the
syntax for implementing a trait method that doesn’t have a default
implementation.
Default implementations can call other methods in the same trait, even if those
other methods don’t have a default implementation. In this way, a trait can
provide a lot of useful functionality and only require implementors to specify
a small part of it. For example, we could define the Summary
trait to have a
summarize_author
method whose implementation is required, and then define a
summarize
method that has a default implementation that calls the
summarize_author
method:
pub trait Summary {
fn summarize_author(&self) -> String;
fn summarize(&self) -> String {
format!(
"(Read more from {}...)",
self.summarize_author()
)
}
}
To use this version of Summary
, we only need to define summarize_author
when we implement the trait on a type:
impl Summary for Tweet {
fn summarize_author(&self) -> String {
format!("@{}", self.username)
}
}
After we define summarize_author
, we can call summarize
on instances of the
Tweet
struct, and the default implementation of summarize
will call the
definition of summarize_author
that we’ve provided. Because we’ve implemented
summarize_author
, the Summary
trait has given us the behavior of the
summarize
method without requiring us to write any more code. Here’s what
that looks like:
let tweet = Tweet {
username: String::from("horse_ebooks"),
content: String::from(
"of course, as you probably already know, people",
),
reply: false,
retweet: false,
};
println!("1 new tweet: {}", tweet.summarize());
This code prints 1 new tweet: (Read more from @horse_ebooks...)
.
Note that it isn’t possible to call the default implementation from an overriding implementation of that same method.
Traits as Parameters
Now that you know how to define and implement traits, we can explore how to use
traits to define functions that accept many different types. We’ll use the
Summary
trait we implemented on the NewsArticle
and Tweet
types in
Listing 10-13 to define a notify
function that calls the summarize
method
on its item
parameter, which is of some type that implements the Summary
trait. To do this, we use the impl Trait
syntax, like this:
pub fn notify(item: &impl Summary) {
println!("Breaking news! {}", item.summarize());
}
Instead of a concrete type for the item
parameter, we specify the impl
keyword and the trait name. This parameter accepts any type that implements the
specified trait. In the body of notify
, we can call any methods on item
that come from the Summary
trait, such as summarize
. We can call notify
and pass in any instance of NewsArticle
or Tweet
. Code that calls the
function with any other type, such as a String
or an i32
, won’t compile
because those types don’t implement Summary
.
Trait Bound Syntax
The impl Trait
syntax works for straightforward cases but is actually syntax
sugar for a longer form known as a trait bound; it looks like this:
pub fn notify<T: Summary>(item: &T) {
println!("Breaking news! {}", item.summarize());
}
This longer form is equivalent to the example in the previous section but is more verbose. We place trait bounds with the declaration of the generic type parameter after a colon and inside angle brackets.
The impl Trait
syntax is convenient and makes for more concise code in simple
cases, while the fuller trait bound syntax can express more complexity in other
cases. For example, we can have two parameters that implement Summary
. Doing
so with the impl Trait
syntax looks like this:
pub fn notify(item1: &impl Summary, item2: &impl Summary) {
Using impl Trait
is appropriate if we want this function to allow item1
and
item2
to have different types (as long as both types implement Summary
). If
we want to force both parameters to have the same type, however, we must use a
trait bound, like this:
pub fn notify<T: Summary>(item1: &T, item2: &T) {
The generic type T
specified as the type of the item1
and item2
parameters constrains the function such that the concrete type of the value
passed as an argument for item1
and item2
must be the same.
Specifying Multiple Trait Bounds with the + Syntax
We can also specify more than one trait bound. Say we wanted notify
to use
display formatting as well as summarize
on item
: we specify in the notify
definition that item
must implement both Display
and Summary
. We can do
so using the +
syntax:
pub fn notify(item: &(impl Summary + Display)) {
The +
syntax is also valid with trait bounds on generic types:
pub fn notify<T: Summary + Display>(item: &T) {
With the two trait bounds specified, the body of notify
can call summarize
and use {}
to format item
.
Clearer Trait Bounds with where Clauses
Using too many trait bounds has its downsides. Each generic has its own trait
bounds, so functions with multiple generic type parameters can contain lots of
trait bound information between the function’s name and its parameter list,
making the function signature hard to read. For this reason, Rust has alternate
syntax for specifying trait bounds inside a where
clause after the function
signature. So, instead of writing this:
fn some_function<T: Display + Clone, U: Clone + Debug>(t: &T, u: &U) -> i32 {
Unmatched: BodyContinued ``` fn some_function<T, U>(t: &T, u: &U) -> i32
where
T: Display + Clone,
U: Clone + Debug,
{
This function’s signature is less cluttered: the function name, parameter list,
and return type are close together, similar to a function without lots of trait
bounds.
### Returning Types That Implement Traits
We can also use the `impl Trait` syntax in the return position to return a
value of some type that implements a trait, as shown here:
fn returns_summarizable() -> impl Summary {
Tweet {
username: String::from("horse_ebooks"),
content: String::from(
"of course, as you probably already know, people",
),
reply: false,
retweet: false,
}
}
By using `impl Summary` for the return type, we specify that the
`returns_summarizable` function returns some type that implements the `Summary`
trait without naming the concrete type. In this case, `returns_summarizable`
returns a `Tweet`, but the code calling this function doesn’t need to know that.
The ability to specify a return type only by the trait it implements is
especially useful in the context of closures and iterators, which we cover in
Chapter 13. Closures and iterators create types that only the compiler knows or
types that are very long to specify. The `impl Trait` syntax lets you concisely
specify that a function returns some type that implements the `Iterator` trait
without needing to write out a very long type.
However, you can only use `impl Trait` if you’re returning a single type. For
example, this code that returns either a `NewsArticle` or a `Tweet` with the
return type specified as `impl Summary` wouldn’t work:
fn returns_summarizable(switch: bool) -> impl Summary {
if switch {
NewsArticle {
headline: String::from(
"Penguins win the Stanley Cup Championship!",
),
location: String::from("Pittsburgh, PA, USA"),
author: String::from("Iceburgh"),
content: String::from(
"The Pittsburgh Penguins once again are the best \
hockey team in the NHL.",
),
}
} else {
Tweet {
username: String::from("horse_ebooks"),
content: String::from(
"of course, as you probably already know, people",
),
reply: false,
retweet: false,
}
}
}
Returning either a `NewsArticle` or a `Tweet` isn’t allowed due to restrictions
around how the `impl Trait` syntax is implemented in the compiler. We’ll cover
how to write a function with this behavior in “Using Trait Objects That Allow
for Values of Different Types” on page XX.
### Using Trait Bounds to Conditionally Implement Methods
By using a trait bound with an `impl` block that uses generic type parameters,
we can implement methods conditionally for types that implement the specified
traits. For example, the type `Pair<T>` in Listing 10-15 always implements the
`new` function to return a new instance of `Pair<T>` (recall from “Defining
Methods” on page XX that `Self` is a type alias for the type of the `impl`
block, which in this case is `Pair<T>`). But in the next `impl` block,
`Pair<T>` only implements the `cmp_display` method if its inner type `T`
implements the `PartialOrd` trait that enables comparison *and* the `Display`
trait that enables printing.
Filename: src/lib.rs
use std::fmt::Display;
struct Pair {
x: T,
y: T,
}
impl Pair {
fn new(x: T, y: T) -> Self {
Self { x, y }
}
}
impl<T: Display + PartialOrd> Pair {
fn cmp_display(&self) {
if self.x >= self.y {
println!("The largest member is x = {}", self.x);
} else {
println!("The largest member is y = {}", self.y);
}
}
}
Conditionally implementing methods on a generic type depending on trait bounds
We can also conditionally implement a trait for any type that implements
another trait. Implementations of a trait on any type that satisfies the trait
bounds are called *blanket implementations* and are used extensively in the
Rust standard library. For example, the standard library implements the
`ToString` trait on any type that implements the `Display` trait. The `impl`
block in the standard library looks similar to this code:
impl<T: Display> ToString for T {
--snip--
}
Because the standard library has this blanket implementation, we can call the
`to_string` method defined by the `ToString` trait on any type that implements
the `Display` trait. For example, we can turn integers into their corresponding
`String` values like this because integers implement `Display`:
let s = 3.to_string();
Blanket implementations appear in the documentation for the trait in the
“Implementors” section.
Traits and trait bounds let us write code that uses generic type parameters to
reduce duplication but also specify to the compiler that we want the generic
type to have particular behavior. The compiler can then use the trait bound
information to check that all the concrete types used with our code provide the
correct behavior. In dynamically typed languages, we would get an error at
runtime if we called a method on a type which didn’t define the method. But
Rust moves these errors to compile time so we’re forced to fix the problems
before our code is even able to run. Additionally, we don’t have to write code
that checks for behavior at runtime because we’ve already checked at compile
time. Doing so improves performance without having to give up the flexibility
of generics.
## Validating References with Lifetimes
Lifetimes are another kind of generic that we’ve already been using. Rather
than ensuring that a type has the behavior we want, lifetimes ensure that
references are valid as long as we need them to be.
One detail we didn’t discuss in “References and Borrowing” on page XX is that
every reference in Rust has a *lifetime*, which is the scope for which that
reference is valid. Most of the time, lifetimes are implicit and inferred, just
like most of the time, types are inferred. We must annotate types only when
multiple types are possible. In a similar way, we must annotate lifetimes when
the lifetimes of references could be related in a few different ways. Rust
requires us to annotate the relationships using generic lifetime parameters to
ensure the actual references used at runtime will definitely be valid.
Annotating lifetimes is not even a concept most other programming languages
have, so this is going to feel unfamiliar. Although we won’t cover lifetimes in
their entirety in this chapter, we’ll discuss common ways you might encounter
lifetime syntax so you can get comfortable with the concept.
### Preventing Dangling References with Lifetimes
The main aim of lifetimes is to prevent *dangling references*, which cause a
program to reference data other than the data it’s intended to reference.
Consider the program in Listing 10-16, which has an outer scope and an inner
scope.
fn main() {
1 let r;
{
2 let x = 5;
3 r = &x;
4 }
5 println!("r: {r}");
}
An attempt to use a reference whose value has gone out of scope
> NoteThe examples in Listing 10-16, 10-17, and 10-23 declare variables without
giving them an initial value, so the variable name exists in the outer scope.
At first glance, this might appear to be in conflict with Rust’s having no null
values. However, if we try to use a variable before giving it a value, we’ll
get a compile-time error, which shows that Rust indeed does not allow null
values.
The outer scope declares a variable named `r` with no initial value [1], and
the inner scope declares a variable named `x` with the initial value of `5`
[2]. Inside the inner scope, we attempt to set the value of `r` as a reference
to `x` [3]. Then the inner scope ends [4], and we attempt to print the value in
`r` [5]. This code won’t compile because the value that `r` is referring to has
gone out of scope before we try to use it. Here is the error message:
error[E0597]: x
does not live long enough
--> src/main.rs:6:13
|
6 | r = &x;
| ^^ borrowed value does not live long enough
7 | }
| - x
dropped here while still borrowed
8 |
9 | println!("r: {r}");
| - borrow later used here
The error message says that the variable `x` “does not live long enough.” The
reason is that `x` will be out of scope when the inner scope ends on line 7.
But `r` is still valid for the outer scope; because its scope is larger, we say
that it “lives longer.” If Rust allowed this code to work, `r` would be
referencing memory that was deallocated when `x` went out of scope, and
anything we tried to do with `r` wouldn’t work correctly. So how does Rust
determine that this code is invalid? It uses a borrow checker.
### The Borrow Checker
The Rust compiler has a *borrow checker* that compares scopes to determine
whether all borrows are valid. Listing 10-17 shows the same code as Listing
10-16 but with annotations showing the lifetimes of the variables.
fn main() {
let r; // ---------+-- 'a
// |
{ // |
let x = 5; // -+-- 'b |
r = &x; // | |
} // -+ |
// |
println!("r: {r}"); // |
} // ---------+
Annotations of the lifetimes of `r` and `x`, named `'a` and `'b`, respectively
Here, we’ve annotated the lifetime of `r` with `'a` and the lifetime of `x`
with `'b`. As you can see, the inner `'b` block is much smaller than the outer
`'a` lifetime block. At compile time, Rust compares the size of the two
lifetimes and sees that `r` has a lifetime of `'a` but that it refers to memory
with a lifetime of `'b`. The program is rejected because `'b` is shorter than
`'a`: the subject of the reference doesn’t live as long as the reference.
Listing 10-18 fixes the code so it doesn’t have a dangling reference and it
compiles without any errors.
fn main() {
let x = 5; // ----------+-- 'b
// |
let r = &x; // --+-- 'a |
// | |
println!("r: {r}"); // | |
// --+ |
} // ----------+
A valid reference because the data has a longer lifetime than the reference
Here, `x` has the lifetime `'b`, which in this case is larger than `'a`. This
means `r` can reference `x` because Rust knows that the reference in `r` will
always be valid while `x` is valid.
Now that you know where the lifetimes of references are and how Rust analyzes
lifetimes to ensure references will always be valid, let’s explore generic
lifetimes of parameters and return values in the context of functions.
### Generic Lifetimes in Functions
We’ll write a function that returns the longer of two string slices. This
function will take two string slices and return a single string slice. After
we’ve implemented the `longest` function, the code in Listing 10-19 should
print `The longest string is abcd`.
Filename: src/main.rs
fn main() {
let string1 = String::from("abcd");
let string2 = "xyz";
let result = longest(string1.as_str(), string2);
println!("The longest string is {result}");
}
A `main` function that calls the `longest` function to find the longer of two
string slices
Note that we want the function to take string slices, which are references,
rather than strings, because we don’t want the `longest` function to take
ownership of its parameters. Refer to “String Slices as Parameters” on page XX
for more discussion about why the parameters we use in Listing 10-19 are the
ones we want.
If we try to implement the `longest` function as shown in Listing 10-20, it
won’t compile.
Filename: src/main.rs
fn longest(x: &str, y: &str) -> &str {
if x.len() > y.len() {
x
} else {
y
}
}
An implementation of the `longest` function that returns the longer of two
string slices but does not yet compile
Instead, we get the following error that talks about lifetimes:
error[E0106]: missing lifetime specifier
--> src/main.rs:9:33
|
9 | fn longest(x: &str, y: &str) -> &str {
| ---- ---- ^ expected named lifetime parameter
|
= help: this function's return type contains a borrowed value,
but the signature does not say whether it is borrowed from x
or y
help: consider introducing a named lifetime parameter
|
9 | fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
| ++++ ++ ++ ++
The help text reveals that the return type needs a generic lifetime parameter
on it because Rust can’t tell whether the reference being returned refers to
`x` or `y`. Actually, we don’t know either, because the `if` block in the body
of this function returns a reference to `x` and the `else` block returns a
reference to `y`!
When we’re defining this function, we don’t know the concrete values that will
be passed into this function, so we don’t know whether the `if` case or the
`else` case will execute. We also don’t know the concrete lifetimes of the
references that will be passed in, so we can’t look at the scopes as we did in
Listings 10-17 and 10-18 to determine whether the reference we return will
always be valid. The borrow checker can’t determine this either, because it
doesn’t know how the lifetimes of `x` and `y` relate to the lifetime of the
return value. To fix this error, we’ll add generic lifetime parameters that
define the relationship between the references so the borrow checker can
perform its analysis.
### Lifetime Annotation Syntax
Lifetime annotations don’t change how long any of the references live. Rather,
they describe the relationships of the lifetimes of multiple references to each
other without affecting the lifetimes. Just as functions can accept any type
when the signature specifies a generic type parameter, functions can accept
references with any lifetime by specifying a generic lifetime parameter.
Lifetime annotations have a slightly unusual syntax: the names of lifetime
parameters must start with an apostrophe (`'`) and are usually all lowercase
and very short, like generic types. Most people use the name `'a` for the first
lifetime annotation. We place lifetime parameter annotations after the `&` of a
reference, using a space to separate the annotation from the reference’s type.
Here are some examples: a reference to an `i32` without a lifetime parameter, a
reference to an `i32` that has a lifetime parameter named `'a`, and a mutable
reference to an `i32` that also has the lifetime `'a`.
&i32 // a reference
&'a i32 // a reference with an explicit lifetime
&'a mut i32 // a mutable reference with an explicit lifetime
One lifetime annotation by itself doesn’t have much meaning because the
annotations are meant to tell Rust how generic lifetime parameters of multiple
references relate to each other. Let’s examine how the lifetime annotations
relate to each other in the context of the `longest` function.
### Lifetime Annotations in Function Signatures
To use lifetime annotations in function signatures, we need to declare the
generic *lifetime* parameters inside angle brackets between the function name
and the parameter list, just as we did with generic *type* parameters.
We want the signature to express the following constraint: the returned
reference will be valid as long as both the parameters are valid. This is the
relationship between lifetimes of the parameters and the return value. We’ll
name the lifetime `'a` and then add it to each reference, as shown in Listing
10-21.
Filename: src/main.rs
fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() {
x
} else {
y
}
}
The `longest` function definition specifying that all the references in the
signature must have the same lifetime `'a`
This code should compile and produce the result we want when we use it with the
`main` function in Listing 10-19.
The function signature now tells Rust that for some lifetime `'a`, the function
takes two parameters, both of which are string slices that live at least as
long as lifetime `'a`. The function signature also tells Rust that the string
slice returned from the function will live at least as long as lifetime `'a`.
In practice, it means that the lifetime of the reference returned by the
`longest` function is the same as the smaller of the lifetimes of the values
referred to by the function arguments. These relationships are what we want
Rust to use when analyzing this code.
Remember, when we specify the lifetime parameters in this function signature,
we’re not changing the lifetimes of any values passed in or returned. Rather,
we’re specifying that the borrow checker should reject any values that don’t
adhere to these constraints. Note that the `longest` function doesn’t need to
know exactly how long `x` and `y` will live, only that some scope can be
substituted for `'a` that will satisfy this signature.
When annotating lifetimes in functions, the annotations go in the function
signature, not in the function body. The lifetime annotations become part of
the contract of the function, much like the types in the signature. Having
function signatures contain the lifetime contract means the analysis the Rust
compiler does can be simpler. If there’s a problem with the way a function is
annotated or the way it is called, the compiler errors can point to the part of
our code and the constraints more precisely. If, instead, the Rust compiler
made more inferences about what we intended the relationships of the lifetimes
to be, the compiler might only be able to point to a use of our code many steps
away from the cause of the problem.
When we pass concrete references to `longest`, the concrete lifetime that is
substituted for `'a` is the part of the scope of `x` that overlaps with the
scope of `y`. In other words, the generic lifetime `'a` will get the concrete
lifetime that is equal to the smaller of the lifetimes of `x` and `y`. Because
we’ve annotated the returned reference with the same lifetime parameter `'a`,
the returned reference will also be valid for the length of the smaller of the
lifetimes of `x` and `y`.
Let’s look at how the lifetime annotations restrict the `longest` function by
passing in references that have different concrete lifetimes. Listing 10-22 is
a straightforward example.
Filename: src/main.rs
fn main() {
let string1 = String::from("long string is long");
{
let string2 = String::from("xyz");
let result = longest(string1.as_str(), string2.as_str());
println!("The longest string is {result}");
}
}
Using the `longest` function with references to `String` values that have
different concrete lifetimes
In this example, `string1` is valid until the end of the outer scope, `string2`
is valid until the end of the inner scope, and `result` references something
that is valid until the end of the inner scope. Run this code and you’ll see
that the borrow checker approves; it will compile and print `The longest string
is long string is long`.
Next, let’s try an example that shows that the lifetime of the reference in
`result` must be the smaller lifetime of the two arguments. We’ll move the
declaration of the `result` variable outside the inner scope but leave the
assignment of the value to the `result` variable inside the scope with
`string2`. Then we’ll move the `println!` that uses `result` to outside the
inner scope, after the inner scope has ended. The code in Listing 10-23 will
not compile.
Filename: src/main.rs
fn main() {
let string1 = String::from("long string is long");
let result;
{
let string2 = String::from("xyz");
result = longest(string1.as_str(), string2.as_str());
}
println!("The longest string is {result}");
}
Attempting to use `result` after `string2` has gone out of scope
When we try to compile this code, we get this error:
error[E0597]: string2
does not live long enough
--> src/main.rs:6:44
|
6 | result = longest(string1.as_str(), string2.as_str());
| ^^^^^^^^^^^^^^^^ borrowed value
does not live long enough
7 | }
| - string2
dropped here while still borrowed
8 | println!("The longest string is {result}");
| ------ borrow later used here
The error shows that for `result` to be valid for the `println!` statement,
`string2` would need to be valid until the end of the outer scope. Rust knows
this because we annotated the lifetimes of the function parameters and return
values using the same lifetime parameter `'a`.
As humans, we can look at this code and see that `string1` is longer than
`string2`, and therefore, `result` will contain a reference to `string1`.
Because `string1` has not gone out of scope yet, a reference to `string1` will
still be valid for the `println!` statement. However, the compiler can’t see
that the reference is valid in this case. We’ve told Rust that the lifetime of
the reference returned by the `longest` function is the same as the smaller of
the lifetimes of the references passed in. Therefore, the borrow checker
disallows the code in Listing 10-23 as possibly having an invalid reference.
Try designing more experiments that vary the values and lifetimes of the
references passed in to the `longest` function and how the returned reference
is used. Make hypotheses about whether or not your experiments will pass the
borrow checker before you compile; then check to see if you’re right!
### Thinking in Terms of Lifetimes
The way in which you need to specify lifetime parameters depends on what your
function is doing. For example, if we changed the implementation of the
`longest` function to always return the first parameter rather than the longest
string slice, we wouldn’t need to specify a lifetime on the `y` parameter. The
following code will compile:
Filename: src/main.rs
fn longest<'a>(x: &'a str, y: &str) -> &'a str {
x
}
We’ve specified a lifetime parameter `'a` for the parameter `x` and the return
type, but not for the parameter `y`, because the lifetime of `y` does not have
any relationship with the lifetime of `x` or the return value.
When returning a reference from a function, the lifetime parameter for the
return type needs to match the lifetime parameter for one of the parameters. If
the reference returned does *not* refer to one of the parameters, it must refer
to a value created within this function. However, this would be a dangling
reference because the value will go out of scope at the end of the function.
Consider this attempted implementation of the `longest` function that won’t
compile:
Filename: src/main.rs
fn longest<'a>(x: &str, y: &str) -> &'a str {
let result = String::from("really long string");
result.as_str()
}
Here, even though we’ve specified a lifetime parameter `'a` for the return
type, this implementation will fail to compile because the return value
lifetime is not related to the lifetime of the parameters at all. Here is the
error message we get:
error[E0515]: cannot return reference to local variable result
--> src/main.rs:11:5
|
11 | result.as_str()
| ^^^^^^^^^^^^^^^ returns a reference to data owned by the
current function
The problem is that `result` goes out of scope and gets cleaned up at the end
of the `longest` function. We’re also trying to return a reference to `result`
from the function. There is no way we can specify lifetime parameters that
would change the dangling reference, and Rust won’t let us create a dangling
reference. In this case, the best fix would be to return an owned data type
rather than a reference so the calling function is then responsible for
cleaning up the value.
Ultimately, lifetime syntax is about connecting the lifetimes of various
parameters and return values of functions. Once they’re connected, Rust has
enough information to allow memory-safe operations and disallow operations that
would create dangling pointers or otherwise violate memory safety.
### Lifetime Annotations in Struct Definitions
So far, the structs we’ve defined all hold owned types. We can define structs
to hold references, but in that case we would need to add a lifetime annotation
on every reference in the struct’s definition. Listing 10-24 has a struct named
`ImportantExcerpt` that holds a string slice.
Filename: src/main.rs
1 struct ImportantExcerpt<'a> {
2 part: &'a str,
}
fn main() {
3 let novel = String::from(
"Call me Ishmael. Some years ago..."
);
4 let first_sentence = novel
.split('.')
.next()
.expect("Could not find a '.'");
5 let i = ImportantExcerpt {
part: first_sentence,
};
}
A struct that holds a reference, requiring a lifetime annotation
This struct has the single field `part` that holds a string slice, which is a
reference [2]. As with generic data types, we declare the name of the generic
lifetime parameter inside angle brackets after the name of the struct so we can
use the lifetime parameter in the body of the struct definition [1]. This
annotation means an instance of `ImportantExcerpt` can’t outlive the reference
it holds in its `part` field.
The `main` function here creates an instance of the `ImportantExcerpt` struct
[5] that holds a reference to the first sentence of the `String` [4] owned by
the variable `novel` [3]. The data in `novel` exists before the
`ImportantExcerpt` instance is created. In addition, `novel` doesn’t go out of
scope until after the `ImportantExcerpt` goes out of scope, so the reference in
the `ImportantExcerpt` instance is valid.
### Lifetime Elision
You’ve learned that every reference has a lifetime and that you need to specify
lifetime parameters for functions or structs that use references. However, we
had a function in Listing 4-9, shown again in Listing 10-25, that compiled
without lifetime annotations.
Filename: src/lib.rs
fn first_word(s: &str) -> &str {
let bytes = s.as_bytes();
for (i, &item) in bytes.iter().enumerate() {
if item == b' ' {
return &s[0..i];
}
}
&s[..]
}
A function we defined in Listing 4-9 that compiled without lifetime
annotations, even though the parameter and return type are references
The reason this function compiles without lifetime annotations is historical:
in early versions (pre-1.0) of Rust, this code wouldn’t have compiled because
every reference needed an explicit lifetime. At that time, the function
signature would have been written like this:
fn first_word<'a>(s: &'a str) -> &'a str {
After writing a lot of Rust code, the Rust team found that Rust programmers
were entering the same lifetime annotations over and over in particular
situations. These situations were predictable and followed a few deterministic
patterns. The developers programmed these patterns into the compiler’s code so
the borrow checker could infer the lifetimes in these situations and wouldn’t
need explicit annotations.
This piece of Rust history is relevant because it’s possible that more
deterministic patterns will emerge and be added to the compiler. In the future,
even fewer lifetime annotations might be required.
The patterns programmed into Rust’s analysis of references are called the
*lifetime elision rules*. These aren’t rules for programmers to follow; they’re
a set of particular cases that the compiler will consider, and if your code
fits these cases, you don’t need to write the lifetimes explicitly.
The elision rules don’t provide full inference. If Rust deterministically
applies the rules but there is still ambiguity as to what lifetimes the
references have, the compiler won’t guess what the lifetime of the remaining
references should be. Instead of guessing, the compiler will give you an error
that you can resolve by adding the lifetime annotations.
Lifetimes on function or method parameters are called *input lifetimes* , and
lifetimes on return values are called *output lifetimes* .
The compiler uses three rules to figure out the lifetimes of the references
when there aren’t explicit annotations. The first rule applies to input
lifetimes, and the second and third rules apply to output lifetimes. If the
compiler gets to the end of the three rules and there are still references for
which it can’t figure out lifetimes, the compiler will stop with an error.
These rules apply to `fn` definitions as well as `impl` blocks.
The first rule is that the compiler assigns a lifetime parameter to each
parameter that’s a reference. In other words, a function with one parameter
gets one lifetime parameter: `fn foo<'a>(x: &'a i32)`; a function with two
parameters gets two separate lifetime parameters: `fn foo<'a, 'b>(x: &'a i32,
y: &'b i32)`; and so on.
The second rule is that, if there is exactly one input lifetime parameter, that
lifetime is assigned to all output lifetime parameters: `fn foo<'a>(x: &'a i32)
-> &'a i32`.
The third rule is that, if there are multiple input lifetime parameters, but
one of them is `&self` or `&mut self` because this is a method, the lifetime of
`self` is assigned to all output lifetime parameters. This third rule makes
methods much nicer to read and write because fewer symbols are necessary.
Let’s pretend we’re the compiler. We’ll apply these rules to figure out the
lifetimes of the references in the signature of the `first_word` function in
Listing 10-25. The signature starts without any lifetimes associated with the
references:
fn first_word(s: &str) -> &str {
Then the compiler applies the first rule, which specifies that each parameter
gets its own lifetime. We’ll call it `'a` as usual, so now the signature is
this:
fn first_word<'a>(s: &'a str) -> &str {
The second rule applies because there is exactly one input lifetime. The second
rule specifies that the lifetime of the one input parameter gets assigned to
the output lifetime, so the signature is now this:
fn first_word<'a>(s: &'a str) -> &'a str {
Now all the references in this function signature have lifetimes, and the
compiler can continue its analysis without needing the programmer to annotate
the lifetimes in this function signature.
Let’s look at another example, this time using the `longest` function that had
no lifetime parameters when we started working with it in Listing 10-20:
fn longest(x: &str, y: &str) -> &str {
Let’s apply the first rule: each parameter gets its own lifetime. This time we
have two parameters instead of one, so we have two lifetimes:
fn longest<'a, 'b>(x: &'a str, y: &'b str) -> &str {
You can see that the second rule doesn’t apply because there is more than one
input lifetime. The third rule doesn’t apply either, because `longest` is a
function rather than a method, so none of the parameters are `self`. After
working through all three rules, we still haven’t figured out what the return
type’s lifetime is. This is why we got an error trying to compile the code in
Listing 10-20: the compiler worked through the lifetime elision rules but still
couldn’t figure out all the lifetimes of the references in the signature.
Because the third rule really only applies in method signatures, we’ll look at
lifetimes in that context next to see why the third rule means we don’t have to
annotate lifetimes in method signatures very often.
### Lifetime Annotations in Method Definitions
When we implement methods on a struct with lifetimes, we use the same syntax as
that of generic type parameters shown in Listing 10-11. Where we declare and
use the lifetime parameters depends on whether they’re related to the struct
fields or the method parameters and return values.
Lifetime names for struct fields always need to be declared after the `impl`
keyword and then used after the struct’s name because those lifetimes are part
of the struct’s type.
In method signatures inside the `impl` block, references might be tied to the
lifetime of references in the struct’s fields, or they might be independent. In
addition, the lifetime elision rules often make it so that lifetime annotations
aren’t necessary in method signatures. Let’s look at some examples using the
struct named `ImportantExcerpt` that we defined in Listing 10-24.
First we’ll use a method named `level` whose only parameter is a reference to
`self` and whose return value is an `i32`, which is not a reference to anything:
impl<'a> ImportantExcerpt<'a> {
fn level(&self) -> i32 {
3
}
}
The lifetime parameter declaration after `impl` and its use after the type name
are required, but we’re not required to annotate the lifetime of the reference
to `self` because of the first elision rule.
Here is an example where the third lifetime elision rule applies:
impl<'a> ImportantExcerpt<'a> {
fn announce_and_return_part(&self, announcement: &str) -> &str {
println!("Attention please: {announcement}");
self.part
}
}
There are two input lifetimes, so Rust applies the first lifetime elision rule
and gives both `&self` and `announcement` their own lifetimes. Then, because
one of the parameters is `&self`, the return type gets the lifetime of `&self`,
and all lifetimes have been accounted for.
### The Static Lifetime
One special lifetime we need to discuss is `'static`, which denotes that the
affected reference *can* live for the entire duration of the program. All
string literals have the `'static` lifetime, which we can annotate as follows:
let s: &'static str = "I have a static lifetime.";
The text of this string is stored directly in the program’s binary, which is
always available. Therefore, the lifetime of all string literals is `'static`.
You might see suggestions to use the `'static` lifetime in error messages. But
before specifying `'static` as the lifetime for a reference, think about
whether the reference you have actually lives the entire lifetime of your
program or not, and whether you want it to. Most of the time, an error message
suggesting the `'static` lifetime results from attempting to create a dangling
reference or a mismatch of the available lifetimes. In such cases, the solution
is to fix those problems, not to specify the `'static` lifetime.
## Generic Type Parameters, Trait Bounds, and Lifetimes Together
Let’s briefly look at the syntax of specifying generic type parameters, trait
bounds, and lifetimes all in one function!
use std::fmt::Display;
fn longest_with_an_announcement<'a, T>(
x: &'a str,
y: &'a str,
ann: T,
) -> &'a str
where
T: Display,
{
println!("Announcement! {ann}");
if x.len() > y.len() {
x
} else {
y
}
}
This is the `longest` function from Listing 10-21 that returns the longer of
two string slices. But now it has an extra parameter named `ann` of the generic
type `T`, which can be filled in by any type that implements the `Display`
trait as specified by the `where` clause. This extra parameter will be printed
using `{}`, which is why the `Display` trait bound is necessary. Because
lifetimes are a type of generic, the declarations of the lifetime parameter
`'a` and the generic type parameter `T` go in the same list inside the angle
brackets after the function name.
## Summary
We covered a lot in this chapter! Now that you know about generic type
parameters, traits and trait bounds, and generic lifetime parameters, you’re
ready to write code without repetition that works in many different situations.
Generic type parameters let you apply the code to different types. Traits and
trait bounds ensure that even though the types are generic, they’ll have the
behavior the code needs. You learned how to use lifetime annotations to ensure
that this flexible code won’t have any dangling references. And all of this
analysis happens at compile time, which doesn’t affect runtime performance!
Believe it or not, there is much more to learn on the topics we discussed in
this chapter: Chapter 17 discusses trait objects, which are another way to use
traits. There are also more complex scenarios involving lifetime annotations
that you will only need in very advanced scenarios; for those, you should read
the Rust Reference at *https://doc.rust-lang.org/reference/trait-bounds.html*.
But next, you’ll learn how to write tests in Rust so you can make sure your
code is working the way it should.