(This will be hopefully do the trick, at least trying with
github.com/hashicorp/go-version seems to fetch it and no longer
complains about it in the `build' phase! Thanks to <jperkin> for the
tip about go-dep.mk!)
gh is GitHub on the command line, and it's now available in beta.
It brings pull requests, issues, and other GitHub concepts to the
terminal next to where you are already working with git and your code.
Still does not build because all dependencies are not provided by the distfile,
please give a look to TODO for more information and/or let me know how we can
address that! (packaging all dependencies will probably be not fun!)
The OpenGL renderer can be disabled with the new package option "opengl"
(recommended on machines without hardware acceleration for OpenGL).
The option "opengl" is ignored if the FLTK package was compiled without OpenGL
support.
CHANGES IN Eureka 1.27
======================
(Since version 1.24)
+ use OpenGL for faster rendering of 2D and 3D views
+ improved non-GL drawing of 2D view, much faster in Linux
+ support mixing textures and flats for ports that allow it
+ improved 3D mode, can move things and sector surfaces
+ ratio lock, makes producing lines at certain angles easier
- a single status bar for both 2D and 3D views
- new popup menus to set edit mode, browser mode, scaling
- render sectors in the 2D view with both lighting and texturing
- create void islands by drawing lines anti-clockwise in a sector
- snap position indicator for 2D view (a light-blue cross)
- added scale '-' and '+' buttons, show scale as percentage
- ability to highlight/select railings in 3D view
- beginning of support for UDMF maps (not usable yet...)
- render BOOM's deep water effect (linetype 242)
[pkgrc note: Legacy linetype 301 "Translucent 3D water" is now visible
with the OpenGL renderer too]
- render 3D Floors for EDGE, LEGACY and ZDOOM ports
[pkgrc note: 3D floors are only visible with the OpenGL renderer]
- render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM
[pkgrc note: Slopes are only visible with the OpenGL renderer]
- render things with a NULL sprite as a blue triangle
- render Hexen map-spots as a green triangle
- render unknown things with a smaller '?' sprite
- preference to combine flats and textures in a single browser
- preference to show all textures on a one-sided linedef
- preference for linedef information (Length, Angle, Ratio)
- support ESC key to cancel a current action (e.g. dragging)
- support SHIFT and CTRL when using mouse-wheel to move in 3D view
- support the FreeDM iwad
- support TNT and Plutonia textures in FreeDoom2 iwad
- support Hexen map format in the ETERNITY port
- support PNG, JPEG and TGA images in sprite/flat/patch lumps
- added portal specials 156 and 107 to the ZDOOM port
- added missing specials 105, 106 and 130 to the ZDOOM port
- improvements to the Makefile
- improvements to the MacOS build files
- fixed mode menu disappearing into Window's task bar when maximized
- fixed not remembering test-in-game EXE when port is "vanilla"
- fixed the 'Online Docs' command in the Help menu
- fixed window title not showing correct map name
- fixed Re-bind in key binding dialog to show new key as valid
- fixed grid getting out-of-sync with the "hide in FREE mode"
- fixed needless line flips when drawing clockwise within a sector
pkgsrc changes: use pkgsrc libtommath instead of the internal copy.
cyclone-0.13 was not released.
= Changelog
== 0.14 - February 11, 2020
Cyclone now automatically relocates any stack objects when performing a mutation. This prevents a whole range of race conditions that had previously been possible in multithreaded application code. And since this work is done by the Cyclone runtime no special code needs to be added to your applications.
Special thanks to Daniel Mendler, whose discussions were the inspiration for these changes.
Some background:
There was a long-standing issue where a mutation (via `set-car!`, `vector-set!`, `set!`, etc) could allow a global object on the heap to reference objects on a thread's local stack. This is problematic because threads periodically relocate objects from their stack, and for performance reasons these objects are moved without any coordination between threads. Thus it is critical that objects on the stack are only used by the thread that owns them.
In the past we provided functions such as `make-shared` that could be called from application code to guarantee safety. However, this approach is error-prone and asks too much of anyone using Cyclone for multithreaded development. The proper solution is for Cyclone to avoid this situation in the first place.
Other Features
- Added `CYC_HIGH_RES_TIMERS` to the runtime code to allow logging of timer information for the GC. Note this can be passed to the C compiler via the `-D` option.
pkgsrc changes:
---------------
* Fix bug when huge directories are fetched (Github #259)
* Make standard the format of MESSAGE
* Remove the inclusion of roundcube's Makefile.common
* Install config.inc.php in EGDIR
snallygaster is a tool that looks for files accessible on web servers that
shouldn't be public and can pose a security risk.
Typical examples include publicly accessible git repositories, backup files
potentially containing passwords or database dumps. In addition it contains a
few checks for other security vulnerabilities.
bdf2sfd is a BDF to SFD converter, allowing to vectorize bitmap fonts.
It works by converting each pixel of a glyph to a polygon, which produces
large and unoptimized SFD files that should be post-processed using FontForge.
Thanks to David H. Gutteridge for setting-up a sandboxed
bulk build and pointing these out to me.
Everything should build now. If someone else has time
please test.