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Appendix A: Keywords

The following lists contain keywords that are reserved for current or future use by the Rust language. As such, they cannot be used as identifiers (except as raw identifiers, as well discuss in “Raw Identifiers” on page XX). Identifiers are names of functions, variables, parameters, struct fields, modules, crates, constants, macros, static values, attributes, types, traits, or lifetimes.

Keywords Currently in Use

The following is a list of keywords currently in use, with their functionality described.

  • **as **: perform primitive casting, disambiguate the specific trait containing an item, or rename items in use statements
  • **async **: return a Future instead of blocking the current thread
  • **await **: suspend execution until the result of a Future is ready
  • **break **: exit a loop immediately
  • **const **: define constant items or constant raw pointers
  • **continue **: continue to the next loop iteration
  • **crate **: in a module path, refers to the crate root
  • **dyn **: dynamic dispatch to a trait object
  • **else **: fallback for if and if let control flow constructs
  • **enum **: define an enumeration
  • **extern **: link an external function or variable
  • **false **: Boolean false literal
  • **fn **: define a function or the function pointer type
  • **for **: loop over items from an iterator, implement a trait, or specify a higher-ranked lifetime
  • **if **: branch based on the result of a conditional expression
  • **impl **: implement inherent or trait functionality
  • **in **: part of for loop syntax
  • **let **: bind a variable
  • **loop **: loop unconditionally
  • **match **: match a value to patterns
  • **mod **: define a module
  • **move **: make a closure take ownership of all its captures
  • **mut **: denote mutability in references, raw pointers, or pattern bindings
  • **pub **: denote public visibility in struct fields, impl blocks, or modules
  • **ref **: bind by reference
  • **return **: return from function
  • **Self **: a type alias for the type we are defining or implementing
  • **self **: method subject or current module
  • **static **: global variable or lifetime lasting the entire program execution
  • **struct **: define a structure
  • **super **: parent module of the current module
  • **trait **: define a trait
  • **true **: Boolean true literal
  • **type **: define a type alias or associated type
  • **union **: define a union; is a keyword only when used in a union declaration
  • **unsafe **: denote unsafe code, functions, traits, or implementations
  • **use **: bring symbols into scope
  • **where **: denote clauses that constrain a type
  • **while **: loop conditionally based on the result of an expression

Keywords Reserved for Future Use

The following keywords do not yet have any functionality but are reserved by Rust for potential future use:

  • abstract
  • become
  • box
  • do
  • final
  • macro
  • override
  • priv
  • try
  • typeof
  • unsized
  • virtual
  • yield

Raw Identifiers

Raw identifiers are the syntax that lets you use keywords where they wouldnt normally be allowed. You use a raw identifier by prefixing a keyword with r#.

For example, match is a keyword. If you try to compile the following function that uses match as its name:

Filename: src/main.rs

fn match(needle: &str, haystack: &str) -> bool {
    haystack.contains(needle)
}

youll get this error:

error: expected identifier, found keyword `match`
 --> src/main.rs:4:4
  |
4 | fn match(needle: &str, haystack: &str) -> bool {
  |    ^^^^^ expected identifier, found keyword

The error shows that you cant use the keyword match as the function identifier. To use match as a function name, you need to use the raw identifier syntax, like this:

Filename: src/main.rs

fn r#match(needle: &str, haystack: &str) -> bool {
    haystack.contains(needle)
}

fn main() {
    assert!(r#match("foo", "foobar"));
}

This code will compile without any errors. Note the r# prefix on the function name in its definition as well as where the function is called in main.

Raw identifiers allow you to use any word you choose as an identifier, even if that word happens to be a reserved keyword. This gives us more freedom to choose identifier names, as well as lets us integrate with programs written in a language where these words arent keywords. In addition, raw identifiers allow you to use libraries written in a different Rust edition than your crate uses. For example, try isnt a keyword in the 2015 edition but is in the 2018 and 2021 editions. If you depend on a library that is written using the 2015 edition and has a try function, youll need to use the raw identifier syntax, r#try in this case, to call that function from your 2021 edition code. See Appendix E for more information on editions.

Appendix B: Operators and Symbols

This appendix contains a glossary of Rusts syntax, including operators and other symbols that appear by themselves or in the context of paths, generics, trait bounds, macros, attributes, comments, tuples, and brackets.

Operators

Table B-1 contains the operators in Rust, an example of how the operator would appear in context, a short explanation, and whether that operator is overloadable. If an operator is overloadable, the relevant trait to use to overload that operator is listed.

Table B-1: Operators

Operator Example Explanation Overloadable?
! ident!(...), ident!{...}, ident![...] Macro expansion
! !expr Bitwise or logical complement Not
!= expr != expr Nonequality comparison PartialEq
`% expr % expr Arithmetic remainder Rem
%= var %= expr Arithmetic remainder and assignment RemAssign
`& &expr, &mut expr Borrow
& &type, &mut type, &'a type, &'a mut type Borrowed pointer
type
& expr & expr Bitwise AND BitAnd
&= var &= expr Bitwise AND and assignment BitAndAssign
&& expr && expr Short-circuiting logical AND
`* expr * expr Arithmetic multiplication Mul
*= var *= expr Arithmetic multiplication and assignment MulAssign
* *expr Dereference Deref
* *const type, `*mut type Raw pointer
`+ trait + trait, 'a + trait Compound type constraint
`+ expr + expr Arithmetic addition Add
+= var += expr Arithmetic addition and assignment AddAssign
, expr, expr Argument and element separator
`- - expr Arithmetic negation Neg
`- expr - expr Arithmetic subtraction Sub
-= var -= expr Arithmetic subtraction and assignment SubAssign
`-> fn(...) -> type, ` -> type`
`. expr.ident Member access
.. .., expr.., ..expr, expr..expr Right-exclusive range literal
PartialOrd
..= ..=expr, expr..=expr Right-inclusive range literal
PartialOrd
.. ..expr Struct literal update syntax
.. variant(x, ..), struct_type { x, .. } “And the rest” pattern
binding
... expr...expr (Deprecated, use ..= instead) In a pattern:
inclusive range pattern
`/ expr / expr Arithmetic division Div
/= var /= expr Arithmetic division and assignment DivAssign
`: pat: type, ident: type Constraints
: ident: expr Struct field initializer
: 'a: loop {...} Loop label
`; expr; Statement and item terminator
; [...; len] Part of fixed-size array syntax
<< expr << expr Left-shift Shl
<<= var <<= expr Left-shift and assignment ShlAssign
< expr < expr Less than comparison PartialOrd
<= expr <= expr Less than or equal to comparison PartialOrd
= var = expr, ident = type Assignment/equivalence
== expr == expr Equality comparison PartialEq
=> pat => expr Part of match arm syntax
> expr > expr Greater than comparison PartialOrd
>= expr >= expr Greater than or equal to comparison PartialOrd
>> expr >> expr Right-shift Shr
>>= var >>= expr Right-shift and assignment ShrAssign
`@ ident @ pat Pattern binding
^ expr ^ expr Bitwise exclusive OR BitXor
^= var ^= expr Bitwise exclusive OR and assignment BitXorAssign
` `pat pat`
` ` `expr expr`
` =` `var = expr`
` ` `expr
`? expr? Error propagation

Non-operator Symbols

The following tables contain all symbols that dont function as operators; that is, they dont behave like a function or method call.

Table B-2 shows symbols that appear on their own and are valid in a variety of locations.

Table B-2: Stand-Alone Syntax

Symbol Explanation
`'ident Named lifetime or loop label
...u8, ...i32, ...f64, ...usize, and so on Numeric literal of
specific type
`"..." String literal
r"...", r#"..."#, r##"..."##, and so on Raw string literal; escape
characters not processed
b"..." Byte string literal; constructs an array of bytes instead of a
string
br"...", br#"..."#, br##"..."##, and so on Raw byte string literal;
combination of raw and byte string literal
`'...' Character literal
`b'...' ASCII byte literal
`
`! Always-empty bottom type for diverging functions
`_ “Ignored” pattern binding; also used to make integer literals readable

Table B-3 shows symbols that appear in the context of a path through the module hierarchy to an item.

Table B-3: Path-Related Syntax

Symbol Explanation
`ident::ident Namespace path
::path Path relative to the crate root (that is, an explicitly absolute
path)
self::path Path relative to the current module (that is, an explicitly
relative path)
super::path Path relative to the parent of the current module
type::ident, `::ident Associated constants, functions, and
types
<type>::... Associated item for a type that cannot be directly named (for
example, <&T>::..., <[T]>::..., and so on)
trait::method(...) Disambiguating a method call by naming the trait that
defines it
type::method(...) Disambiguating a method call by naming the type for
which its defined
<type as trait>::method(...) Disambiguating a method call by naming the
trait and type

Table B-4 shows symbols that appear in the context of using generic type parameters.

Table B-4: Generics

Symbol Explanation
path<...> Specifies parameters to a generic type in a type (for example,
Vec<u8>)
path::<...>, method::<...> Specifies parameters to a generic type,
function, or method in an expression; often referred to as turbofish (for
example, "42".parse::<i32>())
fn ident<...> ... Define generic function
struct ident<...> ... Define generic structure
enum ident<...> ... Define generic enumeration
impl<...> ... Define generic implementation
for<...> type Higher-ranked lifetime bounds
type<ident=type> A generic type where one or more associated types have
specific assignments (for example, Iterator<Item=T>)

Table B-5 shows symbols that appear in the context of constraining generic type parameters with trait bounds.

Table B-5: Trait Bound Constraints

Symbol Explanation
T: U` Generic parameter T constrained to types that implement U
T: 'a Generic type T must outlive lifetime 'a (meaning the type
cannot transitively contain any references with lifetimes shorter than 'a)
T: 'static Generic type T contains no borrowed references other than
'static ones
'b: 'a Generic lifetime 'b must outlive lifetime 'a
T: ?Sized Allow generic type parameter to be a dynamically sized type
'a + trait, trait + trait Compound type constraint

Table B-6 shows symbols that appear in the context of calling or defining macros and specifying attributes on an item.

Table B-6: Macros and Attributes

Symbol Explanation
#[meta] Outer attribute
#![meta] Inner attribute
$ident Macro substitution
$ident:kind Macro capture
$(…)… Macro repetition
ident!(...), ident!{...}, ident![...] Macro invocation

Table B-7 shows symbols that create comments.

Table B-7: Comments

Symbol Explanation
// Line comment
//! Inner line doc comment
/// Outer line doc comment
/*...*/ Block comment
/*!...*/ Inner block doc comment
/**...*/ Outer block doc comment

Table B-8 shows symbols that appear in the context of using tuples.

Table B-8: Tuples

Symbol Explanation
`() Empty tuple (aka unit), both literal and type
(expr) Parenthesized expression
(expr,) Single-element tuple expression
(type,) Single-element tuple type
(expr, ...) Tuple expression
(type, ...) Tuple type
expr(expr, ...) Function call expression; also used to initialize tuple
structs and tuple enum variants
expr.0, expr.1, and so on Tuple indexing

Table B-9 shows the contexts in which curly brackets are used.

Table B-9: Curly Brackets

Context Explanation
{...} Block expression
Type {...} struct literal

Table B-10 shows the contexts in which square brackets are used.

Table B-10: Square Brackets

Context Explanation
[...] Array literal
[expr; len] Array literal containing len copies of expr
[type; len] Array type containing len instances of type
expr[expr] Collection indexing; overloadable (Index, IndexMut)
expr[..], expr[a..], expr[..b], expr[a..b] Collection indexing
pretending to be collection slicing, using Range, RangeFrom, RangeTo, or
RangeFull as the “index”

Appendix C: Derivable Traits

In various places in the book, weve discussed the derive attribute, which you can apply to a struct or enum definition. The derive attribute generates code that will implement a trait with its own default implementation on the type youve annotated with the derive syntax.

In this appendix, we provide a reference of all the traits in the standard library that you can use with derive. Each section covers:

  • What operators and methods deriving this trait will enable
  • What the implementation of the trait provided by derive does
  • What implementing the trait signifies about the type
  • The conditions in which youre allowed or not allowed to implement the trait
  • Examples of operations that require the trait

If you want different behavior from that provided by the derive attribute, consult the standard library documentation for each trait for details on how to manually implement them.

The traits listed here are the only ones defined by the standard library that can be implemented on your types using derive. Other traits defined in the standard library dont have sensible default behavior, so its up to you to implement them in the way that makes sense for what youre trying to accomplish.

An example of a trait that cant be derived is Display, which handles formatting for end users. You should always consider the appropriate way to display a type to an end user. What parts of the type should an end user be allowed to see? What parts would they find relevant? What format of the data would be most relevant to them? The Rust compiler doesnt have this insight, so it cant provide appropriate default behavior for you.

The list of derivable traits provided in this appendix is not comprehensive: libraries can implement derive for their own traits, making the list of traits you can use derive with truly open ended. Implementing derive involves using a procedural macro, which is covered in “Macros” on page XX.

Debug for Programmer Output

The Debug trait enables debug formatting in format strings, which you indicate by adding :? within {} placeholders.

The Debug trait allows you to print instances of a type for debugging purposes, so you and other programmers using your type can inspect an instance at a particular point in a programs execution.

The Debug trait is required, for example, in the use of the assert_eq! macro. This macro prints the values of instances given as arguments if the equality assertion fails so programmers can see why the two instances werent equal.

PartialEq and Eq for Equality Comparisons

The PartialEq trait allows you to compare instances of a type to check for equality and enables use of the == and != operators.

Deriving PartialEq implements the eq method. When PartialEq is derived on structs, two instances are equal only if all fields are equal, and the instances are not equal if any fields are not equal. When derived on enums, each variant is equal to itself and not equal to the other variants.

The PartialEq trait is required, for example, with the use of the assert_eq! macro, which needs to be able to compare two instances of a type for equality.

The Eq trait has no methods. Its purpose is to signal that for every value of the annotated type, the value is equal to itself. The Eq trait can only be applied to types that also implement PartialEq, although not all types that implement PartialEq can implement Eq. One example of this is floating-point number types: the implementation of floating-point numbers states that two instances of the not-a-number (NaN) value are not equal to each other.

An example of when Eq is required is for keys in a HashMap<K, V> so that the HashMap<K, V> can tell whether two keys are the same.

PartialOrd and Ord for Ordering Comparisons

The PartialOrd trait allows you to compare instances of a type for sorting purposes. A type that implements PartialOrd can be used with the <, >, <=, and >= operators. You can only apply the PartialOrd trait to types that also implement PartialEq.

Deriving PartialOrd implements the partial_cmp method, which returns an Option<Ordering> that will be None when the values given dont produce an ordering. An example of a value that doesnt produce an ordering, even though most values of that type can be compared, is the not-a-number (NaN) floating point value. Calling partial_cmp with any floating-point number and the NaN floating-point value will return None.

When derived on structs, PartialOrd compares two instances by comparing the value in each field in the order in which the fields appear in the struct definition. When derived on enums, variants of the enum declared earlier in the enum definition are considered less than the variants listed later.

The PartialOrd trait is required, for example, for the gen_range method from the rand crate that generates a random value in the range specified by a range expression.

The Ord trait allows you to know that for any two values of the annotated type, a valid ordering will exist. The Ord trait implements the cmp method, which returns an Ordering rather than an Option<Ordering> because a valid ordering will always be possible. You can only apply the Ord trait to types that also implement PartialOrd and Eq (and Eq requires PartialEq). When derived on structs and enums, cmp behaves the same way as the derived implementation for partial_cmp does with PartialOrd.

An example of when Ord is required is when storing values in a BTreeSet<T>, a data structure that stores data based on the sort order of the values.

Clone and Copy for Duplicating Values

The Clone trait allows you to explicitly create a deep copy of a value, and the duplication process might involve running arbitrary code and copying heap data. See “Variables and Data Interacting with Clone” on page XX for more information on Clone.

Deriving Clone implements the clone method, which when implemented for the whole type, calls clone on each of the parts of the type. This means all the fields or values in the type must also implement Clone to derive Clone.

An example of when Clone is required is when calling the to_vec method on a slice. The slice doesnt own the type instances it contains, but the vector returned from to_vec will need to own its instances, so to_vec calls clone on each item. Thus the type stored in the slice must implement Clone.

The Copy trait allows you to duplicate a value by only copying bits stored on the stack; no arbitrary code is necessary. See “Stack-Only Data: Copy” on page XX for more information on Copy.

The Copy trait doesnt define any methods to prevent programmers from overloading those methods and violating the assumption that no arbitrary code is being run. That way, all programmers can assume that copying a value will be very fast.

You can derive Copy on any type whose parts all implement Copy. A type that implements Copy must also implement Clone because a type that implements Copy has a trivial implementation of Clone that performs the same task as Copy.

The Copy trait is rarely required; types that implement Copy have optimizations available, meaning you dont have to call clone, which makes the code more concise.

Everything possible with Copy you can also accomplish with Clone, but the code might be slower or have to use clone in places.

Hash for Mapping a Value to a Value of Fixed Size

The Hash trait allows you to take an instance of a type of arbitrary size and map that instance to a value of fixed size using a hash function. Deriving Hash implements the hash method. The derived implementation of the hash method combines the result of calling hash on each of the parts of the type, meaning all fields or values must also implement Hash to derive Hash.

An example of when Hash is required is in storing keys in a HashMap<K, V> to store data efficiently.

Default for Default Values

The Default trait allows you to create a default value for a type. Deriving Default implements the default function. The derived implementation of the default function calls the default function on each part of the type, meaning all fields or values in the type must also implement Default to derive Default.

The Default::default function is commonly used in combination with the struct update syntax discussed in “Creating Instances from Other Instances with Struct Update Syntax” on page XX. You can customize a few fields of a struct and then set and use a default value for the rest of the fields by using ..Default::default().

The Default trait is required when you use the method unwrap_or_default on Option<T> instances, for example. If the Option<T> is None, the method unwrap_or_default will return the result of Default::default for the type T stored in the Option<T>.

Appendix D: Useful Development Tools

In this appendix, we talk about some useful development tools that the Rust project provides. Well look at automatic formatting, quick ways to apply warning fixes, a linter, and integrating with IDEs.

Automatic Formatting with rustfmt

The rustfmt tool reformats your code according to the community code style. Many collaborative projects use rustfmt to prevent arguments about which style to use when writing Rust: everyone formats their code using the tool.

Rust installations include rustfmt by default, so you should already have the programs rustfmt and cargo-fmt on your system. These two commands are analagous to rustc and cargo in that rustfmt allows finer-grained control and cargo-fmt understands conventions of a project that uses Cargo. To format any Cargo project, enter the following:

$ cargo fmt

Running this command reformats all the Rust code in the current crate. This should only change the code style, not the code semantics. For more information on rustfmt, see its documentation at https://github.com/rust-lang/rustfmt.

Fix Your Code with rustfix

The rustfix tool is included with Rust installations and can automatically fix compiler warnings that have a clear way to correct the problem thats likely what you want. Youve probably seen compiler warnings before. For example, consider this code:

Filename: src/main.rs

fn do_something() {}

fn main() {
    for i in 0..100 {
        do_something();
    }
}

Here, were calling the do_something function 100 times, but we never use the variable i in the body of the for loop. Rust warns us about that:

$ cargo build
   Compiling myprogram v0.1.0 (file:///projects/myprogram)
warning: unused variable: `i`
 --> src/main.rs:4:9
  |
4 |     for i in 0..100 {
  |         ^ help: consider using `_i` instead
  |
  = note: #[warn(unused_variables)] on by default

    Finished dev [unoptimized + debuginfo] target(s) in 0.50s

The warning suggests that we use _i as a name instead: the underscore indicates that we intend for this variable to be unused. We can automatically apply that suggestion using the rustfix tool by running the command cargo fix:

$ cargo fix
    Checking myprogram v0.1.0 (file:///projects/myprogram)
      Fixing src/main.rs (1 fix)
    Finished dev [unoptimized + debuginfo] target(s) in 0.59s

When we look at src/main.rs again, well see that cargo fix has changed the code:

Filename: src/main.rs

fn do_something() {}

fn main() {
    for _i in 0..100 {
        do_something();
    }
}

The for loop variable is now named _i, and the warning no longer appears.

You can also use the cargo fix command to transition your code between different Rust editions. Editions are covered in Appendix E.

More Lints with Clippy

The Clippy tool is a collection of lints to analyze your code so you can catch common mistakes and improve your Rust code. Clippy is included with standard Rust installations.

To run Clippys lints on any Cargo project, enter the following:

$ cargo clippy

For example, say you write a program that uses an approximation of a mathematical constant, such as pi, as this program does:

Filename: src/main.rs

fn main() {
    let x = 3.1415;
    let r = 8.0;
    println!("the area of the circle is {}", x * r * r);
}

Running cargo clippy on this project results in this error:

error: approximate value of `f{32, 64}::consts::PI` found
 --> src/main.rs:2:13
  |
2 |     let x = 3.1415;
  |             ^^^^^^
  |
  = note: `#[deny(clippy::approx_constant)]` on by default
  = help: consider using the constant directly
  = help: for further information visit https://rust-lang.github.io/rust-
clippy/master/index.html#approx_constant

This error lets you know that Rust already has a more precise PI constant defined, and that your program would be more correct if you used the constant instead. You would then change your code to use the PI constant.

The following code doesnt result in any errors or warnings from Clippy:

Filename: src/main.rs

fn main() {
    let x = std::f64::consts::PI;
    let r = 8.0;
    println!("the area of the circle is {}", x * r * r);
}

For more information on Clippy, see its documentation at https://github.com/rust-lang/rust-clippy*.*

IDE Integration Using rust-analyzer

To help with IDE integration, the Rust community recommends using rust-analyzer. This tool is a set of compiler-centric utilities that speak Language Server Protocol, which is a specification for IDEs and programming languages to communicate with each other. Different clients can use rust-analyzer, such as the Rust analyzer plug-in for Visual Studio Code at https://marketplace.visualstudio.com/items?itemName=rust-lang.rust-analyzer.

Visit the rust-analyzer projects home page at https://rust-analyzer.github.io for installation instructions, then install the language server support in your particular IDE. Your IDE will gain capabilities such as autocompletion, jump to definition, and inline errors

Appendix E: Editions

In Chapter 1, you saw that cargo new adds a bit of metadata to your Cargo.toml file about an edition. This appendix talks about what that means!

The Rust language and compiler have a six-week release cycle, meaning users get a constant stream of new features. Other programming languages release larger changes less often; Rust releases smaller updates more frequently. After a while, all of these tiny changes add up. But from release to release, it can be difficult to look back and say, “Wow, between Rust 1.10 and Rust 1.31, Rust has changed a lot!”

Every two or three years, the Rust team produces a new Rust edition. Each edition brings together the features that have landed into a clear package with fully updated documentation and tooling. New editions ship as part of the usual six-week release process.

Editions serve different purposes for different people:

  • For active Rust users, a new edition brings together incremental changes into an easy-to-understand package.
  • For non-users, a new edition signals that some major advancements have landed, which might make Rust worth another look.
  • For those developing Rust, a new edition provides a rallying point for the project as a whole.

At the time of this writing, three Rust editions are available: Rust 2015, Rust 2018, and Rust 2021. This book is written using Rust 2021 edition idioms.

The edition key in Cargo.toml indicates which edition the compiler should use for your code. If the key doesnt exist, Rust uses 2015 as the edition value for backward compatibility reasons.

Each project can opt in to an edition other than the default 2015 edition. Editions can contain incompatible changes, such as including a new keyword that conflicts with identifiers in code. However, unless you opt in to those changes, your code will continue to compile even as you upgrade the Rust compiler version you use.

All Rust compiler versions support any edition that existed prior to that compilers release, and they can link crates of any supported editions together. Edition changes only affect the way the compiler initially parses code. Therefore, if youre using Rust 2015 and one of your dependencies uses Rust 2018, your project will compile and be able to use that dependency. The opposite situation, where your project uses Rust 2018 and a dependency uses Rust 2015, works as well.

To be clear: most features will be available on all editions. Developers using any Rust edition will continue to see improvements as new stable releases are made. However, in some cases, mainly when new keywords are added, some new features might only be available in later editions. You will need to switch editions if you want to take advantage of such features.

For more details, The Edition Guide at https://doc.rust-lang.org/stable/edition-guide is a complete book about editions that enumerates the differences between editions and explains how to automatically upgrade your code to a new edition via cargo fix.